Player Matchup

Sol
Sol
 
Sol
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
JJDaCrusher
Gilgamesh
Level 47
God Stats
0W - 1L
1,507 SR
Queue Stats
27W - 43L
1,412 Elo+
Party 2
King Arthur
King Arthur
SoulgunnerDM
King Arthur
Level 85
God Stats
0W - 1L
1,136 SR
Queue Stats
39W - 37L
1,438 Elo+
Party 1
Jormungandr
Jormungandr
SunXerif
Jormungandr
Level 98
God Stats
3W - 1L
1,599 SR
Queue Stats
92W - 74L
1,486 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
coffeeDeity
Ah Muzen Cab
Level 109
God Stats
2W - 5L
1,337 SR
Queue Stats
157W - 200L
1,434 Elo+
Party 2
Team Averages
Level 85
1,416 SR
1,454 Elo+

VS

Team Averages
Level 122
1,528 SR
1,432 Elo+
Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nox
Nox
Extiincts
Nox
Level 156
God Stats
11W - 10L
1,701 SR
Queue Stats
80W - 101L
1,479 Elo+
Party 3
Medusa
Medusa
angelo1290
Medusa
Level 106
God Stats
9W - 10L
1,449 SR
Queue Stats
167W - 195L
1,415 Elo+
Party 4
Achilles
Achilles
its_tuto
Achilles
Level 47
God Stats
2W - 3L
1,500 SR
Queue Stats
13W - 22L
1,333 Elo+
Party 3
Xing Tian
Xing Tian
offdarksaga
Xing Tian
Level 139
God Stats
6W - 2L
1,492 SR
Queue Stats
197W - 216L
1,432 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
6 / 6 / 7
14,095
783
26,139
20,376
8,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
JJDaCrusher
Gilgamesh
17
2 / 9 / 9
11,943
664
10,585
25,270
10,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
SoulgunnerDM
King Arthur
15
1 / 10 / 5
10,246
569
4,967
18,991
8,011
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
SunXerif
Jormungandr
18
3 / 5 / 6
11,617
645
14,398
22,170
15,038
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
coffeeDeity
Ah Muzen Cab
19
2 / 2 / 4
12,150
675
12,062
8,503
3,497

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
20
5 / 2 / 17
13,376
743
11,505
15,975
7,463
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
6 / 3 / 19
13,506
750
21,438
12,478
6,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
angelo1290
Medusa
20
11 / 5 / 12
14,715
818
21,382
15,881
7,811
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Achilles
its_tuto
Achilles
18
5 / 1 / 18
12,324
685
8,473
14,795
26,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Xing Tian
offdarksaga
Xing Tian
20
5 / 3 / 23
14,464
804
18,563
24,062
32,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
121
14
Kills
32
32
Deaths
14
31
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
6
7
1.58
W
Thor
 
Thor
5
2
17
6.75
W
6
3
19
5.17
L
Gilgamesh
JJDaCrusher
Gilgamesh
2
9
9
0.72
L
King Arthur
SoulgunnerDM
King Arthur
1
10
5
0.35
L
Jormungandr
SunXerif
Jormungandr
3
5
6
1.2
W
Medusa
angelo1290
Medusa
11
5
12
3.4
L
Ah Muzen Cab
coffeeDeity
Ah Muzen Cab
2
2
4
2
W
Achilles
its_tuto
Achilles
5
1
18
14
W
Xing Tian
offdarksaga
Xing Tian
5
3
23
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,151
Damage
81,361
95,310
Taken
83,191
45,615
Mitigated
80,983
13,772
Healing
11,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
26,139
7,055
573
9,612
20,376
8,493
888
9,625
10,478
63,910
3,758
W
Thor
 
Thor
11,505
1,266
1,530
4,941
15,975
7,463
441
7,828
8,147
0
50,967
W
21,438
2,672
0
520
12,478
6,383
1,835
6,750
5,728
38,774
0
L
Gilgamesh
JJDaCrusher
Gilgamesh
10,585
1,964
0
484
25,270
10,576
177
11,477
13,323
0
31,936
L
King Arthur
SoulgunnerDM
King Arthur
4,967
769
0
0
18,991
8,011
173
7,480
11,233
0
13,311
L
Jormungandr
SunXerif
Jormungandr
14,398
2,047
0
1,715
22,170
15,038
270
7,890
13,957
38,049
0
W
Medusa
angelo1290
Medusa
21,382
12,165
0
1,480
15,881
7,811
4,139
9,142
6,739
0
64,953
L
Ah Muzen Cab
coffeeDeity
Ah Muzen Cab
12,062
2,084
0
1,388
8,503
3,497
175
4,676
3,777
0
57,110
W
Achilles
its_tuto
Achilles
8,473
1,053
0
1,468
14,795
26,880
302
6,333
8,462
1,103
15,576
W
Xing Tian
offdarksaga
Xing Tian
18,563
1,242
0
1,834
24,062
32,446
213
9,051
15,011
42,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,051
Gold Earned
68,385
352
Minions Killed
344
11
Camps Cleared
6
1,440,778
Distance Traveled
1,643,331
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
14,095
783
98
5
2
267,770
3
W
Thor
13,376
743
105
6
4
324,876
3
W
Nox
13,506
750
72
4
0
321,792
3
L
Gilgamesh
11,943
664
51
3
4
304,793
2
L
King Arthur
10,246
569
21
1
0
273,191
0
L
Jormungandr
11,617
645
59
3
2
283,444
2
W
Medusa
14,715
818
114
6
1
315,007
0
L
Ah Muzen Cab
12,150
675
123
7
3
311,580
1
W
Achilles
12,324
685
13
1
0
346,098
0
W
Xing Tian
14,464
804
40
2
1
335,558
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role