Player Matchup

Medusa
Medusa
ARP9806
Medusa
Level 98
God Stats
4W - 1L
1,595 SR
Queue Stats
27W - 29L
1,398 Elo+
Party 2
Merlin
Merlin
Eritanos
Merlin
Level 40
God Stats
6W - 6L
1,466 SR
Queue Stats
150W - 156L
1,354 Elo+
Party 1
Sun Wukong
Sun Wukong
LlL-CHAMPS
Sun Wukong
Level 54
God Stats
9W - 5L
1,637 SR
Queue Stats
280W - 273L
1,376 Elo+
Party 1
Ne Zha
Ne Zha
Pablinn16
Ne Zha
Level 35
God Stats
3W - 6L
1,419 SR
Queue Stats
201W - 232L
1,339 Elo+
Party 1
Athena
Athena
YEAH_RIGHT_39
Athena
Level 94
God Stats
3W - 6L
1,509 SR
Queue Stats
26W - 31L
1,353 Elo+
Party 2
Team Averages
Level 64
1,525 SR
1,364 Elo+

VS

Team Averages
Level 77
1,533 SR
1,405 Elo+
Scylla
Scylla
Ghoulkiller6
Scylla
Level 128
God Stats
15W - 15L
1,528 SR
Queue Stats
945W - 868L
1,533 Elo+
Solo
Heimdallr
Heimdallr
Metro666
Heimdallr
Level 54
God Stats
4W - 5L
1,460 SR
Queue Stats
55W - 96L
1,330 Elo+
Solo
Cthulhu
Cthulhu
chimmy900
Cthulhu
Level 68
God Stats
28W - 24L
1,513 SR
Queue Stats
227W - 273L
1,418 Elo+
Party 3
Sobek
Sobek
lilzushivert
Sobek
Level 49
God Stats
28W - 19L
1,649 SR
Queue Stats
199W - 245L
1,394 Elo+
Party 3
Bastet
Bastet
vNe Nita
Bastet
Level 88
God Stats
27W - 21L
1,517 SR
Queue Stats
437W - 536L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ARP9806
Medusa
20
3 / 3 / 5
14,872
531
13,016
17,107
6,898
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Merlin
Eritanos
Merlin
20
4 / 9 / 4
14,855
531
22,378
19,667
9,153
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
LlL-CHAMPS
Sun Wukong
20
2 / 1 / 3
14,925
533
15,772
22,353
18,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ne Zha
Pablinn16
Ne Zha
20
14 / 4 / 2
16,452
588
14,680
21,750
9,306
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
3 / 1 / 15
14,569
520
11,680
26,118
38,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
12 / 6 / 4
13,702
489
24,122
21,659
7,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Heimdallr
Metro666
Heimdallr
8
0 / 5 / 1
7,849
280
2,923
6,563
1,651
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
chimmy900
Cthulhu
20
1 / 4 / 3
12,403
443
16,043
23,770
28,436
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
4 / 2 / 3
11,774
421
10,014
20,588
27,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
vNe Nita
Bastet
19
1 / 9 / 7
12,110
433
14,389
27,937
10,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
36
26
Kills
18
18
Deaths
26
29
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Medusa
ARP9806
Medusa
3
3
5
1.83
W
Merlin
Eritanos
Merlin
4
9
4
0.67
L
Scylla
12
6
4
2.33
W
Sun Wukong
LlL-CHAMPS
Sun Wukong
2
1
3
3.5
L
Heimdallr
Metro666
Heimdallr
0
5
1
0.1
W
Ne Zha
Pablinn16
Ne Zha
14
4
2
3.75
W
3
1
15
10.5
L
Cthulhu
chimmy900
Cthulhu
1
4
3
0.63
L
4
2
3
2.75
L
Bastet
vNe Nita
Bastet
1
9
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,526
Damage
67,491
106,995
Taken
100,517
82,619
Mitigated
76,551
33,282
Healing
24,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ARP9806
Medusa
13,016
5,767
400
7,412
17,107
6,898
7,601
8,751
8,328
0
122,831
W
Merlin
Eritanos
Merlin
22,378
722
447
4,387
19,667
9,153
724
11,782
7,353
102,285
0
L
Scylla
24,122
1,301
0
2,380
21,659
7,993
388
11,562
9,381
82,024
0
W
Sun Wukong
LlL-CHAMPS
Sun Wukong
15,772
4,626
0
5,533
22,353
18,891
2,222
12,154
10,117
421
105,736
L
Heimdallr
Metro666
Heimdallr
2,923
2,131
0
692
6,563
1,651
0
1,599
4,964
0
16,829
W
Ne Zha
Pablinn16
Ne Zha
14,680
6,448
0
6,438
21,750
9,306
1,584
8,973
12,475
0
117,589
W
11,680
3,120
1,926
6,739
26,118
38,371
941
12,186
13,556
35,011
0
L
Cthulhu
chimmy900
Cthulhu
16,043
932
1,887
4,033
23,770
28,436
310
7,021
16,640
95,793
0
L
10,014
593
0
4,028
20,588
27,728
0
6,523
13,909
42,387
0
L
Bastet
vNe Nita
Bastet
14,389
3,012
403
11,542
27,937
10,743
0
6,551
21,148
0
94,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,673
Gold Earned
57,838
679
Minions Killed
521
0
Camps Cleared
0
2,669,667
Distance Traveled
2,346,714
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,872
531
196
7
0
472,578
6
W
Merlin
14,855
531
167
6
0
476,534
2
L
Scylla
13,702
489
138
5
0
500,074
2
W
Sun Wukong
14,925
533
166
6
0
532,860
4
L
Heimdallr
7,849
280
27
1
0
161,504
3
W
Ne Zha
16,452
588
108
4
0
616,540
4
W
Athena
14,569
520
42
2
0
571,155
4
L
Cthulhu
12,403
443
166
6
0
549,576
3
L
Sobek
11,774
421
57
2
0
576,746
4
L
Bastet
12,110
433
133
5
0
558,814
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role