Player Matchup

Ymir
Ymir
Dcsoup0
Ymir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,462 Elo+
Solo
Izanami
Izanami
Lord-Death-969
Izanami
Level 27
God Stats
26W - 22L
1,427 SR
Queue Stats
139W - 159L
1,328 Elo+
Solo
Aphrodite
Aphrodite
PrincessYae
Aphrodite
Level 4
God Stats
3W - 3L
1,500 SR
Queue Stats
13W - 12L
1,611 Elo+
Solo
Zeus
Zeus
Rockrealpe
Zeus
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 66L
1,284 Elo+
Solo
Nemesis
Nemesis
Tahoealex
Nemesis
Level 18
God Stats
2W - 3L
1,606 SR
Queue Stats
35W - 74L
1,361 Elo+
Solo
Team Averages
Level 20
1,507 SR
1,409 Elo+

VS

Team Averages
Level 26
1,494 SR
1,401 Elo+
Neith
Neith
Blade_Dark698
Neith
Level 26
God Stats
12W - 10L
1,331 SR
Queue Stats
56W - 59L
1,350 Elo+
Solo
Merlin
Merlin
OmegaMaverick
Merlin
Level 16
God Stats
8W - 2L
1,730 SR
Queue Stats
42W - 44L
1,172 Elo+
Solo
Horus
Horus
Sukaiurufu-shin
Horus
Level 29
God Stats
4W - 5L
1,390 SR
Queue Stats
156W - 147L
1,361 Elo+
Solo
Cu Chulainn
Cu Chulainn
TribalTrain88
Cu Chulainn
Level 28
God Stats
1W - 1L
1,368 SR
Queue Stats
42W - 33L
1,532 Elo+
Solo
Kukulkan
Kukulkan
iwuldzi
Kukulkan
Level 29
God Stats
13W - 5L
1,653 SR
Queue Stats
136W - 127L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dcsoup0
Ymir
11
2 / 1 / 0
6,701
479
3,978
11,152
8,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 7 / 2
5,625
402
3,212
8,352
2,486
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Aphrodite
PrincessYae
Aphrodite
11
0 / 4 / 0
6,490
464
3,744
14,090
12,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
4 / 5 / 1
6,252
447
8,017
12,459
3,835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Tahoealex
Nemesis
9
0 / 7 / 2
5,589
399
2,865
12,111
3,901
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 4 / 3
7,329
524
8,208
9,065
3,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
0 / 1 / 10
6,093
435
3,524
4,971
1,236
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

10
1 / 1 / 5
7,158
511
3,701
9,932
5,147
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cu Chulainn
TribalTrain88
Cu Chulainn
15
8 / 0 / 0
8,849
632
11,021
10,806
8,572
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
iwuldzi
Kukulkan
14
8 / 1 / 9
8,655
618
15,408
6,006
2,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
7
Kills
23
24
Deaths
7
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
6
4
3
1.88
L
Ymir
Dcsoup0
Ymir
2
1
0
2
L
1
7
2
0.29
W
0
1
10
5
L
Aphrodite
PrincessYae
Aphrodite
0
4
0
0
L
4
5
1
0.9
W
1
1
5
3.5
L
Nemesis
Tahoealex
Nemesis
0
7
2
0.14
W
Cu Chulainn
TribalTrain88
Cu Chulainn
8
0
0
8
W
Kukulkan
iwuldzi
Kukulkan
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,816
Damage
41,862
58,164
Taken
40,780
31,527
Mitigated
20,368
12,219
Healing
10,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,208
3,441
0
1,377
9,065
3,296
2,692
4,074
4,991
0
23,224
L
Ymir
Dcsoup0
Ymir
3,978
766
0
1,767
11,152
8,843
165
2,362
8,790
32,029
0
L
3,212
2,217
0
72
8,352
2,486
687
1,674
6,678
0
19,386
W
3,524
986
0
0
4,971
1,236
985
2,604
2,367
12,878
0
L
Aphrodite
PrincessYae
Aphrodite
3,744
712
138
6,053
14,090
12,462
0
3,229
10,861
38,648
0
L
8,017
1,469
0
2,970
12,459
3,835
26
5,934
6,525
24,465
0
W
3,701
1,581
2,434
3,330
9,932
5,147
783
3,688
6,244
0
22,412
L
Nemesis
Tahoealex
Nemesis
2,865
1,104
302
917
12,111
3,901
0
5,733
6,378
0
23,350
W
Cu Chulainn
TribalTrain88
Cu Chulainn
11,021
1,517
0
2,506
10,806
8,572
605
2,695
8,111
0
54,348
W
Kukulkan
iwuldzi
Kukulkan
15,408
1,195
0
1,312
6,006
2,117
1,024
2,678
3,328
65,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,657
Gold Earned
38,084
246
Minions Killed
299
0
Camps Cleared
0
1,076,868
Distance Traveled
1,293,672
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,329
524
39
3
0
237,912
0
L
Ymir
6,701
479
46
3
0
227,632
1
L
Izanami
5,625
402
40
3
0
161,217
2
W
Merlin
6,093
435
20
1
0
236,468
0
L
Aphrodite
6,490
464
78
6
0
224,656
3
L
Zeus
6,252
447
33
2
0
238,373
0
W
Horus
7,158
511
37
3
0
282,376
0
L
Nemesis
5,589
399
49
4
0
224,990
0
W
Cu Chulainn
8,849
632
97
7
0
282,527
0
W
Kukulkan
8,655
618
106
8
0
254,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role