Player Matchup

Anubis
Anubis
Carnage877
Anubis
Level 8
God Stats
6W - 2L
1,500 SR
Queue Stats
82W - 59L
1,632 Elo+
Solo
Janus
Janus
RGT HeRi
Janus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,493 Elo+
Solo
Neith
Neith
Spacemansam1337
Neith
Level 27
God Stats
29W - 24L
1,569 SR
Queue Stats
31W - 25L
1,542 Elo+
Party 2
Sobek
Sobek
Thinklin
Sobek
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 118L
1,452 Elo+
Party 2
Tsukuyomi
Tsukuyomi
killed337
Tsukuyomi
Level 37
God Stats
3W - 6L
1,827 SR
Queue Stats
87W - 100L
1,493 Elo+
Party 2
Team Averages
Level 20
1,579 SR
1,522 Elo+

VS

Team Averages
Level 31
1,535 SR
1,596 Elo+
Pele
Pele
Coffeeepot
Pele
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,611 Elo+
Solo
Neith
Neith
FireGame2042
Neith
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 4L
1,648 Elo+
Solo
Terra
Terra
Slambulamb
Terra
Level 11
God Stats
2W - 2L
1,500 SR
Queue Stats
71W - 53L
1,581 Elo+
Party 1
Zeus
Zeus
TheMotjvator
Zeus
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
448W - 447L
1,522 Elo+
Party 1
Amaterasu
Amaterasu
bryanlee33
Amaterasu
Level 29
God Stats
14W - 7L
1,673 SR
Queue Stats
134W - 127L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Carnage877
Anubis
12
5 / 1 / 1
6,726
673
10,211
6,942
3,344
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
RGT HeRi
Janus
10
3 / 2 / 0
6,132
613
4,120
3,886
948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
2 / 6 / 1
4,840
484
3,828
5,501
1,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sobek
Thinklin
Sobek
7
1 / 1 / 2
5,138
514
1,583
5,790
3,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
killed337
Tsukuyomi
8
2 / 2 / 2
5,430
543
2,665
5,269
1,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 1 / 2
4,998
500
3,381
5,202
1,707
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
5 / 4 / 2
5,608
561
4,565
5,337
2,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Terra
8
1 / 4 / 0
4,829
483
2,136
9,057
2,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 2 / 1
5,658
566
2,350
4,596
1,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
bryanlee33
Amaterasu
9
2 / 2 / 0
5,037
504
1,885
8,635
5,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
13
Kills
12
12
Deaths
13
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
Carnage877
Anubis
5
1
1
5.5
L
2
1
2
3
L
5
4
2
1.5
W
Janus
RGT HeRi
Janus
3
2
0
1.5
L
Terra
1
4
0
0.25
W
2
6
1
0.42
L
2
2
1
1.25
W
Sobek
Thinklin
Sobek
1
1
2
2
L
Amaterasu
bryanlee33
Amaterasu
2
2
0
1
W
Tsukuyomi
killed337
Tsukuyomi
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,407
Damage
14,317
27,388
Taken
32,827
10,573
Mitigated
12,838
10,116
Healing
9,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Carnage877
Anubis
10,211
1,325
0
4,572
6,942
3,344
272
1,533
5,409
46,192
0
L
3,381
1,162
75
1,011
5,202
1,707
0
2,491
2,661
0
16,749
L
4,565
1,824
0
1,184
5,337
2,069
100
1,061
4,276
0
20,840
W
Janus
RGT HeRi
Janus
4,120
189
0
1,517
3,886
948
728
1,588
2,130
31,737
0
L
Terra
2,136
689
82
3,472
9,057
2,469
0
4,359
4,666
17,150
0
W
3,828
1,600
0
574
5,501
1,776
110
544
4,907
0
16,637
L
2,350
610
0
941
4,596
1,518
534
3,006
1,402
24,719
0
W
Sobek
Thinklin
Sobek
1,583
178
0
1,432
5,790
3,140
0
133
5,657
8,005
0
L
Amaterasu
bryanlee33
Amaterasu
1,885
542
0
2,965
8,635
5,075
0
4,727
3,908
0
18,099
W
Tsukuyomi
killed337
Tsukuyomi
2,665
891
0
2,021
5,269
1,365
307
470
4,799
0
14,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,266
Gold Earned
26,130
234
Minions Killed
196
0
Camps Cleared
0
924,518
Distance Traveled
900,462
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,726
673
89
9
0
164,926
1
L
Pele
4,998
500
30
3
0
164,504
6
L
Neith
5,608
561
37
4
0
180,307
1
W
Janus
6,132
613
67
7
0
186,586
4
L
Terra
4,829
483
45
5
0
196,136
1
W
Neith
4,840
484
31
3
0
180,928
0
L
Zeus
5,658
566
53
5
0
170,993
2
W
Sobek
5,138
514
7
1
0
193,719
1
L
Amaterasu
5,037
504
31
3
0
188,522
1
W
Tsukuyomi
5,430
543
40
4
0
198,359
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role