Player Matchup

Baron Samedi
Baron Samedi
GhostFangz
Baron Samedi
Level 62
God Stats
11W - 5L
1,606 SR
Queue Stats
94W - 90L
1,501 Elo+
Party 1
Neith
Neith
Lady Dead Bite
Neith
Level 105
God Stats
1W - 0L
1,719 SR
Queue Stats
8W - 8L
1,433 Elo+
Party 2
Merlin
Merlin
Nogops6751
Merlin
Level 17
God Stats
9W - 8L
1,797 SR
Queue Stats
35W - 38L
1,361 Elo+
Party 1
Nemesis
Nemesis
Sway_Fuel
Nemesis
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 41L
1,484 Elo+
Party 1
Bellona
Bellona
Voxi698428
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Team Averages
Level 39
1,624 SR
1,456 Elo+

VS

Team Averages
Level 13
1,474 SR
1,429 Elo+
Discordia
Discordia
SRK_Aden
Discordia
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 23L
1,416 Elo+
Party 3
Merlin
Merlin
Souleater9753
Merlin
Level 22
God Stats
3W - 4L
1,427 SR
Queue Stats
106W - 95L
1,300 Elo+
Solo
Yemoja
Yemoja
UdontReallyWant2
Yemoja
Level 5
God Stats
2W - 3L
1,445 SR
Queue Stats
12W - 13L
1,429 Elo+
Party 3
Amaterasu
Amaterasu
ghorne14
Amaterasu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
vxnndadonn
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GhostFangz
Baron Samedi
20
9 / 0 / 14
14,715
1,132
24,691
12,821
4,396
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

19
3 / 0 / 7
12,192
938
8,982
5,254
1,493
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Merlin
Nogops6751
Merlin
19
5 / 2 / 12
12,422
956
18,981
16,307
4,543
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Sway_Fuel
Nemesis
19
7 / 3 / 13
12,977
998
17,625
14,786
5,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Voxi698428
Bellona
20
5 / 5 / 9
12,931
995
9,526
16,455
15,028
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

246

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
SRK_Aden
Discordia
18
5 / 4 / 2
12,931
995
19,558
17,549
6,180
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
5 / 7 / 3
13,179
1,014
27,852
25,258
9,233
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
0 / 9 / 8
11,734
903
6,222
27,264
16,602
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Amaterasu
ghorne14
Amaterasu
15
0 / 0 / 0
9,652
742
0
0
0
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
0 / 9 / 2
10,399
800
2,213
16,654
7,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
25
29
Kills
10
10
Deaths
29
55
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
GhostFangz
Baron Samedi
9
0
14
16
W
3
0
7
6.5
W
Merlin
Nogops6751
Merlin
5
2
12
5.5
L
Discordia
SRK_Aden
Discordia
5
4
2
1.5
L
5
7
3
0.93
W
Nemesis
Sway_Fuel
Nemesis
7
3
13
4.5
L
0
9
8
0.44
W
Bellona
Voxi698428
Bellona
5
5
9
1.9
L
Amaterasu
ghorne14
Amaterasu
0
0
0
0
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,805
Damage
55,845
65,623
Taken
86,725
30,814
Mitigated
39,588
20,093
Healing
5,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
GhostFangz
Baron Samedi
24,691
3,003
5,188
6,527
12,821
4,396
0
11,594
1,227
54,629
0
W
8,982
4,207
186
1,591
5,254
1,493
0
4,778
476
0
38,552
W
Merlin
Nogops6751
Merlin
18,981
2,744
18
1,463
16,307
4,543
0
13,935
1,712
44,058
0
L
Discordia
SRK_Aden
Discordia
19,558
1,539
0
0
17,549
6,180
0
6,662
10,887
51,711
0
L
27,852
1,653
604
3,859
25,258
9,233
0
15,227
10,031
63,546
0
W
Nemesis
Sway_Fuel
Nemesis
17,625
7,696
0
1,035
14,786
5,354
0
12,178
2,608
0
24,173
L
6,222
2,079
1,091
0
27,264
16,602
0
10,566
16,698
13,044
0
W
Bellona
Voxi698428
Bellona
9,526
6,156
2,037
2,048
16,455
15,028
0
13,360
2,783
0
21,845
L
Amaterasu
ghorne14
Amaterasu
0
0
0
0
0
0
0
0
0
0
0
L
2,213
570
0
130
16,654
7,573
0
11,217
5,437
5,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,237
Gold Earned
57,895
255
Minions Killed
192
6
Camps Cleared
3
1,135,852
Distance Traveled
785,863
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
14,715
1,132
84
6
0
240,130
0
W
Neith
12,192
938
75
6
3
202,467
0
W
Merlin
12,422
956
52
4
1
224,766
0
L
Discordia
12,931
995
91
7
1
266,430
2
L
Merlin
13,179
1,014
82
6
0
209,503
0
W
Nemesis
12,977
998
20
2
2
290,997
0
L
Yemoja
11,734
903
11
1
0
212,691
0
W
Bellona
12,931
995
24
2
0
177,492
1
L
Amaterasu
9,652
742
0
0
0
19,440
0
L
Ymir
10,399
800
8
1
2
77,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role