Player Matchup

Sobek
Sobek
Lord Kidomaru
Sobek
Level 110
God Stats
18W - 15L
1,526 SR
Queue Stats
330W - 337L
1,440 Elo+
Party 2
Zhong Kui
Zhong Kui
NoahJuice47
Zhong Kui
Level 130
God Stats
1W - 0L
1,526 SR
Queue Stats
166W - 170L
1,509 Elo+
Party 2
Ne Zha
Ne Zha
TaZGamer325
Ne Zha
Level 86
God Stats
1W - 1L
1,316 SR
Queue Stats
44W - 67L
1,449 Elo+
Party 2
Izanami
Izanami
ThermalGore921
Izanami
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 72L
1,464 Elo+
Party 2
Sol
Sol
xBiLlyThEg0aT
Sol
Level 127
God Stats
16W - 10L
1,655 SR
Queue Stats
110W - 102L
1,547 Elo+
Party 2
Team Averages
Level 108
1,505 SR
1,482 Elo+

VS

Team Averages
Level 99
1,564 SR
1,417 Elo+
Cthulhu
Cthulhu
Lord_Akumu_
Cthulhu
Level 64
God Stats
2W - 3L
1,563 SR
Queue Stats
50W - 87L
1,348 Elo+
Solo
Set
Set
MrBassolutely
Set
Level 125
God Stats
259W - 291L
1,473 SR
Queue Stats
1,374W - 1,457L
1,388 Elo+
Party 1
Ah Puch
Ah Puch
SweetCrazyLove
Ah Puch
Level 137
God Stats
23W - 17L
1,663 SR
Queue Stats
239W - 243L
1,523 Elo+
Party 3
Sun Wukong
Sun Wukong
skinrattler
Sun Wukong
Level 65
God Stats
1W - 4L
1,314 SR
Queue Stats
358W - 423L
1,404 Elo+
Party 1
Artemis
Artemis
verivery
Artemis
Level 103
God Stats
1W - 1L
1,805 SR
Queue Stats
15W - 30L
1,420 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 5
6,771
564
5,805
10,454
8,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
NoahJuice47
Zhong Kui
12
6 / 2 / 0
7,670
639
7,804
7,326
6,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
10
1 / 1 / 4
6,156
513
3,589
7,333
2,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 4 / 3
5,996
500
4,055
7,130
1,688
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
4 / 0 / 4
6,645
554
6,659
7,324
2,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lord_Akumu_
Cthulhu
9
1 / 3 / 3
5,565
464
2,470
8,698
5,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
1 / 1 / 2
6,196
516
3,859
8,489
2,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 4 / 0
6,103
509
7,322
7,163
2,525
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
skinrattler
Sun Wukong
9
1 / 5 / 1
5,787
482
3,709
10,143
6,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
verivery
Artemis
11
6 / 1 / 1
6,895
575
7,391
7,147
1,967
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
14
Kills
9
9
Deaths
14
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
2
5
2.75
L
Cthulhu
Lord_Akumu_
Cthulhu
1
3
3
0.83
L
1
1
2
2
W
Zhong Kui
NoahJuice47
Zhong Kui
6
2
0
3
L
0
4
0
0
W
Ne Zha
1
1
4
3
W
0
4
3
0.38
L
Sun Wukong
skinrattler
Sun Wukong
1
5
1
0.3
L
Artemis
verivery
Artemis
6
1
1
6.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,912
Damage
24,751
39,567
Taken
41,640
21,515
Mitigated
19,469
16,516
Healing
10,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,805
313
1,026
3,722
10,454
8,821
0
2,540
7,782
17,633
0
L
Cthulhu
Lord_Akumu_
Cthulhu
2,470
233
42
2,740
8,698
5,709
0
3,133
5,565
12,584
0
L
3,859
1,457
0
2,756
8,489
2,892
26
3,226
5,263
0
34,302
W
Zhong Kui
NoahJuice47
Zhong Kui
7,804
1,880
0
3,647
7,326
6,439
766
711
6,133
35,924
7,086
L
7,322
358
0
1,734
7,163
2,525
0
4,856
2,307
38,415
0
W
Ne Zha
3,589
576
0
3,332
7,333
2,194
0
1,563
5,770
0
33,930
W
4,055
2,546
0
624
7,130
1,688
0
1,182
5,948
0
33,338
L
Sun Wukong
skinrattler
Sun Wukong
3,709
771
0
1,958
10,143
6,376
0
5,788
4,355
0
20,095
L
Artemis
verivery
Artemis
7,391
3,723
0
1,314
7,147
1,967
474
2,282
4,865
0
34,047
W
6,659
2,092
0
4,165
7,324
2,373
0
3,859
3,421
32,438
3,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,238
Gold Earned
30,546
327
Minions Killed
278
0
Camps Cleared
0
1,139,690
Distance Traveled
1,141,466
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,771
564
15
1
0
236,211
1
L
Cthulhu
5,565
464
22
2
0
205,574
0
L
Set
6,196
516
85
7
0
268,863
1
W
Zhong Kui
7,670
639
96
8
0
200,006
2
L
Ah Puch
6,103
509
73
6
0
208,375
3
W
Ne Zha
6,156
513
62
5
0
252,486
3
W
Izanami
5,996
500
81
7
0
229,777
1
L
Sun Wukong
5,787
482
42
4
0
220,790
0
L
Artemis
6,895
575
56
5
0
237,864
4
W
Sol
6,645
554
73
6
0
221,210
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role