Player Matchup

Hun Batz
Hun Batz
Jcblack19
Hun Batz
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Skadi
Skadi
SoggyBluWaffles
Skadi
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,240 Elo+
Solo
Bellona
Bellona
hollywood1128
Bellona
Level 2
God Stats
17W - 17L
1,500 SR
Queue Stats
135W - 128L
1,500 Elo+
Solo
Ymir
Ymir
leon801013
Ymir
Level 9
God Stats
0W - 1L
1,321 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
maiL27
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 11L
1,500 Elo+
Solo
Team Averages
Level 6
1,464 SR
1,448 Elo+

VS

Team Averages
Level 28
1,441 SR
1,340 Elo+
Fenrir
Fenrir
Hidra70
Fenrir
Level 25
God Stats
2W - 0L
1,413 SR
Queue Stats
55W - 59L
1,371 Elo+
Solo
Anubis
Anubis
K0DRAN12
Anubis
Level 29
God Stats
14W - 6L
1,510 SR
Queue Stats
151W - 146L
1,335 Elo+
Solo
Cupid
Cupid
Khodelucifer
Cupid
Level 29
God Stats
4W - 1L
1,497 SR
Queue Stats
52W - 103L
1,280 Elo+
Solo
Bastet
Bastet
ReaperChristian
Bastet
Level 28
God Stats
2W - 3L
1,284 SR
Queue Stats
227W - 248L
1,315 Elo+
Solo
Yemoja
Yemoja
Yoshi2Win
Yemoja
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 38L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Jcblack19
Hun Batz
9
0 / 5 / 1
5,221
475
1,634
7,069
1,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
1 / 3 / 0
5,018
456
2,451
4,541
1,079
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
8
2 / 4 / 0
5,589
508
2,654
6,339
3,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 2 / 0
5,063
460
1,007
7,855
4,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
maiL27
Kukulkan
10
0 / 3 / 0
5,976
543
1,269
5,905
1,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hidra70
Fenrir
10
1 / 1 / 2
5,851
532
2,592
4,649
3,539
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
K0DRAN12
Anubis
12
4 / 0 / 0
6,904
628
4,517
3,145
1,397
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
3 / 1 / 2
6,195
563
4,231
5,451
1,526
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
8 / 1 / 4
7,273
661
7,702
5,519
1,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
Yoshi2Win
Yemoja
9
1 / 0 / 4
6,076
552
2,619
3,574
2,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
3
Kills
17
17
Deaths
3
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Hidra70
Fenrir
1
1
2
2
L
Hun Batz
Jcblack19
Hun Batz
0
5
1
0.1
W
Anubis
K0DRAN12
Anubis
4
0
0
4
W
3
1
2
4
W
8
1
4
10
L
1
3
0
0.33
W
Yemoja
Yoshi2Win
Yemoja
1
0
4
3
L
Bellona
2
4
0
0.5
L
0
2
0
0
L
Kukulkan
maiL27
Kukulkan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,015
Damage
21,661
31,709
Taken
22,338
12,050
Mitigated
10,437
5,056
Healing
8,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Hidra70
Fenrir
2,592
341
0
958
4,649
3,539
279
0
4,649
0
15,217
L
Hun Batz
Jcblack19
Hun Batz
1,634
1,037
0
1,902
7,069
1,730
0
572
6,497
0
20,142
W
Anubis
K0DRAN12
Anubis
4,517
0
0
2,367
3,145
1,397
604
1,043
2,102
34,181
0
W
4,231
2,398
0
1,557
5,451
1,526
1,580
377
5,074
0
35,199
W
7,702
3,246
10
1,659
5,519
1,650
0
445
5,074
0
34,420
L
2,451
1,690
0
0
4,541
1,079
0
1,077
3,464
0
24,388
W
Yemoja
Yoshi2Win
Yemoja
2,619
415
683
1,383
3,574
2,325
332
411
3,163
15,542
0
L
Bellona
2,654
1,120
0
626
6,339
3,576
676
676
5,663
0
14,558
L
1,007
159
0
1,453
7,855
4,318
0
1,542
6,313
9,928
0
L
Kukulkan
maiL27
Kukulkan
1,269
150
0
1,075
5,905
1,347
0
3,269
2,636
32,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,867
Gold Earned
32,299
227
Minions Killed
269
0
Camps Cleared
0
925,456
Distance Traveled
1,050,072
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,851
532
37
3
0
208,622
0
L
Hun Batz
5,221
475
53
5
0
214,739
3
W
Anubis
6,904
628
68
6
0
201,189
0
W
Cupid
6,195
563
83
8
0
209,939
3
W
Bastet
7,273
661
56
5
0
240,336
1
L
Skadi
5,018
456
41
4
0
147,178
1
W
Yemoja
6,076
552
25
2
0
189,986
2
L
Bellona
5,589
508
36
3
0
176,973
0
L
Ymir
5,063
460
17
2
0
190,109
1
L
Kukulkan
5,976
543
80
7
0
196,457
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role