Player Matchup

Da Ji
Da Ji
Averse_Scythe
Da Ji
Level 18
God Stats
11W - 24L
1,305 SR
Queue Stats
196W - 211L
1,269 Elo+
Party 1
Bastet
Bastet
BlastedWings764
Bastet
Level 18
God Stats
9W - 14L
1,301 SR
Queue Stats
76W - 103L
1,255 Elo+
Party 1
Zeus
Zeus
DashXShots
Zeus
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 12L
1,376 Elo+
Party 1
Thor
Thor
LoveSpammers
Thor
Level 5
God Stats
0W - 2L
1,261 SR
Queue Stats
0W - 4L
1,162 Elo+
Party 1
Nemesis
Nemesis
VIRUS-RNA_3
Nemesis
Level 13
God Stats
1W - 6L
1,176 SR
Queue Stats
3W - 17L
1,017 Elo+
Party 1
Team Averages
Level 14
1,309 SR
1,216 Elo+

VS

Team Averages
Level 13
1,417 SR
1,340 Elo+
Thor
Thor
El BORJASS
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Olorun
Olorun
KillerBurritooo
Olorun
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
LOBOALFA_LCSS
Nu Wa
Level 28
God Stats
15W - 18L
1,374 SR
Queue Stats
274W - 317L
1,284 Elo+
Solo
Neith
Neith
SneakyyPanda18
Neith
Level 18
God Stats
5W - 15L
1,212 SR
Queue Stats
13W - 26L
1,200 Elo+
Party 2
Chaac
Chaac
beamcory4648
Chaac
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,214 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 3 / 2
5,831
307
1,237
3,948
944
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
7 / 4 / 3
9,767
514
8,991
10,281
3,524
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

10
1 / 10 / 3
6,935
365
7,564
12,072
2,680
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 10 / 2
7,079
373
3,771
14,497
4,164
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nemesis
VIRUS-RNA_3
Nemesis
12
5 / 10 / 1
8,710
458
7,107
12,801
5,554
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 8
7,999
421
2,115
11,542
3,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
16 / 1 / 5
11,258
593
16,513
8,163
3,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
6 / 0 / 8
9,976
525
6,279
3,815
1,159
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
10 / 3 / 5
10,739
565
9,728
12,896
4,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 7 / 5
9,061
477
3,892
17,679
6,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
67
15
Kills
36
37
Deaths
19
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
7
4
3
2.13
L
1
10
3
0.25
W
0
8
8
0.5
W
16
1
5
18.5
W
6
0
8
10
L
1
10
2
0.2
W
10
3
5
4.17
L
Nemesis
VIRUS-RNA_3
Nemesis
5
10
1
0.55
W
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,670
Damage
38,527
53,599
Taken
54,095
16,866
Mitigated
19,635
2,982
Healing
14,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,237
393
0
0
3,948
944
0
1,430
2,518
0
8,154
L
8,991
2,353
0
1,419
10,281
3,524
1,059
2,655
7,626
0
30,375
L
7,564
2,334
0
256
12,072
2,680
0
6,025
6,047
29,876
0
W
2,115
1,014
0
859
11,542
3,663
103
635
10,907
0
16,510
W
16,513
7,586
277
3,215
8,163
3,539
4,729
1,639
6,524
54,003
5,491
W
6,279
1,485
0
1,316
3,815
1,159
3,183
595
3,220
41,965
0
L
3,771
853
0
0
14,497
4,164
0
5,314
9,183
0
19,857
W
9,728
6,288
0
4,233
12,896
4,558
2,282
1,822
11,074
0
55,015
L
Nemesis
VIRUS-RNA_3
Nemesis
7,107
3,992
0
1,307
12,801
5,554
1,323
5,660
7,141
25
30,677
W
3,892
1,504
0
5,087
17,679
6,716
437
4,163
13,516
0
54,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,322
Gold Earned
49,033
185
Minions Killed
368
0
Camps Cleared
0
1,319,729
Distance Traveled
1,594,901
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,831
307
18
1
0
139,515
0
L
Bastet
9,767
514
40
2
0
326,674
2
L
Zeus
6,935
365
45
2
0
292,723
2
W
Thor
7,999
421
29
2
0
319,709
2
W
Olorun
11,258
593
106
6
0
334,275
0
W
Nu Wa
9,976
525
55
3
0
343,054
0
L
Thor
7,079
373
31
2
0
284,421
1
W
Neith
10,739
565
106
6
0
296,410
0
L
Nemesis
8,710
458
51
3
0
276,396
0
W
Chaac
9,061
477
72
4
0
301,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role