Player Matchup

Skadi
Skadi
DOLLAR BILL1111
Skadi
Level 29
God Stats
4W - 5L
1,425 SR
Queue Stats
96W - 160L
1,271 Elo+
Solo
Ra
Ra
JWalka93x
Ra
Level 14
God Stats
0W - 2L
1,198 SR
Queue Stats
7W - 9L
1,403 Elo+
Solo
Ares
Ares
PuRe SaLt2882
Ares
Level 24
God Stats
5W - 2L
1,550 SR
Queue Stats
112W - 92L
1,437 Elo+
Solo
Nemesis
Nemesis
SvgeMadeUHDC
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 1
Sol
Sol
au7umarr
Sol
Level 4
God Stats
2W - 7L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Party 1
Team Averages
Level 15
1,435 SR
1,422 Elo+

VS

Team Averages
Level 17
1,444 SR
1,355 Elo+
Neith
Neith
LEO_OMW2FYoB
Neith
Level 19
God Stats
1W - 1L
1,263 SR
Queue Stats
60W - 62L
1,334 Elo+
Solo
Thor
Thor
Rantux
Thor
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 30L
1,181 Elo+
Solo
Pele
Pele
TDS_Arsenic
Pele
Level 16
God Stats
19W - 13L
1,507 SR
Queue Stats
42W - 38L
1,396 Elo+
Solo
Bacchus
Bacchus
Tri_Hazzy4-9
Bacchus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,465 Elo+
Solo
Charybdis
Charybdis
l Le Noob l
Charybdis
Level 18
God Stats
14W - 7L
1,451 SR
Queue Stats
81W - 67L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 4
7,954
1,136
9,095
8,053
2,764
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 3 / 3
7,553
1,079
6,870
6,030
2,003
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
0 / 1 / 6
7,807
1,115
6,661
10,959
11,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
SvgeMadeUHDC
Nemesis
12
0 / 8 / 2
6,239
891
3,363
9,208
4,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
1 / 11 / 7
7,181
1,026
4,114
13,332
4,306
Team 1 Tickets

208

VS

Team 2 Tickets

359

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 7
8,509
1,216
6,837
4,143
1,677
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thor
Rantux
Thor
14
6 / 2 / 9
8,203
1,172
6,530
5,745
2,118
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
9 / 4 / 8
8,324
1,189
11,606
8,636
3,493
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bacchus
Tri_Hazzy4-9
Bacchus
14
4 / 2 / 15
8,437
1,205
6,932
7,999
8,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
l Le Noob l
Charybdis
14
3 / 0 / 16
8,037
1,148
9,778
6,999
2,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
82
9
Kills
27
27
Deaths
10
22
Assists
55
Player
Kills
Deaths
Assists
KDA
L
4
4
4
1.5
L
4
3
3
1.83
W
5
2
7
4.25
L
0
1
6
3
W
Thor
Rantux
Thor
6
2
9
5.25
L
Nemesis
SvgeMadeUHDC
Nemesis
0
8
2
0.13
W
9
4
8
3.25
W
Bacchus
Tri_Hazzy4-9
Bacchus
4
2
15
5.75
L
1
11
7
0.41
W
Charybdis
l Le Noob l
Charybdis
3
0
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,103
Damage
41,683
47,582
Taken
33,522
24,198
Mitigated
18,832
2,678
Healing
5,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,095
5,462
0
198
8,053
2,764
0
1,767
6,286
0
14,535
L
6,870
711
294
528
6,030
2,003
0
572
5,458
13,991
0
W
6,837
3,604
0
485
4,143
1,677
0
2,589
1,554
0
23,559
L
6,661
586
0
708
10,959
11,124
0
853
10,106
27,665
0
W
Thor
Rantux
Thor
6,530
1,226
88
505
5,745
2,118
0
3,207
2,538
0
15,182
L
Nemesis
SvgeMadeUHDC
Nemesis
3,363
1,609
0
190
9,208
4,001
0
2,112
7,096
0
7,639
W
11,606
3,887
0
1,835
8,636
3,493
0
4,098
4,538
0
18,965
W
Bacchus
Tri_Hazzy4-9
Bacchus
6,932
1,038
0
957
7,999
8,742
0
4,129
3,870
9,302
0
L
4,114
2,024
0
760
13,332
4,306
0
1,628
11,704
7,157
0
W
Charybdis
l Le Noob l
Charybdis
9,778
5,683
0
1,652
6,999
2,802
0
3,622
3,377
0
22,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,734
Gold Earned
41,510
68
Minions Killed
98
1
Camps Cleared
3
591,304
Distance Traveled
635,844
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,954
1,136
13
2
0
123,248
0
L
Ra
7,553
1,079
17
2
1
114,902
0
W
Neith
8,509
1,216
40
6
1
102,911
0
L
Ares
7,807
1,115
29
4
0
133,989
0
W
Thor
8,203
1,172
27
4
1
131,856
0
L
Nemesis
6,239
891
2
0
0
104,787
1
W
Pele
8,324
1,189
7
1
0
121,991
0
W
Bacchus
8,437
1,205
5
1
1
141,076
0
L
Sol
7,181
1,026
7
1
0
114,378
0
W
Charybdis
8,037
1,148
19
3
0
138,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role