Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
JuAnGoTeM
Yemoja
Level 142
God Stats
1W - 3L
1,289 SR
Queue Stats
145W - 146L
1,410 Elo+
Solo
Ymir
Ymir
SevenElevenn
Ymir
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 36L
1,411 Elo+
Solo
Cthulhu
Cthulhu
Zetth
Cthulhu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,543 Elo+
Party 2
Charybdis
Charybdis
spadam24
Charybdis
Level 129
God Stats
2W - 1L
1,712 SR
Queue Stats
100W - 91L
1,528 Elo+
Party 2
Team Averages
Level 113
1,500 SR
1,478 Elo+

VS

Team Averages
Level 104
1,488 SR
1,374 Elo+
Yemoja
Yemoja
Demonic Devil95
Yemoja
Level 107
God Stats
0W - 2L
1,207 SR
Queue Stats
92W - 109L
1,375 Elo+
Solo
Geb
Geb
DrCanerdes
Geb
Level 110
God Stats
4W - 5L
1,390 SR
Queue Stats
170W - 184L
1,346 Elo+
Party 1
Eset
Eset
Limfimdingi
Eset
Level 100
God Stats
1W - 1L
1,691 SR
Queue Stats
97W - 108L
1,348 Elo+
Party 1
Arachne
Arachne
WEZ FTP
Arachne
Level 101
God Stats
1W - 1L
1,707 SR
Queue Stats
58W - 65L
1,372 Elo+
Party 1
Ao Kuang
Ao Kuang
gelthashar
Ao Kuang
Level 101
God Stats
1W - 1L
1,447 SR
Queue Stats
160W - 150L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
2 / 2 / 12
11,060
737
12,001
20,762
29,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
JuAnGoTeM
Yemoja
17
3 / 3 / 7
11,219
748
7,433
12,565
14,126
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
1 / 4 / 15
10,211
681
12,291
19,674
25,344
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Zetth
Cthulhu
18
3 / 4 / 9
11,004
734
17,215
10,380
5,902
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charybdis
spadam24
Charybdis
20
10 / 1 / 8
12,701
847
23,462
9,266
5,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 4 / 10
11,428
762
9,916
21,009
26,590
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
0 / 2 / 11
10,391
693
13,054
16,469
17,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
1 / 4 / 7
9,805
654
14,157
11,936
4,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
WEZ FTP
Arachne
17
9 / 3 / 3
10,984
732
18,823
17,047
7,452
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ao Kuang
gelthashar
Ao Kuang
14
2 / 6 / 5
9,083
606
4,766
17,103
12,464
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
50
19
Kills
14
14
Deaths
19
51
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
2
12
4
L
2
4
10
1.75
L
0
2
11
2.75
W
Yemoja
JuAnGoTeM
Yemoja
3
3
7
2.17
L
1
4
7
1.13
W
1
4
15
2.13
L
Arachne
WEZ FTP
Arachne
9
3
3
3.5
W
Cthulhu
Zetth
Cthulhu
3
4
9
1.88
L
Ao Kuang
gelthashar
Ao Kuang
2
6
5
0.75
W
Charybdis
spadam24
Charybdis
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,402
Damage
60,716
72,647
Taken
83,564
80,626
Mitigated
69,428
28,471
Healing
38,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
12,001
584
1,070
9,136
20,762
29,995
0
10,475
10,092
24,455
0
L
9,916
2,458
11,118
5,684
21,009
26,590
518
13,624
7,385
24,403
0
L
13,054
678
403
2,247
16,469
17,962
190
8,071
8,398
31,069
0
W
Yemoja
JuAnGoTeM
Yemoja
7,433
321
2,902
2,945
12,565
14,126
216
6,710
5,855
20,255
0
L
14,157
1,084
3,968
1,515
11,936
4,960
308
7,792
4,144
34,680
0
W
12,291
950
2,227
2,836
19,674
25,344
755
11,996
7,500
22,641
0
L
Arachne
WEZ FTP
Arachne
18,823
10,751
1,017
5,222
17,047
7,452
544
7,971
9,076
0
20,568
W
Cthulhu
Zetth
Cthulhu
17,215
213
2,509
884
10,380
5,902
262
6,246
4,134
38,362
0
L
Ao Kuang
gelthashar
Ao Kuang
4,766
1,752
3,430
3,638
17,103
12,464
522
11,482
5,621
11,863
0
W
Charybdis
spadam24
Charybdis
23,462
16,412
1,999
1,963
9,266
5,259
3,236
6,093
3,173
0
52,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,195
Gold Earned
51,691
245
Minions Killed
134
0
Camps Cleared
0
1,339,406
Distance Traveled
1,359,594
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,060
737
52
3
0
283,217
0
L
Yemoja
11,428
762
37
2
0
243,399
1
L
Geb
10,391
693
38
3
0
307,284
0
W
Yemoja
11,219
748
21
1
0
236,117
0
L
Eset
9,805
654
45
3
0
258,227
1
W
Ymir
10,211
681
26
2
0
260,868
1
L
Arachne
10,984
732
3
0
0
298,248
1
W
Cthulhu
11,004
734
57
4
0
292,790
0
L
Ao Kuang
9,083
606
11
1
0
252,436
0
W
Charybdis
12,701
847
89
6
0
266,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role