Player Matchup

Chronos
Chronos
FARAÓÓ
Chronos
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,239 Elo+
Solo
Neith
Neith
YukiHitaru
Neith
Level 66
God Stats
4W - 4L
1,456 SR
Queue Stats
132W - 165L
1,465 Elo+
Party 1
Amaterasu
Amaterasu
freezer804
Amaterasu
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 183L
1,473 Elo+
Party 1
Team Averages
Level 101
1,485 SR
1,392 Elo+

VS

Team Averages
Level 63
1,326 SR
1,543 Elo+
Raijin
Raijin
 
Raijin
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
CorrectFoil2465
Hercules
Level 6
God Stats
0W - 2L
1,265 SR
Queue Stats
1W - 2L
1,676 Elo+
Solo
Thor
Thor
keepmeaway
Thor
Level 82
God Stats
0W - 1L
1,211 SR
Queue Stats
33W - 40L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
FARAÓÓ
Chronos
12
2 / 3 / 4
8,400
646
5,038
7,095
2,584
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
13
3 / 2 / 6
8,841
680
11,866
5,275
2,105
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
freezer804
Amaterasu
13
7 / 0 / 5
9,462
728
15,350
12,614
13,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
5 / 2 / 0
8,526
656
8,931
9,221
2,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
10
0 / 5 / 4
7,260
558
6,649
18,726
7,184
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

10
0 / 5 / 3
6,949
535
5,664
10,939
4,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
12
Kills
5
5
Deaths
12
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
5
2
0
2.5
L
Hercules
0
5
4
0.4
W
Chronos
FARAÓÓ
Chronos
2
3
4
1.33
W
Neith
3
2
6
3
W
Amaterasu
freezer804
Amaterasu
7
0
5
9.5
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,254
Damage
21,244
24,984
Taken
38,886
18,574
Mitigated
14,456
6,680
Healing
8,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
8,931
876
0
588
9,221
2,994
0
2,415
6,550
37,611
0
L
Hercules
6,649
1,940
0
4,543
18,726
7,184
180
2,281
15,757
0
13,783
W
Chronos
FARAÓÓ
Chronos
5,038
1,527
0
833
7,095
2,584
1,617
3,355
3,340
16,302
0
W
Neith
11,866
4,471
0
1,156
5,275
2,105
1,270
2,613
2,434
0
36,346
W
Amaterasu
freezer804
Amaterasu
15,350
6,544
230
4,461
12,614
13,885
0
2,495
9,831
643
30,140
L
5,664
1,341
897
2,424
10,939
4,278
0
1,535
9,027
0
12,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,703
Gold Earned
22,735
131
Minions Killed
114
7
Camps Cleared
4
717,575
Distance Traveled
628,639
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,526
656
80
6
1
203,555
2
L
Hercules
7,260
558
16
1
2
205,546
0
W
Chronos
8,400
646
28
2
1
225,824
0
W
Neith
8,841
680
74
6
3
254,645
3
W
Amaterasu
9,462
728
29
2
3
237,106
5
L
Thor
6,949
535
18
1
1
219,538
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role