Player Matchup

Ares
Ares
Britinho_Wag
Ares
Level 28
God Stats
56W - 76L
1,397 SR
Queue Stats
104W - 151L
1,318 Elo+
Party 1
Zeus
Zeus
Guuh_Wag
Zeus
Level 67
God Stats
6W - 12L
1,393 SR
Queue Stats
239W - 312L
1,424 Elo+
Party 1
Rama
Rama
Jefon_Wag
Rama
Level 50
God Stats
2W - 2L
1,700 SR
Queue Stats
165W - 198L
1,343 Elo+
Party 1
Thor
Thor
MULEKIN77
Thor
Level 29
God Stats
1W - 1L
1,583 SR
Queue Stats
77W - 69L
1,477 Elo+
Party 1
Gilgamesh
Gilgamesh
pedromatts95
Gilgamesh
Level 48
God Stats
5W - 4L
1,616 SR
Queue Stats
151W - 191L
1,404 Elo+
Party 1
Team Averages
Level 44
1,538 SR
1,393 Elo+

VS

Team Averages
Level 100
1,550 SR
1,440 Elo+
Zeus
Zeus
SADISTICSOURMAN
Zeus
Level 144
God Stats
24W - 14L
1,652 SR
Queue Stats
486W - 463L
1,442 Elo+
Solo
Osiris
Osiris
TBM_Aniquilador
Osiris
Level 103
God Stats
2W - 3L
1,534 SR
Queue Stats
295W - 315L
1,496 Elo+
Party 2
Bellona
Bellona
TBM_Lilvirgolini
Bellona
Level 78
God Stats
6W - 5L
1,533 SR
Queue Stats
226W - 280L
1,465 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TBM_Sir-Chavelit
Morgan Le Fay
Level 125
God Stats
12W - 12L
1,535 SR
Queue Stats
385W - 392L
1,484 Elo+
Party 2
Ganesha
Ganesha
TBM_israellicea
Ganesha
Level 48
God Stats
3W - 1L
1,496 SR
Queue Stats
14W - 18L
1,310 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
7,105
418
1,742
11,248
7,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Zeus
13
2 / 9 / 0
8,357
492
6,022
13,303
3,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rama
13
0 / 1 / 0
7,625
449
3,048
12,771
4,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thor
11
0 / 5 / 0
6,655
391
2,758
12,270
3,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Gilgamesh
pedromatts95
Gilgamesh
13
0 / 4 / 0
7,568
445
7,760
13,037
9,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 2
8,951
527
14,909
9,796
3,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
12 / 0 / 3
10,629
625
10,547
10,702
8,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 0 / 3
9,315
548
5,992
9,847
8,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
TBM_Sir-Chavelit
Morgan Le Fay
17
6 / 2 / 7
10,443
614
11,931
9,050
3,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 0 / 3
8,145
479
1,879
5,808
5,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
39
2
Kills
21
21
Deaths
2
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Zeus
2
9
0
0.22
L
Rama
0
1
0
0
L
Thor
0
5
0
0
W
1
0
2
2
W
12
0
3
13.5
W
2
0
3
3.5
W
Morgan Le Fay
TBM_Sir-Chavelit
Morgan Le Fay
6
2
7
4.75
W
0
0
3
1.5
L
Gilgamesh
pedromatts95
Gilgamesh
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,330
Damage
45,258
62,629
Taken
45,203
29,091
Mitigated
29,511
14,998
Healing
16,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,742
0
0
645
11,248
7,660
0
7,342
3,896
23,926
0
L
Zeus
6,022
484
0
2,913
13,303
3,629
0
7,359
5,478
54,442
0
L
Rama
3,048
2,202
0
5,126
12,771
4,044
0
7,639
5,090
0
57,881
L
Thor
2,758
260
0
4,374
12,270
3,842
0
3,370
8,842
0
33,197
W
14,909
4,144
0
4,632
9,796
3,487
1,141
747
9,049
84,380
0
W
10,547
3,868
0
3,475
10,702
8,536
0
1,144
9,383
0
65,785
W
5,992
1,408
0
3,893
9,847
8,438
14
742
8,183
0
56,313
W
Morgan Le Fay
TBM_Sir-Chavelit
Morgan Le Fay
11,931
644
0
2,685
9,050
3,631
464
4,827
4,223
64,798
0
W
1,879
139
211
1,754
5,808
5,419
241
964
4,796
30,350
0
L
Gilgamesh
pedromatts95
Gilgamesh
7,760
1,070
0
1,940
13,037
9,916
0
2,391
10,604
3,599
45,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,310
Gold Earned
47,483
429
Minions Killed
552
0
Camps Cleared
0
1,577,938
Distance Traveled
1,681,785
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,105
418
40
2
0
315,385
2
L
Zeus
8,357
492
120
7
0
273,359
3
L
Rama
7,625
449
108
6
0
298,273
3
L
Thor
6,655
391
67
4
0
349,847
0
W
Zeus
8,951
527
166
10
0
315,000
3
W
Osiris
10,629
625
116
7
0
386,786
0
W
Bellona
9,315
548
112
7
0
329,987
0
W
Morgan Le Fay
10,443
614
134
8
0
300,357
5
W
Ganesha
8,145
479
24
1
0
349,655
1
L
Gilgamesh
7,568
445
94
6
0
341,074
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role