Player Matchup

Olorun
Olorun
MyDadIsGone01
Olorun
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,540 Elo+
Party 1
Osiris
Osiris
NotSoupmaster
Osiris
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,392 Elo+
Party 1
Hades
Hades
ReginaldFisher
Hades
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,453 Elo+
Party 1
Team Averages
Level 61
1,500 SR
1,461 Elo+

VS

Team Averages
Level 74
1,428 SR
1,260 Elo+
Artio
Artio
blizzyslayer420
Artio
Level 87
God Stats
11W - 12L
1,488 SR
Queue Stats
337W - 517L
1,242 Elo+
Party 2
King Arthur
King Arthur
endoflist
King Arthur
Level 85
God Stats
65W - 99L
1,344 SR
Queue Stats
461W - 739L
1,218 Elo+
Party 2
Scylla
Scylla
xxBEASTBANDITxx
Scylla
Level 51
God Stats
34W - 38L
1,452 SR
Queue Stats
226W - 227L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 11
9,525
794
9,994
7,628
2,264
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

12
6 / 4 / 15
8,988
749
11,000
10,827
7,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
7 / 0 / 13
9,650
804
10,934
8,869
4,800
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 8 / 3
7,073
589
3,959
15,321
15,071
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
endoflist
King Arthur
10
2 / 9 / 2
7,655
638
8,366
13,997
9,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 4 / 2
7,456
621
9,599
6,752
2,152
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
12
21
Kills
5
5
Deaths
21
39
Assists
7
Player
Kills
Deaths
Assists
KDA
W
8
1
11
13.5
W
6
4
15
3.38
W
7
0
13
13.5
L
1
8
3
0.31
L
King Arthur
endoflist
King Arthur
2
9
2
0.33
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,928
Damage
21,924
27,324
Taken
36,070
14,908
Mitigated
26,896
11,759
Healing
5,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,994
6,119
1,137
2,984
7,628
2,264
690
3,701
3,803
26,692
0
W
11,000
4,724
0
2,330
10,827
7,844
468
5,678
4,783
0
14,790
W
10,934
2,078
1,059
4,249
8,869
4,800
440
4,672
3,958
32,832
0
L
3,959
277
236
3,070
15,321
15,071
0
8,562
6,212
9,995
0
L
King Arthur
endoflist
King Arthur
8,366
318
93
1,640
13,997
9,673
0
8,679
4,819
0
16,210
L
9,599
1,476
0
0
6,752
2,152
0
4,199
2,296
24,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,163
Gold Earned
22,184
86
Minions Killed
73
8
Camps Cleared
2
640,998
Distance Traveled
569,036
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,525
794
37
3
5
210,989
2
W
Osiris
8,988
749
6
1
0
224,302
2
W
Hades
9,650
804
43
4
3
205,707
2
L
Artio
7,073
589
17
1
0
192,964
3
L
King Arthur
7,655
638
24
2
1
176,825
0
L
Scylla
7,456
621
32
3
1
199,247
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role