Player Matchup

Pele
Pele
 
Pele
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Cybereye136
Heimdallr
Level 23
God Stats
8W - 7L
1,496 SR
Queue Stats
48W - 45L
1,341 Elo+
Party 1
Chaac
Chaac
Dekyume
Chaac
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 113L
1,443 Elo+
Party 1
Mulan
Mulan
El_CoChyloKo90
Mulan
Level 49
God Stats
4W - 7L
1,300 SR
Queue Stats
126W - 200L
1,336 Elo+
Party 2
Sol
Sol
lelyumi
Sol
Level 141
God Stats
6W - 7L
1,782 SR
Queue Stats
123W - 111L
1,457 Elo+
Party 1
Team Averages
Level 63
1,516 SR
1,415 Elo+

VS

Team Averages
Level 42
1,467 SR
1,386 Elo+
Charybdis
Charybdis
 
Charybdis
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
HickeyPledge
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,150 Elo+
Party 3
Nike
Nike
Koltt45
Nike
Level 44
God Stats
3W - 7L
1,294 SR
Queue Stats
79W - 103L
1,416 Elo+
Party 3
Tsukuyomi
Tsukuyomi
MooseKnuckle561
Tsukuyomi
Level 62
God Stats
32W - 24L
1,514 SR
Queue Stats
139W - 171L
1,439 Elo+
Party 3
Ganesha
Ganesha
ScarryTerry561
Ganesha
Level 70
God Stats
30W - 33L
1,527 SR
Queue Stats
101W - 135L
1,423 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
0 / 5 / 1
5,224
522
2,498
8,272
2,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Cybereye136
Heimdallr
8
0 / 4 / 1
4,916
492
3,708
7,945
2,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Dekyume
Chaac
8
2 / 3 / 4
5,605
561
2,757
7,360
4,682
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 5 / 0
5,092
509
2,802
7,238
2,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sol
10
5 / 2 / 1
5,920
592
8,388
6,984
2,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
11 / 0 / 3
7,350
735
11,116
4,648
1,357
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
9
0 / 5 / 0
5,307
531
4,166
8,818
2,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nike
Koltt45
Nike
11
5 / 0 / 0
6,645
665
4,648
5,741
2,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
MooseKnuckle561
Tsukuyomi
10
3 / 1 / 7
6,144
614
3,387
5,970
1,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 1 / 9
5,714
571
2,854
7,426
5,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
7
Kills
19
19
Deaths
7
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
5
1
0.1
W
Charybdis
 
Charybdis
11
0
3
12.5
L
Heimdallr
Cybereye136
Heimdallr
0
4
1
0.13
L
Chaac
Dekyume
Chaac
2
3
4
1.33
L
0
5
0
0
W
Olorun
0
5
0
0
W
Nike
Koltt45
Nike
5
0
0
5
W
Tsukuyomi
MooseKnuckle561
Tsukuyomi
3
1
7
6.5
W
0
1
9
4.5
L
Sol
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,153
Damage
26,171
37,799
Taken
32,603
14,416
Mitigated
13,467
9,701
Healing
12,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,498
582
0
1,080
8,272
2,497
0
878
7,357
0
25,333
W
Charybdis
 
Charybdis
11,116
7,862
0
1,316
4,648
1,357
479
195
4,453
0
37,517
L
Heimdallr
Cybereye136
Heimdallr
3,708
1,170
0
1,400
7,945
2,342
0
216
7,729
0
21,818
L
Chaac
Dekyume
Chaac
2,757
509
436
2,475
7,360
4,682
0
2,633
4,727
0
8,796
L
2,802
589
0
1,625
7,238
2,638
673
0
6,631
0
21,473
W
Olorun
4,166
2,017
180
3,099
8,818
2,532
0
4,778
4,040
34,530
0
W
Nike
Koltt45
Nike
4,648
1,547
0
2,072
5,741
2,536
0
0
5,385
0
25,586
W
Tsukuyomi
MooseKnuckle561
Tsukuyomi
3,387
733
0
3,020
5,970
1,831
0
0
5,970
0
29,565
W
2,854
254
137
2,535
7,426
5,211
0
2,427
4,999
11,586
0
L
Sol
8,388
3,493
0
2,685
6,984
2,257
992
3,438
3,546
32,618
5,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,757
Gold Earned
31,160
215
Minions Killed
280
0
Camps Cleared
0
954,818
Distance Traveled
1,089,113
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,224
522
57
6
0
196,535
0
W
Charybdis
7,350
735
76
8
0
204,770
3
L
Heimdallr
4,916
492
41
4
0
197,659
3
L
Chaac
5,605
561
15
2
0
208,137
2
L
Mulan
5,092
509
45
5
0
172,645
0
W
Olorun
5,307
531
67
7
0
176,103
3
W
Nike
6,645
665
69
7
0
213,098
3
W
Tsukuyomi
6,144
614
62
6
0
259,003
2
W
Ganesha
5,714
571
6
1
0
236,139
0
L
Sol
5,920
592
57
6
0
179,842
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role