Player Matchup

Ullr
Ullr
 
Ullr
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
CHESARE 1
Kuzenbo
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
691W - 683L
1,417 Elo+
Party 2
Merlin
Merlin
LYN NEFILIM
Merlin
Level 149
God Stats
2W - 2L
1,702 SR
Queue Stats
398W - 397L
1,495 Elo+
Party 2
Izanami
Izanami
NipolasCage
Izanami
Level 95
God Stats
2W - 4L
1,256 SR
Queue Stats
88W - 97L
1,469 Elo+
Party 3
Cthulhu
Cthulhu
cxmdr0p
Cthulhu
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 66L
1,514 Elo+
Solo
Team Averages
Level 115
1,492 SR
1,479 Elo+

VS

Team Averages
Level 92
1,589 SR
1,487 Elo+
Rama
Rama
ComradeCarno
Rama
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 31L
1,445 Elo+
Solo
Raijin
Raijin
HRxtaggz
Raijin
Level 68
God Stats
5W - 0L
1,898 SR
Queue Stats
178W - 169L
1,487 Elo+
Solo
Izanami
Izanami
K1NGJROD
Izanami
Level 101
God Stats
8W - 6L
1,523 SR
Queue Stats
437W - 399L
1,499 Elo+
Solo
Heimdallr
Heimdallr
Masterguro
Heimdallr
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 92L
1,530 Elo+
Party 1
Kumbhakarna
Kumbhakarna
SharpSquash
Kumbhakarna
Level 119
God Stats
4W - 3L
1,525 SR
Queue Stats
79W - 85L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
10
1 / 7 / 1
6,612
661
8,244
9,226
3,222
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kuzenbo
CHESARE 1
Kuzenbo
14
2 / 6 / 4
8,358
836
6,255
16,256
22,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
16
2 / 2 / 5
8,538
854
7,649
6,927
2,778
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
NipolasCage
Izanami
14
1 / 2 / 2
7,405
741
4,907
8,148
2,967
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
cxmdr0p
Cthulhu
14
3 / 6 / 5
8,467
847
7,539
15,043
17,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 12
9,141
914
12,323
6,554
2,941
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
HRxtaggz
Raijin
16
11 / 3 / 7
9,655
966
13,294
7,145
3,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
K1NGJROD
Izanami
15
2 / 1 / 13
8,753
875
9,997
6,900
2,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
Masterguro
Heimdallr
13
2 / 2 / 14
8,148
815
8,676
8,950
3,895
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
SharpSquash
Kumbhakarna
16
3 / 4 / 16
9,067
907
7,812
17,993
13,575
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
85
9
Kills
23
23
Deaths
11
17
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
7
1
0.21
L
Kuzenbo
CHESARE 1
Kuzenbo
2
6
4
0.67
W
5
1
12
11
W
Raijin
HRxtaggz
Raijin
11
3
7
4.83
W
Izanami
K1NGJROD
Izanami
2
1
13
8.5
L
Merlin
2
2
5
2.25
W
Heimdallr
Masterguro
Heimdallr
2
2
14
4.5
L
Izanami
NipolasCage
Izanami
1
2
2
1
W
Kumbhakarna
SharpSquash
Kumbhakarna
3
4
16
2.75
L
Cthulhu
cxmdr0p
Cthulhu
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,594
Damage
52,102
55,600
Taken
47,542
49,777
Mitigated
26,319
13,287
Healing
19,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
8,244
2,243
0
72
9,226
3,222
0
5,361
3,618
0
11,699
L
Kuzenbo
CHESARE 1
Kuzenbo
6,255
1,485
431
1,137
16,256
22,977
26
4,441
11,671
10,100
0
W
12,323
7,253
1,110
2,786
6,554
2,941
2,515
3,961
2,593
0
26,662
W
Raijin
HRxtaggz
Raijin
13,294
1,840
1,614
1,434
7,145
3,248
494
4,083
3,062
19,582
0
W
Izanami
K1NGJROD
Izanami
9,997
4,643
323
2,515
6,900
2,660
1,013
2,851
4,049
0
24,689
L
Merlin
7,649
733
1,495
1,296
6,927
2,778
867
3,133
3,598
21,570
0
W
Heimdallr
Masterguro
Heimdallr
8,676
2,927
242
2,231
8,950
3,895
1,457
4,835
4,115
0
18,929
L
Izanami
NipolasCage
Izanami
4,907
2,005
314
3,005
8,148
2,967
0
2,981
4,969
0
14,042
W
Kumbhakarna
SharpSquash
Kumbhakarna
7,812
418
1,827
5,458
17,993
13,575
131
5,713
12,280
13,483
0
L
Cthulhu
cxmdr0p
Cthulhu
7,539
255
3,331
2,206
15,043
17,833
189
4,207
10,638
16,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,380
Gold Earned
44,764
87
Minions Killed
134
0
Camps Cleared
0
962,257
Distance Traveled
926,319
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,612
661
8
1
0
165,461
0
L
Kuzenbo
8,358
836
5
1
0
202,807
0
W
Rama
9,141
914
34
3
0
178,546
1
W
Raijin
9,655
966
28
3
0
183,434
2
W
Izanami
8,753
875
43
4
0
189,048
0
L
Merlin
8,538
854
33
3
0
196,110
4
W
Heimdallr
8,148
815
24
2
0
193,310
3
L
Izanami
7,405
741
17
2
0
201,541
0
W
Kumbhakarna
9,067
907
5
1
0
181,981
0
L
Cthulhu
8,467
847
24
2
0
196,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role