Player Matchup

Charybdis
Charybdis
DNV703
Charybdis
Level 43
God Stats
5W - 7L
1,504 SR
Queue Stats
88W - 105L
1,374 Elo+
Solo
Tsukuyomi
Tsukuyomi
ItsDraconik
Tsukuyomi
Level 16
God Stats
3W - 4L
1,665 SR
Queue Stats
13W - 22L
1,152 Elo+
Party 2
Odin
Odin
cod killer576
Odin
Level 12
God Stats
9W - 14L
1,390 SR
Queue Stats
11W - 19L
1,194 Elo+
Party 2
Team Averages
Level 24
1,520 SR
1,240 Elo+

VS

Team Averages
Level 28
1,408 SR
1,159 Elo+
Zeus
Zeus
AlexanderMC
Zeus
Level 57
God Stats
26W - 24L
1,325 SR
Queue Stats
127W - 162L
1,175 Elo+
Party 1
Fenrir
Fenrir
Luis123451916
Fenrir
Level 18
God Stats
13W - 15L
1,400 SR
Queue Stats
120W - 157L
1,179 Elo+
Party 1
Jormungandr
Jormungandr
SMITExLEGEND
Jormungandr
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,122 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DNV703
Charybdis
14
5 / 6 / 0
11,633
684
8,530
12,694
4,318
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
ItsDraconik
Tsukuyomi
13
1 / 6 / 2
9,625
566
7,677
12,273
3,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 12 / 2
9,566
563
5,835
16,324
6,724
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 2 / 7
12,944
761
19,476
10,108
3,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
7 / 4 / 11
11,324
666
8,223
11,392
4,669
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
SMITExLEGEND
Jormungandr
16
3 / 0 / 19
12,492
735
7,686
14,710
15,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
61
6
Kills
24
24
Deaths
6
4
Assists
37
Player
Kills
Deaths
Assists
KDA
W
14
2
7
8.75
L
Charybdis
DNV703
Charybdis
5
6
0
0.83
L
Tsukuyomi
ItsDraconik
Tsukuyomi
1
6
2
0.33
W
7
4
11
3.13
W
Jormungandr
SMITExLEGEND
Jormungandr
3
0
19
12.5
L
0
12
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,042
Damage
35,385
41,291
Taken
36,210
15,002
Mitigated
23,833
1,781
Healing
7,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,476
1,928
427
945
10,108
3,713
754
228
9,880
45,896
0
L
Charybdis
DNV703
Charybdis
8,530
3,694
60
994
12,694
4,318
0
8,890
3,804
0
29,529
L
Tsukuyomi
ItsDraconik
Tsukuyomi
7,677
1,279
0
106
12,273
3,960
0
6,087
6,186
0
18,419
W
8,223
2,609
0
1,745
11,392
4,669
462
0
11,392
0
15,052
W
Jormungandr
SMITExLEGEND
Jormungandr
7,686
1,426
0
4,212
14,710
15,451
602
81
14,629
56,778
0
L
5,835
1,493
0
621
16,324
6,724
0
12,366
3,958
0
23,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,824
Gold Earned
36,760
106
Minions Killed
179
1
Camps Cleared
8
763,156
Distance Traveled
937,631
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,944
761
72
4
4
312,644
2
L
Charybdis
11,633
684
41
2
0
237,039
2
L
Tsukuyomi
9,625
566
21
1
0
271,778
0
W
Fenrir
11,324
666
18
1
1
300,547
0
W
Jormungandr
12,492
735
89
5
3
324,440
2
L
Odin
9,566
563
44
3
1
254,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role