Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
James91DiS
Scylla
Level 107
God Stats
4W - 5L
1,464 SR
Queue Stats
291W - 322L
1,477 Elo+
Solo
Kuzenbo
Kuzenbo
Jormiwormi
Kuzenbo
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 69L
1,484 Elo+
Solo
Agni
Agni
Spokkio
Agni
Level 156
God Stats
1W - 1L
1,288 SR
Queue Stats
61W - 71L
1,455 Elo+
Solo
Mercury
Mercury
sCOOLY4K
Mercury
Level 116
God Stats
0W - 2L
1,318 SR
Queue Stats
7W - 14L
1,419 Elo+
Solo
Team Averages
Level 122
1,414 SR
1,467 Elo+

VS

Team Averages
Level 133
1,535 SR
1,459 Elo+
King Arthur
King Arthur
B7U3B4RR3N
King Arthur
Level 105
God Stats
11W - 18L
1,391 SR
Queue Stats
1,003W - 1,061L
1,446 Elo+
Solo
Bastet
Bastet
O_The_King_
Bastet
Level 141
God Stats
11W - 6L
1,713 SR
Queue Stats
536W - 570L
1,465 Elo+
Solo
Cernunnos
Cernunnos
al-sokre57
Cernunnos
Level 125
God Stats
4W - 8L
1,335 SR
Queue Stats
735W - 750L
1,490 Elo+
Solo
Fenrir
Fenrir
génesis
Fenrir
Level 147
God Stats
15W - 14L
1,552 SR
Queue Stats
573W - 572L
1,478 Elo+
Solo
Nu Wa
Nu Wa
tutifrutii
Nu Wa
Level 147
God Stats
13W - 7L
1,683 SR
Queue Stats
481W - 503L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
6 / 6 / 10
9,454
859
13,201
10,455
4,953
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
James91DiS
Scylla
13
1 / 4 / 11
7,607
692
6,836
8,990
3,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Jormiwormi
Kuzenbo
16
5 / 4 / 9
8,457
769
8,067
17,188
30,750
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
Spokkio
Agni
14
2 / 7 / 8
8,324
757
8,670
11,708
5,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mercury
sCOOLY4K
Mercury
15
2 / 6 / 10
8,307
755
7,010
10,237
5,121
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
B7U3B4RR3N
King Arthur
15
2 / 4 / 9
9,601
873
5,830
13,733
9,438
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bastet
16
9 / 1 / 12
9,977
907
11,187
7,940
3,317
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
al-sokre57
Cernunnos
17
5 / 5 / 15
10,235
930
11,934
10,839
4,057
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
génesis
Fenrir
17
8 / 4 / 14
10,157
923
12,770
19,029
11,843
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
16
3 / 4 / 16
9,787
890
13,384
8,075
2,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
93
16
Kills
27
27
Deaths
18
48
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
6
6
10
1.83
W
King Arthur
B7U3B4RR3N
King Arthur
2
4
9
1.63
L
Scylla
James91DiS
Scylla
1
4
11
1.63
L
Kuzenbo
Jormiwormi
Kuzenbo
5
4
9
2.38
W
Bastet
9
1
12
15
L
Agni
Spokkio
Agni
2
7
8
0.86
W
Cernunnos
al-sokre57
Cernunnos
5
5
15
2.5
W
Fenrir
génesis
Fenrir
8
4
14
3.75
L
Mercury
sCOOLY4K
Mercury
2
6
10
1.17
W
Nu Wa
3
4
16
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,784
Damage
55,105
58,578
Taken
59,616
49,248
Mitigated
31,566
11,077
Healing
23,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
13,201
862
180
468
10,455
4,953
0
2,326
7,993
27,308
0
W
King Arthur
B7U3B4RR3N
King Arthur
5,830
533
2,565
4,327
13,733
9,438
164
6,618
6,836
0
16,820
L
Scylla
James91DiS
Scylla
6,836
320
1,485
2,158
8,990
3,249
0
2,315
6,439
17,166
0
L
Kuzenbo
Jormiwormi
Kuzenbo
8,067
2,825
701
943
17,188
30,750
21
3,070
13,723
10,831
0
W
Bastet
11,187
1,162
1,101
3,251
7,940
3,317
583
4,147
3,681
0
18,307
L
Agni
Spokkio
Agni
8,670
833
1,962
1,188
11,708
5,175
0
2,414
9,153
20,134
0
W
Cernunnos
al-sokre57
Cernunnos
11,934
6,641
1,303
1,867
10,839
4,057
886
7,882
2,733
0
32,224
W
Fenrir
génesis
Fenrir
12,770
3,743
1,681
6,402
19,029
11,843
675
11,998
6,839
0
16,802
L
Mercury
sCOOLY4K
Mercury
7,010
1,578
638
1,354
10,237
5,121
0
2,107
7,886
0
17,865
W
Nu Wa
13,384
1,971
128
594
8,075
2,911
2,114
5,128
2,753
30,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,149
Gold Earned
49,757
102
Minions Killed
120
0
Camps Cleared
0
1,047,012
Distance Traveled
1,102,526
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,454
859
28
3
0
209,388
4
W
King Arthur
9,601
873
19
2
0
233,335
1
L
Scylla
7,607
692
24
2
0
222,720
3
L
Kuzenbo
8,457
769
9
1
0
202,384
0
W
Bastet
9,977
907
10
1
0
269,347
0
L
Agni
8,324
757
27
2
0
181,253
0
W
Cernunnos
10,235
930
39
4
0
176,634
0
W
Fenrir
10,157
923
13
1
0
228,162
0
L
Mercury
8,307
755
14
1
0
231,267
0
W
Nu Wa
9,787
890
39
4
0
195,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role