Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Hador21
Horus
Level 27
God Stats
1W - 7L
1,450 SR
Queue Stats
59W - 60L
1,399 Elo+
Solo
Nu Wa
Nu Wa
Paiano
Nu Wa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 30L
1,519 Elo+
Solo
Anhur
Anhur
Soujha
Anhur
Level 29
God Stats
45W - 53L
1,502 SR
Queue Stats
232W - 225L
1,476 Elo+
Solo
Thor
Thor
pakcroft
Thor
Level 4
God Stats
3W - 3L
1,737 SR
Queue Stats
7W - 7L
1,699 Elo+
Solo
Team Averages
Level 16
1,538 SR
1,519 Elo+

VS

Team Averages
Level 18
1,495 SR
1,503 Elo+
Thor
Thor
D4rkGamerBr
Thor
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,514 Elo+
Party 1
Apollo
Apollo
Iguuuur
Apollo
Level 17
God Stats
1W - 1L
1,234 SR
Queue Stats
12W - 11L
1,434 Elo+
Solo
Mulan
Mulan
MainJûngle
Mulan
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 21L
1,570 Elo+
Solo
Jormungandr
Jormungandr
PhilipeSayajin
Jormungandr
Level 13
God Stats
2W - 0L
1,741 SR
Queue Stats
8W - 8L
1,498 Elo+
Party 1
Anubis
Anubis
Tufen4ever
Anubis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
6
1 / 3 / 1
5,449
389
1,303
7,366
1,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Horus
Hador21
Horus
11
4 / 4 / 8
7,778
556
6,335
14,159
10,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
Paiano
Nu Wa
13
2 / 6 / 5
7,752
554
5,972
9,108
2,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Soujha
Anhur
13
8 / 2 / 3
8,042
574
9,956
9,281
2,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
10
1 / 6 / 0
6,267
448
631
7,071
2,022
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 5
7,635
545
5,663
7,035
2,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
Iguuuur
Apollo
9
1 / 6 / 2
5,772
412
3,313
5,817
1,001
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
12 / 3 / 2
9,422
673
13,082
12,836
4,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
PhilipeSayajin
Jormungandr
9
0 / 4 / 0
5,887
421
2,923
8,477
1,786
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anubis
Tufen4ever
Anubis
15
6 / 0 / 4
8,893
635
7,372
5,685
2,668
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
33
16
Kills
20
21
Deaths
16
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
3
1
0.5
W
1
3
5
1.17
L
Horus
Hador21
Horus
4
4
8
2
W
Apollo
Iguuuur
Apollo
1
6
2
0.33
W
12
3
2
4.33
L
Nu Wa
Paiano
Nu Wa
2
6
5
0.75
W
Jormungandr
PhilipeSayajin
Jormungandr
0
4
0
0
L
Anhur
Soujha
Anhur
8
2
3
4.75
W
Anubis
Tufen4ever
Anubis
6
0
4
8
L
Thor
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,197
Damage
32,353
46,985
Taken
39,850
19,254
Mitigated
13,092
11,521
Healing
13,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
1,303
561
0
2,290
7,366
1,647
0
0
7,366
0
16,277
W
5,663
2,087
0
2,017
7,035
2,737
1,606
1,527
5,400
0
35,990
L
Horus
Hador21
Horus
6,335
3,488
848
3,711
14,159
10,409
202
2,836
11,323
0
21,044
W
Apollo
Iguuuur
Apollo
3,313
1,657
0
456
5,817
1,001
0
308
5,497
0
17,587
W
13,082
2,674
0
6,162
12,836
4,900
0
1,710
10,486
0
80,206
L
Nu Wa
Paiano
Nu Wa
5,972
1,601
0
564
9,108
2,333
0
3,910
5,198
37,565
0
W
Jormungandr
PhilipeSayajin
Jormungandr
2,923
1,028
120
589
8,477
1,786
408
298
8,151
19,812
0
L
Anhur
Soujha
Anhur
9,956
4,883
0
4,108
9,281
2,843
682
2,496
6,785
0
46,606
W
Anubis
Tufen4ever
Anubis
7,372
488
0
4,165
5,685
2,668
2,102
1,699
3,840
59,921
0
L
Thor
631
122
0
0
7,071
2,022
940
1,053
6,018
0
16,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,288
Gold Earned
37,609
271
Minions Killed
375
0
Camps Cleared
0
1,039,737
Distance Traveled
1,314,476
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,449
389
43
3
0
139,285
2
W
Thor
7,635
545
75
5
0
246,444
0
L
Horus
7,778
556
28
2
0
239,762
3
W
Apollo
5,772
412
31
2
0
304,215
1
W
Mulan
9,422
673
126
9
0
290,840
3
L
Nu Wa
7,752
554
72
5
0
226,750
4
W
Jormungandr
5,887
421
35
3
0
227,408
0
L
Anhur
8,042
574
80
6
0
233,231
3
W
Anubis
8,893
635
108
8
0
245,569
3
L
Thor
6,267
448
48
3
0
200,709
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role