Player Matchup

Jormungandr
Jormungandr
GGT Astra1
Jormungandr
Level 28
God Stats
0W - 3L
1,158 SR
Queue Stats
63W - 115L
1,177 Elo+
Party 2
Thor
Thor
GGT Blackeye
Thor
Level 27
God Stats
0W - 3L
1,114 SR
Queue Stats
44W - 97L
1,115 Elo+
Party 2
Jing Wei
Jing Wei
GGT C3RB3RUS
Jing Wei
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,211 Elo+
Party 2
Team Averages
Level 24
1,257 SR
1,168 Elo+

VS

Team Averages
Level 36
1,458 SR
1,229 Elo+
Bacchus
Bacchus
Ty_street17
Bacchus
Level 63
God Stats
14W - 3L
1,559 SR
Queue Stats
49W - 45L
1,236 Elo+
Party 1
Eset
Eset
Wow_wow23
Eset
Level 28
God Stats
2W - 1L
1,471 SR
Queue Stats
7W - 9L
1,256 Elo+
Solo
Pele
Pele
hayhaleybear
Pele
Level 16
God Stats
38W - 28L
1,346 SR
Queue Stats
42W - 36L
1,196 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GGT Astra1
Jormungandr
11
0 / 9 / 3
8,229
549
9,280
17,864
14,993
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
1 / 11 / 3
9,270
618
7,032
16,068
4,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jing Wei
GGT C3RB3RUS
Jing Wei
13
4 / 12 / 1
9,912
661
16,957
15,458
4,566
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ty_street17
Bacchus
16
12 / 0 / 18
12,798
853
13,342
23,727
42,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Eset
15
8 / 2 / 21
11,646
776
16,070
12,761
6,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
12 / 3 / 16
11,726
782
12,324
14,370
7,792
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
87
5
Kills
32
32
Deaths
5
7
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
GGT Astra1
Jormungandr
0
9
3
0.17
L
1
11
3
0.23
L
Jing Wei
GGT C3RB3RUS
Jing Wei
4
12
1
0.38
W
Bacchus
Ty_street17
Bacchus
12
0
18
21
W
Eset
8
2
21
9.25
W
12
3
16
6.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,269
Damage
41,736
49,390
Taken
50,858
24,435
Mitigated
56,588
2,121
Healing
15,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
GGT Astra1
Jormungandr
9,280
3,165
155
519
17,864
14,993
0
10,235
7,629
25,984
0
L
7,032
883
264
713
16,068
4,876
0
11,192
4,876
0
21,444
L
Jing Wei
GGT C3RB3RUS
Jing Wei
16,957
12,533
124
346
15,458
4,566
162
8,351
7,107
0
33,986
W
Bacchus
Ty_street17
Bacchus
13,342
2,704
747
9,588
23,727
42,302
428
4,688
19,039
31,733
0
W
Eset
16,070
2,667
1,457
2,762
12,761
6,494
1,339
3,378
9,383
38,393
0
W
12,324
4,187
0
907
14,370
7,792
977
2,451
11,919
0
36,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,411
Gold Earned
36,170
98
Minions Killed
126
1
Camps Cleared
2
677,114
Distance Traveled
870,843
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,229
549
27
2
0
225,954
0
L
Thor
9,270
618
25
2
1
227,731
0
L
Jing Wei
9,912
661
46
3
0
223,429
1
W
Bacchus
12,798
853
43
3
1
265,538
6
W
Eset
11,646
776
42
3
0
303,058
1
W
Pele
11,726
782
41
3
1
302,247
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role