Player Matchup

Sobek
Sobek
Imtootired
Sobek
Level 20
God Stats
12W - 16L
1,374 SR
Queue Stats
20W - 36L
1,237 Elo+
Party 1
Guan Yu
Guan Yu
LordSenArk
Guan Yu
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,285 Elo+
Party 1
Loki
Loki
Nai123
Loki
Level 29
God Stats
19W - 20L
1,394 SR
Queue Stats
42W - 64L
1,240 Elo+
Party 1
Hun Batz
Hun Batz
SuperSlayerFalco
Hun Batz
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 10L
1,143 Elo+
Solo
Ra
Ra
hikopp
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 16
1,453 SR
1,281 Elo+

VS

Team Averages
Level 18
1,387 SR
1,287 Elo+
Olorun
Olorun
HugoCastro3
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nike
Nike
Riverabros_17
Nike
Level 28
God Stats
16W - 9L
1,500 SR
Queue Stats
102W - 100L
1,342 Elo+
Solo
Hun Batz
Hun Batz
d33rp4rk6273
Hun Batz
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,153 Elo+
Solo
Cliodhna
Cliodhna
shadesblades
Cliodhna
Level 26
God Stats
1W - 5L
1,082 SR
Queue Stats
75W - 92L
1,222 Elo+
Solo
Izanami
Izanami
yRapha-_-
Izanami
Level 26
God Stats
38W - 62L
1,352 SR
Queue Stats
50W - 88L
1,216 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
2 / 7 / 9
10,084
420
4,129
24,969
27,866
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
LordSenArk
Guan Yu
16
6 / 3 / 2
11,049
460
7,224
17,490
21,335
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Loki
Nai123
Loki
18
10 / 7 / 1
12,415
517
13,473
15,837
6,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
0 / 4 / 2
10,315
430
2,357
16,274
6,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ra
18
6 / 5 / 0
12,163
507
11,168
16,252
7,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
9
2 / 6 / 1
8,552
356
3,080
6,142
2,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
4 / 1 / 4
12,480
520
8,549
14,212
14,696
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hun Batz
d33rp4rk6273
Hun Batz
15
3 / 7 / 4
9,989
416
5,347
12,860
4,711
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cliodhna
shadesblades
Cliodhna
19
8 / 2 / 3
12,810
534
16,499
16,481
10,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
yRapha-_-
Izanami
13
6 / 9 / 2
10,294
429
17,063
12,608
3,601
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
37
24
Kills
23
26
Deaths
25
14
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Olorun
2
6
1
0.42
W
Sobek
2
7
9
0.93
W
Guan Yu
LordSenArk
Guan Yu
6
3
2
2.33
W
Loki
Nai123
Loki
10
7
1
1.5
L
4
1
4
6
W
0
4
2
0.25
L
Hun Batz
d33rp4rk6273
Hun Batz
3
7
4
0.71
W
Ra
6
5
0
1.2
L
Cliodhna
shadesblades
Cliodhna
8
2
3
4.75
L
Izanami
yRapha-_-
Izanami
6
9
2
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,351
Damage
50,538
90,822
Taken
62,303
69,985
Mitigated
35,635
24,773
Healing
7,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
3,080
1,393
0
808
6,142
2,114
32
2,975
2,867
18,763
2,689
W
Sobek
4,129
686
2,154
2,770
24,969
27,866
227
320
24,649
15,219
0
W
Guan Yu
LordSenArk
Guan Yu
7,224
1,034
1,368
3,986
17,490
21,335
1,336
709
16,781
8,537
34,898
W
Loki
Nai123
Loki
13,473
3,007
0
2,892
15,837
6,825
4,037
909
14,808
0
82,796
L
8,549
808
0
2,279
14,212
14,696
3,305
2,899
11,163
11,651
64,019
W
2,357
140
0
5,958
16,274
6,661
0
96
16,178
0
83,826
L
Hun Batz
d33rp4rk6273
Hun Batz
5,347
2,070
0
1,252
12,860
4,711
2,350
1,510
11,304
0
36,677
W
Ra
11,168
1,293
0
5,645
16,252
7,298
2,292
3,013
13,239
77,786
0
L
Cliodhna
shadesblades
Cliodhna
16,499
2,618
0
2,236
16,481
10,513
778
5,582
10,497
0
78,477
L
Izanami
yRapha-_-
Izanami
17,063
15,040
0
1,152
12,608
3,601
2,476
2,787
9,821
0
64,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,026
Gold Earned
54,125
488
Minions Killed
507
0
Camps Cleared
0
2,101,250
Distance Traveled
1,734,251
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,552
356
46
2
0
130,573
0
W
Sobek
10,084
420
14
1
0
368,723
0
W
Guan Yu
11,049
460
79
3
0
407,075
0
W
Loki
12,415
517
103
4
0
487,195
0
L
Nike
12,480
520
161
7
0
471,490
2
W
Hun Batz
10,315
430
137
6
0
395,074
3
L
Hun Batz
9,989
416
61
3
0
378,772
0
W
Ra
12,163
507
155
6
0
443,183
4
L
Cliodhna
12,810
534
136
6
0
491,646
1
L
Izanami
10,294
429
103
4
0
261,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role