Player Matchup

Charybdis
Charybdis
Boricua4ever
Charybdis
Level 75
God Stats
4W - 3L
1,526 SR
Queue Stats
191W - 204L
1,397 Elo+
Party 2
Achilles
Achilles
Juiceinat0r
Achilles
Level 21
God Stats
14W - 9L
1,646 SR
Queue Stats
100W - 94L
1,472 Elo+
Party 2
Geb
Geb
SyNC Shadow23
Geb
Level 106
God Stats
4W - 1L
1,479 SR
Queue Stats
286W - 285L
1,412 Elo+
Party 2
Bastet
Bastet
UrielLP6969
Bastet
Level 85
God Stats
26W - 31L
1,404 SR
Queue Stats
406W - 505L
1,336 Elo+
Solo
Zeus
Zeus
zyaad90
Zeus
Level 88
God Stats
2W - 1L
1,732 SR
Queue Stats
126W - 131L
1,400 Elo+
Party 2
Team Averages
Level 75
1,557 SR
1,403 Elo+

VS

Team Averages
Level 57
1,492 SR
1,393 Elo+
Hachiman
Hachiman
BasicallySloth
Hachiman
Level 101
God Stats
1W - 3L
1,500 SR
Queue Stats
102W - 107L
1,475 Elo+
Party 3
Fenrir
Fenrir
TheJollyCpu
Fenrir
Level 67
God Stats
3W - 2L
1,589 SR
Queue Stats
108W - 109L
1,404 Elo+
Party 1
Amaterasu
Amaterasu
bewbwizz
Amaterasu
Level 24
God Stats
8W - 10L
1,416 SR
Queue Stats
31W - 53L
1,310 Elo+
Party 3
Ares
Ares
dootlord69
Ares
Level 18
God Stats
6W - 9L
1,523 SR
Queue Stats
97W - 100L
1,317 Elo+
Party 1
Kukulkan
Kukulkan
riccogrey8
Kukulkan
Level 76
God Stats
38W - 43L
1,435 SR
Queue Stats
375W - 430L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Boricua4ever
Charybdis
11
3 / 4 / 3
7,085
545
8,409
10,073
2,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
Juiceinat0r
Achilles
12
5 / 0 / 2
7,666
590
5,136
7,121
3,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 3 / 5
7,020
540
4,302
10,202
7,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
15
4 / 0 / 2
8,480
652
4,113
9,356
4,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
zyaad90
Zeus
14
10 / 1 / 1
9,099
700
10,080
6,606
2,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
11
7 / 4 / 0
6,931
533
9,586
9,068
2,877
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
10
0 / 3 / 3
6,043
465
3,284
7,972
2,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
bewbwizz
Amaterasu
8
0 / 7 / 0
5,404
416
2,458
8,207
5,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 5 / 5
5,816
447
5,952
11,610
10,395
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
riccogrey8
Kukulkan
11
1 / 5 / 0
6,585
507
2,241
9,847
3,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
23
Kills
8
8
Deaths
24
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hachiman
7
4
0
1.75
W
Charybdis
Boricua4ever
Charybdis
3
4
3
1.13
W
Achilles
Juiceinat0r
Achilles
5
0
2
6
W
1
3
5
1.17
L
Fenrir
0
3
3
0.5
W
Bastet
4
0
2
5
L
Amaterasu
bewbwizz
Amaterasu
0
7
0
0
L
0
5
5
0.5
L
Kukulkan
riccogrey8
Kukulkan
1
5
0
0.2
W
Zeus
zyaad90
Zeus
10
1
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,040
Damage
23,521
43,358
Taken
46,704
19,712
Mitigated
24,579
14,986
Healing
4,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
9,586
6,187
0
977
9,068
2,877
159
2,372
6,656
0
37,175
W
Charybdis
Boricua4ever
Charybdis
8,409
5,734
0
3,565
10,073
2,283
567
2,421
7,652
0
34,262
W
Achilles
Juiceinat0r
Achilles
5,136
1,748
0
824
7,121
3,863
697
0
7,121
2,749
31,095
W
4,302
335
0
1,716
10,202
7,319
0
3,087
7,115
18,700
0
L
Fenrir
3,284
347
0
579
7,972
2,847
0
2,809
5,002
0
33,871
W
Bastet
4,113
1,201
0
6,469
9,356
4,022
267
554
8,802
0
69,793
L
Amaterasu
bewbwizz
Amaterasu
2,458
1,130
0
698
8,207
5,196
29
456
7,241
0
16,392
L
5,952
831
105
180
11,610
10,395
0
3,178
8,372
19,454
0
L
Kukulkan
riccogrey8
Kukulkan
2,241
368
0
1,596
9,847
3,264
0
5,477
4,042
35,029
0
W
Zeus
zyaad90
Zeus
10,080
3,217
0
2,412
6,606
2,225
269
2,351
4,255
46,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,350
Gold Earned
30,779
365
Minions Killed
257
0
Camps Cleared
0
1,325,885
Distance Traveled
1,252,065
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,931
533
63
5
0
227,590
1
W
Charybdis
7,085
545
70
5
0
238,344
0
W
Achilles
7,666
590
69
5
0
283,212
3
W
Geb
7,020
540
15
1
0
269,127
4
L
Fenrir
6,043
465
64
5
0
277,706
3
W
Bastet
8,480
652
114
9
0
267,475
0
L
Amaterasu
5,404
416
34
3
0
249,326
1
L
Ares
5,816
447
19
1
0
252,381
1
L
Kukulkan
6,585
507
77
6
0
245,062
1
W
Zeus
9,099
700
97
7
0
267,727
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role