Player Matchup

Izanami
Izanami
Donkatron
Izanami
Level 27
God Stats
21W - 27L
1,333 SR
Queue Stats
64W - 98L
1,360 Elo+
Party 3
Nu Wa
Nu Wa
HASlNA
Nu Wa
Level 28
God Stats
4W - 10L
1,304 SR
Queue Stats
185W - 228L
1,388 Elo+
Party 1
Thor
Thor
LonelyMaui
Thor
Level 68
God Stats
6W - 6L
1,413 SR
Queue Stats
213W - 266L
1,442 Elo+
Party 1
Medusa
Medusa
Xenosuar
Medusa
Level 44
God Stats
6W - 9L
1,410 SR
Queue Stats
123W - 120L
1,397 Elo+
Solo
Jormungandr
Jormungandr
ulikemybolts
Jormungandr
Level 37
God Stats
2W - 5L
1,415 SR
Queue Stats
93W - 117L
1,428 Elo+
Party 3
Team Averages
Level 41
1,375 SR
1,403 Elo+

VS

Team Averages
Level 73
1,549 SR
1,419 Elo+
Ao Kuang
Ao Kuang
ChekoStar
Ao Kuang
Level 83
God Stats
3W - 2L
1,630 SR
Queue Stats
60W - 82L
1,386 Elo+
Party 2
Nu Wa
Nu Wa
LittleAku
Nu Wa
Level 48
God Stats
19W - 16L
1,504 SR
Queue Stats
132W - 152L
1,381 Elo+
Party 2
Odin
Odin
PixelLui
Odin
Level 146
God Stats
3W - 0L
1,756 SR
Queue Stats
72W - 76L
1,459 Elo+
Party 2
Ares
Ares
ThUnDerGoDd
Ares
Level 47
God Stats
6W - 8L
1,357 SR
Queue Stats
187W - 196L
1,458 Elo+
Solo
Artemis
Artemis
oskarramosjr
Artemis
Level 41
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 19L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Donkatron
Izanami
13
0 / 8 / 0
8,221
433
4,232
14,644
4,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
HASlNA
Nu Wa
13
0 / 5 / 1
7,476
393
7,991
10,845
2,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 5 / 2
8,986
473
9,523
14,807
6,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
Xenosuar
Medusa
11
1 / 11 / 2
7,423
391
5,945
14,568
2,276
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
ulikemybolts
Jormungandr
12
2 / 7 / 1
8,298
437
7,844
22,285
17,539
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ChekoStar
Ao Kuang
18
4 / 1 / 7
10,822
570
4,921
12,449
4,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
LittleAku
Nu Wa
17
4 / 2 / 11
11,028
580
16,021
9,385
3,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
17
5 / 1 / 5
10,910
574
9,890
13,874
11,428
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
6 / 1 / 12
10,265
540
8,436
16,786
16,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
oskarramosjr
Artemis
18
16 / 2 / 5
12,174
641
20,589
14,275
6,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
75
6
Kills
35
36
Deaths
7
6
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
ChekoStar
Ao Kuang
4
1
7
7.5
L
Izanami
Donkatron
Izanami
0
8
0
0
L
Nu Wa
HASlNA
Nu Wa
0
5
1
0.1
W
Nu Wa
LittleAku
Nu Wa
4
2
11
4.75
L
3
5
2
0.8
W
Odin
5
1
5
7.5
W
6
1
12
12
L
Medusa
Xenosuar
Medusa
1
11
2
0.18
W
Artemis
oskarramosjr
Artemis
16
2
5
9.25
L
Jormungandr
ulikemybolts
Jormungandr
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,535
Damage
59,857
77,149
Taken
66,769
33,617
Mitigated
42,636
11,026
Healing
26,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
ChekoStar
Ao Kuang
4,921
1,289
0
6,867
12,449
4,828
0
2,926
9,345
81,276
0
L
Izanami
Donkatron
Izanami
4,232
3,352
0
3,152
14,644
4,558
933
5,103
9,345
0
50,683
L
Nu Wa
HASlNA
Nu Wa
7,991
788
0
1,956
10,845
2,935
0
5,015
5,554
44,003
0
W
Nu Wa
LittleAku
Nu Wa
16,021
3,314
306
3,597
9,385
3,330
1,087
2,217
6,892
72,572
0
L
9,523
2,438
0
1,727
14,807
6,309
0
6,922
7,576
0
71,566
W
Odin
9,890
1,598
0
3,640
13,874
11,428
1,334
2,192
11,556
13,637
57,509
W
8,436
847
1,365
3,708
16,786
16,713
0
5,822
10,674
33,211
0
L
Medusa
Xenosuar
Medusa
5,945
3,097
0
1,454
14,568
2,276
793
3,156
11,304
0
36,935
W
Artemis
oskarramosjr
Artemis
20,589
9,998
0
7,305
14,275
6,337
248
4,960
9,099
0
89,556
L
Jormungandr
ulikemybolts
Jormungandr
7,844
2,401
572
2,165
22,285
17,539
0
9,641
12,366
37,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,404
Gold Earned
55,199
438
Minions Killed
591
0
Camps Cleared
0
1,559,066
Distance Traveled
1,800,229
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,822
570
141
7
0
386,989
0
L
Izanami
8,221
433
116
6
0
294,818
0
L
Nu Wa
7,476
393
82
4
0
317,105
1
W
Nu Wa
11,028
580
141
7
0
359,680
3
L
Thor
8,986
473
116
6
0
348,773
2
W
Odin
10,910
574
133
7
0
363,861
2
W
Ares
10,265
540
47
2
0
364,533
1
L
Medusa
7,423
391
62
3
0
302,028
2
W
Artemis
12,174
641
129
7
0
325,166
3
L
Jormungandr
8,298
437
62
3
0
296,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role