Player Matchup

Artemis
Artemis
 
Artemis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
I8URPIEHAG
Ymir
Level 51
God Stats
5W - 5L
1,546 SR
Queue Stats
12W - 26L
1,274 Elo+
Solo
Team Averages
Level 100
1,515 SR
1,425 Elo+

VS

Team Averages
Level 112
1,576 SR
1,315 Elo+
Chiron
Chiron
CritterBug420
Chiron
Level 128
God Stats
3W - 2L
1,592 SR
Queue Stats
192W - 274L
1,296 Elo+
Party 1
Eset
Eset
PowerSurdge
Eset
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 25L
1,354 Elo+
Party 1
Gilgamesh
Gilgamesh
RougexBeast
Gilgamesh
Level 106
God Stats
5W - 3L
1,635 SR
Queue Stats
456W - 668L
1,295 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
1 / 0 / 0
4,552
759
2,972
2,146
794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
 
Merlin
7
0 / 4 / 1
4,317
720
2,978
3,877
1,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

3
0 / 2 / 0
3,866
644
228
1,709
624
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 3
5,507
918
1,539
2,726
851
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 0 / 4
4,857
810
1,071
3,829
1,322
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
RougexBeast
Gilgamesh
8
2 / 1 / 4
5,131
855
3,241
5,269
2,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
6
6
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
0
0
1
L
Merlin
 
Merlin
0
4
1
0.13
W
3
0
3
4.5
L
0
2
0
0
W
1
0
4
3
W
Gilgamesh
RougexBeast
Gilgamesh
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,178
Damage
5,851
7,732
Taken
11,824
2,487
Mitigated
4,813
886
Healing
3,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
2,972
339
0
396
2,146
794
0
56
1,969
0
9,327
L
Merlin
 
Merlin
2,978
0
27
463
3,877
1,069
0
970
2,685
11,306
0
W
1,539
211
412
1,115
2,726
851
500
249
2,477
0
17,585
L
228
30
0
0
1,709
624
0
225
1,411
716
0
W
1,071
37
187
897
3,829
1,322
0
2,094
1,735
7,254
0
W
Gilgamesh
RougexBeast
Gilgamesh
3,241
585
0
927
5,269
2,640
144
1,819
3,450
0
10,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,735
Gold Earned
15,495
39
Minions Killed
75
2
Camps Cleared
4
235,999
Distance Traveled
343,262
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,552
759
21
4
0
116,805
1
L
Merlin
4,317
720
18
3
2
97,242
2
W
Chiron
5,507
918
53
9
1
106,737
1
L
Ymir
3,866
644
0
0
0
21,952
1
W
Eset
4,857
810
9
2
2
110,321
1
W
Gilgamesh
5,131
855
13
2
1
126,204
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role