Player Matchup

Hachiman
Hachiman
CheapLOL
Hachiman
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 39L
1,587 Elo+
Solo
Agni
Agni
DeBlue21
Agni
Level 28
God Stats
3W - 0L
1,562 SR
Queue Stats
55W - 70L
1,382 Elo+
Solo
Hades
Hades
Nagakkii
Hades
Level 25
God Stats
13W - 6L
1,667 SR
Queue Stats
62W - 62L
1,497 Elo+
Solo
Cthulhu
Cthulhu
Nerfnextpatch99
Cthulhu
Level 11
God Stats
1W - 3L
1,730 SR
Queue Stats
68W - 76L
1,393 Elo+
Solo
Bastet
Bastet
TricksterX6
Bastet
Level 29
God Stats
36W - 28L
1,595 SR
Queue Stats
131W - 143L
1,466 Elo+
Solo
Team Averages
Level 23
1,611 SR
1,465 Elo+

VS

Team Averages
Level 16
1,444 SR
1,483 Elo+
Guan Yu
Guan Yu
AnotherAccount2
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 22L
1,771 Elo+
Solo
Ymir
Ymir
DontBeToхic
Ymir
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,583 Elo+
Solo
Ra
Ra
Nark0bar0n123
Ra
Level 29
God Stats
0W - 1L
1,432 SR
Queue Stats
0W - 3L
1,255 Elo+
Party 1
Ullr
Ullr
Spartan168
Ullr
Level 8
God Stats
0W - 2L
1,290 SR
Queue Stats
12W - 15L
1,549 Elo+
Solo
Yemoja
Yemoja
gameguruGhoul
Yemoja
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,255 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CheapLOL
Hachiman
15
5 / 0 / 1
8,781
675
5,326
8,109
2,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Agni
12
1 / 1 / 6
7,490
576
5,270
6,723
2,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hades
Nagakkii
Hades
13
3 / 3 / 4
7,891
607
6,493
8,572
5,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 1 / 4
6,968
536
6,006
7,542
5,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bastet
14
9 / 0 / 4
8,486
653
6,400
5,188
1,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
1 / 2 / 0
4,638
357
1,205
2,520
718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 4 / 1
7,112
547
4,687
9,747
5,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 6 / 0
5,733
441
3,711
8,815
2,249
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 4 / 0
6,605
508
1,648
6,239
1,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 5 / 2
5,619
432
2,496
11,273
7,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
21
Kills
5
5
Deaths
21
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Hachiman
CheapLOL
Hachiman
5
0
1
5.5
W
Agni
1
1
6
4
L
1
4
1
0.38
W
Hades
Nagakkii
Hades
3
3
4
1.67
L
1
6
0
0.17
W
3
1
4
5
L
2
4
0
0.5
W
Bastet
9
0
4
11
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,495
Damage
13,747
36,134
Taken
38,594
17,652
Mitigated
18,262
17,121
Healing
9,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,205
370
0
746
2,520
718
0
474
1,949
0
3,968
W
Hachiman
CheapLOL
Hachiman
5,326
2,292
0
4,282
8,109
2,722
2,317
1,074
7,035
0
71,255
W
Agni
5,270
255
0
2,684
6,723
2,079
2,127
1,732
4,991
37,327
0
L
4,687
1,817
291
2,815
9,747
5,826
0
5,439
4,217
39,499
3,086
W
Hades
Nagakkii
Hades
6,493
241
0
3,700
8,572
5,181
1,127
4,398
4,174
39,014
0
L
3,711
438
605
1,916
8,815
2,249
64
3,484
5,076
27,819
0
W
6,006
505
0
2,634
7,542
5,959
659
2,346
5,196
24,850
0
L
1,648
721
0
725
6,239
1,493
0
2,058
3,972
0
25,712
W
Bastet
6,400
663
0
3,821
5,188
1,711
0
837
4,351
0
43,872
L
2,496
853
686
1,225
11,273
7,976
0
5,110
5,611
11,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,616
Gold Earned
29,707
418
Minions Killed
213
0
Camps Cleared
0
1,282,014
Distance Traveled
908,723
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
4,638
357
11
1
0
59,274
1
W
Hachiman
8,781
675
135
10
0
252,586
2
W
Agni
7,490
576
77
6
0
245,673
0
L
Ymir
7,112
547
91
7
0
205,987
2
W
Hades
7,891
607
99
8
0
223,903
3
L
Ra
5,733
441
35
3
0
212,709
0
W
Cthulhu
6,968
536
29
2
0
248,881
0
L
Ullr
6,605
508
57
4
0
223,216
3
W
Bastet
8,486
653
78
6
0
310,971
4
L
Yemoja
5,619
432
19
1
0
207,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role