Player Matchup

Sol
Sol
DonFabrizio
Sol
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Kakapa
Sobek
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,218 Elo+
Party 1
Cabrakan
Cabrakan
Pleeyer
Cabrakan
Level 22
God Stats
17W - 4L
1,796 SR
Queue Stats
90W - 84L
1,512 Elo+
Solo
Artemis
Artemis
SaturnRingss
Artemis
Level 18
God Stats
1W - 0L
1,402 SR
Queue Stats
1W - 1L
1,298 Elo+
Party 1
Da Ji
Da Ji
alexio7
Da Ji
Level 108
God Stats
6W - 3L
1,623 SR
Queue Stats
146W - 157L
1,555 Elo+
Party 1
Team Averages
Level 38
1,564 SR
1,416 Elo+

VS

Team Averages
Level 14
1,511 SR
1,286 Elo+
Medusa
Medusa
BrNouse
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,179 Elo+
Solo
Neith
Neith
HerosNata
Neith
Level 5
God Stats
0W - 2L
1,439 SR
Queue Stats
0W - 3L
1,130 Elo+
Solo
Cthulhu
Cthulhu
Hyts987
Cthulhu
Level 25
God Stats
15W - 8L
1,644 SR
Queue Stats
78W - 83L
1,402 Elo+
Solo
Guan Yu
Guan Yu
Møod
Guan Yu
Level 29
God Stats
4W - 2L
1,732 SR
Queue Stats
147W - 93L
1,552 Elo+
Solo
Anubis
Anubis
yBorba_-
Anubis
Level 4
God Stats
0W - 3L
1,239 SR
Queue Stats
6W - 11L
1,166 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 3
6,288
572
4,451
3,375
1,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Kakapa
Sobek
9
2 / 2 / 8
5,928
539
3,267
10,871
7,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
Pleeyer
Cabrakan
10
2 / 4 / 0
6,346
577
3,848
7,901
6,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artemis
SaturnRingss
Artemis
9
2 / 1 / 7
5,535
503
4,835
4,560
1,341
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Da Ji
alexio7
Da Ji
12
12 / 1 / 1
7,350
668
7,710
7,519
2,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BrNouse
Medusa
7
1 / 5 / 1
4,893
445
4,474
5,895
1,198
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Neith
HerosNata
Neith
9
1 / 2 / 1
5,264
479
2,005
4,957
1,669
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Hyts987
Cthulhu
8
1 / 4 / 2
5,048
459
5,330
9,377
4,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
Møod
Guan Yu
13
5 / 1 / 0
7,524
684
6,471
9,655
5,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
yBorba_-
Anubis
5
1 / 8 / 0
4,562
415
1,600
6,986
1,992
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
13
20
Kills
9
9
Deaths
20
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
BrNouse
Medusa
1
5
1
0.3
W
2
1
3
3.5
L
Neith
HerosNata
Neith
1
2
1
0.75
L
Cthulhu
Hyts987
Cthulhu
1
4
2
0.5
W
Sobek
Kakapa
Sobek
2
2
8
3
L
Guan Yu
Møod
Guan Yu
5
1
0
5
W
Cabrakan
Pleeyer
Cabrakan
2
4
0
0.5
W
Artemis
SaturnRingss
Artemis
2
1
7
5.5
W
Da Ji
alexio7
Da Ji
12
1
1
12.5
L
Anubis
yBorba_-
Anubis
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,111
Damage
19,880
34,226
Taken
36,870
18,176
Mitigated
14,927
12,735
Healing
9,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BrNouse
Medusa
4,474
2,476
0
760
5,895
1,198
212
1,513
4,382
0
15,572
W
4,451
1,144
0
1,558
3,375
1,011
864
420
2,867
23,963
3,496
L
Neith
HerosNata
Neith
2,005
414
0
1,347
4,957
1,669
0
3,370
1,587
0
18,623
L
Cthulhu
Hyts987
Cthulhu
5,330
347
0
1,426
9,377
4,445
112
1,368
8,009
14,185
0
W
Sobek
Kakapa
Sobek
3,267
730
0
4,576
10,871
7,183
254
2,623
7,733
11,632
0
L
Guan Yu
Møod
Guan Yu
6,471
2,052
0
5,304
9,655
5,623
0
3,433
5,767
0
43,576
W
Cabrakan
Pleeyer
Cabrakan
3,848
471
0
2,240
7,901
6,315
0
149
7,752
30,391
0
W
Artemis
SaturnRingss
Artemis
4,835
2,791
0
1,389
4,560
1,341
770
1,620
2,707
0
22,982
W
Da Ji
alexio7
Da Ji
7,710
3,216
0
2,972
7,519
2,326
0
1,210
6,189
0
42,817
L
Anubis
yBorba_-
Anubis
1,600
434
0
558
6,986
1,992
268
1,027
5,922
13,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,447
Gold Earned
27,291
249
Minions Killed
225
0
Camps Cleared
0
978,867
Distance Traveled
984,905
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,893
445
28
3
0
190,717
0
W
Sol
6,288
572
57
5
0
159,874
1
L
Neith
5,264
479
39
4
0
184,650
3
L
Cthulhu
5,048
459
34
3
0
208,940
1
W
Sobek
5,928
539
10
1
0
208,893
0
L
Guan Yu
7,524
684
103
9
0
243,507
5
W
Cabrakan
6,346
577
63
6
0
160,650
0
W
Artemis
5,535
503
41
4
0
195,457
0
W
Da Ji
7,350
668
78
7
0
253,993
3
L
Anubis
4,562
415
21
2
0
157,091
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role