Player Matchup

Anhur
Anhur
Fabrii7xD
Anhur
Level 47
God Stats
0W - 2L
1,714 SR
Queue Stats
138W - 134L
1,469 Elo+
Solo
Thor
Thor
Matsguer
Thor
Level 42
God Stats
1W - 4L
1,105 SR
Queue Stats
112W - 147L
1,406 Elo+
Solo
Neith
Neith
UbialiPuFF
Neith
Level 22
God Stats
4W - 4L
1,602 SR
Queue Stats
28W - 41L
1,369 Elo+
Party 2
Discordia
Discordia
Valezi2331
Discordia
Level 72
God Stats
0W - 5L
1,299 SR
Queue Stats
216W - 256L
1,362 Elo+
Party 2
Hel
Hel
vtbastos
Hel
Level 29
God Stats
15W - 22L
1,412 SR
Queue Stats
89W - 123L
1,383 Elo+
Party 2
Team Averages
Level 42
1,427 SR
1,398 Elo+

VS

Team Averages
Level 91
1,601 SR
1,494 Elo+
Da Ji
Da Ji
 
Da Ji
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DeathMemory
Izanami
Level 42
God Stats
25W - 28L
1,458 SR
Queue Stats
170W - 190L
1,323 Elo+
Solo
Hel
Hel
Fede_Balaguer
Hel
Level 40
God Stats
5W - 0L
1,824 SR
Queue Stats
92W - 48L
1,631 Elo+
Party 1
Geb
Geb
kadu069
Geb
Level 144
God Stats
5W - 9L
1,521 SR
Queue Stats
329W - 327L
1,401 Elo+
Solo
Nike
Nike
tincho2322
Nike
Level 84
God Stats
3W - 0L
1,703 SR
Queue Stats
31W - 17L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Fabrii7xD
Anhur
12
1 / 6 / 1
6,891
492
2,526
9,050
3,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Thor
8
0 / 4 / 1
5,630
402
2,280
8,645
2,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
11
5 / 3 / 2
7,335
524
8,583
9,995
2,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Discordia
Valezi2331
Discordia
10
0 / 6 / 2
5,929
424
3,630
8,570
2,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 3 / 2
6,734
481
3,273
10,713
7,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
3 / 1 / 2
7,676
548
5,199
9,064
3,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
DeathMemory
Izanami
13
1 / 2 / 1
7,918
566
7,494
7,383
1,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
10 / 2 / 7
9,910
708
10,849
8,924
5,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Geb
11
1 / 2 / 4
6,891
492
3,993
8,096
6,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
7 / 0 / 7
9,647
689
9,340
10,675
8,592
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
7
Kills
22
22
Deaths
7
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
1
2
4
W
Izanami
DeathMemory
Izanami
1
2
1
0.75
L
Anhur
Fabrii7xD
Anhur
1
6
1
0.25
W
10
2
7
6.75
L
Thor
0
4
1
0.13
L
Neith
5
3
2
2
L
Discordia
Valezi2331
Discordia
0
6
2
0.17
W
Geb
1
2
4
1.5
W
7
0
7
10.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,292
Damage
36,875
46,973
Taken
44,142
18,849
Mitigated
25,432
11,794
Healing
18,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,199
754
0
4,172
9,064
3,014
0
475
8,579
0
44,893
W
Izanami
DeathMemory
Izanami
7,494
4,626
0
1,843
7,383
1,691
2,490
1,070
6,289
0
63,151
L
Anhur
Fabrii7xD
Anhur
2,526
1,085
0
825
9,050
3,085
0
1,354
7,696
0
43,194
W
10,849
412
4,516
5,520
8,924
5,618
549
2,865
5,733
73,184
0
L
Thor
2,280
204
0
2,618
8,645
2,651
264
4,125
4,520
0
20,213
L
Neith
8,583
4,624
0
2,016
9,995
2,947
320
2,211
7,784
0
35,422
L
Discordia
Valezi2331
Discordia
3,630
86
0
388
8,570
2,945
164
4,848
3,722
30,103
0
W
Geb
3,993
27
0
1,508
8,096
6,517
618
1,483
6,563
22,659
0
W
9,340
1,006
0
500
10,675
8,592
23
560
10,075
5,694
62,223
L
3,273
644
1,614
4,333
10,713
7,221
34
3,320
7,393
16,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,519
Gold Earned
42,042
295
Minions Killed
521
0
Camps Cleared
0
1,219,691
Distance Traveled
1,412,380
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,676
548
81
6
0
291,945
5
W
Izanami
7,918
566
124
9
0
236,973
2
L
Anhur
6,891
492
91
7
0
238,903
3
W
Hel
9,910
708
149
11
0
283,529
3
L
Thor
5,630
402
46
3
0
270,385
2
L
Neith
7,335
524
73
5
0
223,565
3
L
Discordia
5,929
424
61
4
0
244,451
3
W
Geb
6,891
492
26
2
0
298,267
6
W
Nike
9,647
689
141
10
0
301,666
6
L
Hel
6,734
481
24
2
0
242,387
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role