Player Matchup

Xing Tian
Xing Tian
APPA766
Xing Tian
Level 23
God Stats
5W - 3L
1,575 SR
Queue Stats
30W - 34L
1,460 Elo+
Party 1
Anubis
Anubis
FuelGTFrost
Anubis
Level 27
God Stats
8W - 6L
1,585 SR
Queue Stats
32W - 38L
1,433 Elo+
Party 1
Gilgamesh
Gilgamesh
SirNikola11
Gilgamesh
Level 27
God Stats
9W - 10L
1,495 SR
Queue Stats
41W - 51L
1,435 Elo+
Party 1
Artemis
Artemis
Smashersun
Artemis
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,460 Elo+
Party 1
Kali
Kali
eth18046
Kali
Level 28
God Stats
9W - 8L
1,564 SR
Queue Stats
49W - 60L
1,440 Elo+
Party 1
Team Averages
Level 24
1,544 SR
1,446 Elo+

VS

Team Averages
Level 15
1,526 SR
1,420 Elo+
Neith
Neith
ClaytonBecker
Neith
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 2
King Arthur
King Arthur
JamesTheHermit
King Arthur
Level 13
God Stats
4W - 7L
1,461 SR
Queue Stats
20W - 31L
1,389 Elo+
Party 2
Zeus
Zeus
droowwhh
Zeus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 83L
1,420 Elo+
Solo
Loki
Loki
huntinghunterrev
Loki
Level 21
God Stats
7W - 5L
1,469 SR
Queue Stats
91W - 97L
1,377 Elo+
Party 2
Bacchus
Bacchus
imps24
Bacchus
Level 18
God Stats
2W - 2L
1,697 SR
Queue Stats
90W - 100L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
APPA766
Xing Tian
10
1 / 1 / 8
7,266
484
3,597
11,442
7,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
15
8 / 1 / 3
9,250
617
6,054
8,662
3,966
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
SirNikola11
Gilgamesh
14
6 / 1 / 3
8,358
557
8,458
7,628
6,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
Smashersun
Artemis
12
4 / 4 / 3
7,334
489
7,244
7,495
2,379
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kali
14
8 / 0 / 6
8,981
599
9,385
12,499
5,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,000
400
4,828
5,587
2,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
JamesTheHermit
King Arthur
10
0 / 5 / 1
6,502
433
2,825
10,256
7,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Zeus
11
1 / 7 / 0
6,782
452
3,558
7,731
1,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
2 / 8 / 0
7,284
486
8,237
11,254
2,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
imps24
Bacchus
11
3 / 5 / 0
6,795
453
5,283
11,202
10,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
27
Kills
6
7
Deaths
28
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
APPA766
Xing Tian
1
1
8
5
L
0
3
1
0.17
W
Anubis
8
1
3
9.5
L
King Arthur
JamesTheHermit
King Arthur
0
5
1
0.1
W
Gilgamesh
SirNikola11
Gilgamesh
6
1
3
7.5
W
Artemis
Smashersun
Artemis
4
4
3
1.38
L
Zeus
1
7
0
0.14
W
Kali
8
0
6
11
L
2
8
0
0.25
L
Bacchus
imps24
Bacchus
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,738
Damage
24,731
47,726
Taken
46,030
25,850
Mitigated
24,306
19,189
Healing
2,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
APPA766
Xing Tian
3,597
458
0
2,598
11,442
7,803
0
2,032
9,376
16,560
0
L
4,828
2,192
0
682
5,587
2,093
0
1,232
4,355
0
30,718
W
Anubis
6,054
81
252
4,533
8,662
3,966
396
2,175
6,245
58,148
0
L
King Arthur
JamesTheHermit
King Arthur
2,825
460
0
1,407
10,256
7,480
386
0
9,616
0
27,041
W
Gilgamesh
SirNikola11
Gilgamesh
8,458
2,154
0
2,596
7,628
6,452
550
0
7,628
0
38,958
W
Artemis
Smashersun
Artemis
7,244
2,743
659
1,385
7,495
2,379
54
3,341
4,108
0
36,245
L
Zeus
3,558
289
0
60
7,731
1,185
0
4,679
3,052
34,292
0
W
Kali
9,385
3,763
0
7,166
12,499
5,250
495
1,042
11,419
0
50,263
L
8,237
3,276
0
0
11,254
2,803
0
1,437
9,435
0
44,100
L
Bacchus
imps24
Bacchus
5,283
656
0
768
11,202
10,745
0
2,536
8,666
20,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,189
Gold Earned
33,363
339
Minions Killed
293
0
Camps Cleared
0
1,459,888
Distance Traveled
1,244,900
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,266
484
25
2
0
266,071
0
L
Neith
6,000
400
62
4
0
231,443
0
W
Anubis
9,250
617
111
7
0
258,408
0
L
King Arthur
6,502
433
54
4
0
286,204
2
W
Gilgamesh
8,358
557
75
5
0
316,138
1
W
Artemis
7,334
489
64
4
0
276,974
1
L
Zeus
6,782
452
70
5
0
223,685
1
W
Kali
8,981
599
64
4
0
342,297
1
L
Loki
7,284
486
82
5
0
244,224
0
L
Bacchus
6,795
453
25
2
0
259,344
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role