Player Matchup

Cernunnos
Cernunnos
A5Warrior
Cernunnos
Level 89
God Stats
32W - 19L
1,562 SR
Queue Stats
430W - 433L
1,433 Elo+
Party 4
Ra
Ra
Drew704
Ra
Level 88
God Stats
10W - 6L
1,444 SR
Queue Stats
107W - 97L
1,421 Elo+
Party 2
Mercury
Mercury
Mianooo
Mercury
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 60L
1,449 Elo+
Party 2
Osiris
Osiris
SimDaGuy2
Osiris
Level 127
God Stats
7W - 6L
1,580 SR
Queue Stats
423W - 402L
1,480 Elo+
Party 4
Kuzenbo
Kuzenbo
iluvou2001
Kuzenbo
Level 146
God Stats
5W - 8L
1,435 SR
Queue Stats
299W - 314L
1,437 Elo+
Solo
Team Averages
Level 110
1,504 SR
1,444 Elo+

VS

Team Averages
Level 89
1,559 SR
1,438 Elo+
Jormungandr
Jormungandr
BiggestBlunt
Jormungandr
Level 87
God Stats
7W - 4L
1,500 SR
Queue Stats
264W - 266L
1,434 Elo+
Solo
Geb
Geb
Petrofff
Geb
Level 69
God Stats
3W - 2L
1,650 SR
Queue Stats
44W - 68L
1,408 Elo+
Party 3
Thanatos
Thanatos
PlsDieThxBye26
Thanatos
Level 94
God Stats
2W - 8L
1,431 SR
Queue Stats
326W - 344L
1,515 Elo+
Party 3
Jing Wei
Jing Wei
SyNC Shadow23
Jing Wei
Level 106
God Stats
4W - 7L
1,714 SR
Queue Stats
286W - 285L
1,422 Elo+
Party 1
Ra
Ra
zyaad90
Ra
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 131L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
A5Warrior
Cernunnos
20
7 / 4 / 0
12,853
559
11,836
16,643
5,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
3 / 4 / 8
12,245
532
8,769
11,201
3,517
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
Mianooo
Mercury
18
6 / 6 / 6
11,652
507
8,096
17,197
5,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
SimDaGuy2
Osiris
18
4 / 10 / 6
11,818
514
12,668
23,966
22,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
iluvou2001
Kuzenbo
14
1 / 1 / 5
9,775
425
7,457
19,385
18,677
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BiggestBlunt
Jormungandr
18
7 / 4 / 9
12,240
532
14,212
15,839
16,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
1 / 3 / 8
10,453
454
5,085
14,602
14,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Thanatos
20
14 / 3 / 2
13,504
587
19,934
16,780
7,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
SyNC Shadow23
Jing Wei
12
0 / 3 / 1
8,315
362
3,362
8,786
2,628
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 9 / 9
11,257
489
15,235
20,333
9,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
54
21
Kills
25
25
Deaths
22
25
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
A5Warrior
Cernunnos
7
4
0
1.75
L
Jormungandr
BiggestBlunt
Jormungandr
7
4
9
2.88
W
3
4
8
1.75
W
Mercury
Mianooo
Mercury
6
6
6
1.5
L
1
3
8
1.67
L
Thanatos
14
3
2
5
W
Osiris
SimDaGuy2
Osiris
4
10
6
0.7
L
Jing Wei
SyNC Shadow23
Jing Wei
0
3
1
0.17
W
Kuzenbo
iluvou2001
Kuzenbo
1
1
5
3.5
L
3
9
9
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,826
Damage
57,828
88,392
Taken
76,340
55,800
Mitigated
50,310
30,546
Healing
32,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
A5Warrior
Cernunnos
11,836
7,309
0
4,907
16,643
5,063
6,627
3,478
13,097
0
114,176
L
Jormungandr
BiggestBlunt
Jormungandr
14,212
3,732
0
1,872
15,839
16,524
1,106
3,911
11,928
76,503
0
W
8,769
1,265
1,097
4,714
11,201
3,517
1,210
4,401
6,704
70,592
0
W
Mercury
Mianooo
Mercury
8,096
4,022
0
4,210
17,197
5,831
3,458
5,223
11,781
0
66,089
L
5,085
794
0
2,335
14,602
14,553
310
3,616
10,986
30,197
0
L
Thanatos
19,934
6,537
0
16,457
16,780
7,580
0
3,178
13,602
0
109,550
W
Osiris
SimDaGuy2
Osiris
12,668
4,408
0
6,314
23,966
22,712
0
12,322
11,396
10,655
52,708
L
Jing Wei
SyNC Shadow23
Jing Wei
3,362
2,317
0
2,620
8,786
2,628
32
747
8,039
0
45,165
W
Kuzenbo
iluvou2001
Kuzenbo
7,457
2,866
548
8,756
19,385
18,677
54
8,340
10,811
29,634
0
L
15,235
1,917
1,149
7,673
20,333
9,025
932
7,506
12,827
73,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,343
Gold Earned
55,769
510
Minions Killed
543
0
Camps Cleared
0
2,117,949
Distance Traveled
1,902,515
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,853
559
169
7
0
377,558
1
L
Jormungandr
12,240
532
128
6
0
364,961
0
W
Ra
12,245
532
111
5
0
426,332
2
W
Mercury
11,652
507
106
5
0
502,326
1
L
Geb
10,453
454
37
2
0
446,190
1
L
Thanatos
13,504
587
169
7
0
426,584
11
W
Osiris
11,818
514
97
4
0
403,355
3
L
Jing Wei
8,315
362
84
4
0
276,389
2
W
Kuzenbo
9,775
425
27
1
0
408,378
3
L
Ra
11,257
489
125
5
0
388,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role