Player Matchup

Chronos
Chronos
Diamond III
 
Chronos
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Diamond II
 
Tiamat
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
Ragzuus
Ne Zha
Platinum IV
Level 156
God Stats
4W - 7L
1,661 SR
Queue Stats
257W - 228L
2,262 MMR
Solo
Hachiman
Hachiman
Diamond IV
Razielah
Hachiman
Diamond IV
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 69L
2,230 MMR
Solo
Ares
Ares
Platinum III
SiameseCripple
Ares
Platinum III
Level 58
God Stats
7W - 2L
2,021 SR
Queue Stats
120W - 103L
2,235 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 122
1,637 SR
1,945 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 152
1,672 SR
2,253 MMR
Artio
Artio
Diamond II
Adrianelv001
Artio
Diamond II
Level 126
God Stats
8W - 5L
1,592 SR
Queue Stats
334W - 314L
2,244 MMR
Solo
Artemis
Artemis
Diamond V
ManeRex
Artemis
Diamond V
Level 160
God Stats
2W - 0L
1,838 SR
Queue Stats
99W - 65L
2,245 MMR
Solo
Ullr
Ullr
Diamond I
MrBunnny
Ullr
Diamond I
Level 159
God Stats
9W - 3L
1,791 SR
Queue Stats
197W - 187L
2,288 MMR
Solo
Sobek
Sobek
Diamond III
TheGreatAthalos
Sobek
Diamond III
Level 159
God Stats
9W - 14L
1,485 SR
Queue Stats
653W - 637L
2,215 MMR
Solo
Arachne
Arachne
Diamond II
XxStaTicaLxX
Arachne
Diamond II
Level 154
God Stats
5W - 6L
1,653 SR
Queue Stats
567W - 567L
2,274 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
2 / 3 / 1
7,814
601
6,849
8,501
3,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
 
Tiamat
12
1 / 1 / 2
7,036
541
6,301
6,858
3,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
Ragzuus
Ne Zha
13
1 / 0 / 3
7,079
545
5,439
7,687
2,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
Razielah
Hachiman
11
0 / 4 / 3
6,817
524
6,698
8,566
972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
5 / 3 / 1
7,152
550
5,403
9,431
5,415
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
OdinCamazotzGeb

VS

Bans
LokiNikeAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,267
559
4,397
14,428
10,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
ManeRex
Artemis
14
8 / 0 / 0
8,860
682
8,955
9,270
2,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ullr
13
2 / 1 / 1
7,750
596
2,949
5,997
2,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 3 / 5
6,364
490
7,129
12,749
10,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
XxStaTicaLxX
Arachne
12
0 / 2 / 2
6,728
518
3,400
10,828
3,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
20
9
Kills
11
11
Deaths
9
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
2
3
1
0.83
L
Tiamat
 
Tiamat
1
1
2
2
W
1
3
1
0.5
W
Artemis
ManeRex
Artemis
8
0
0
8
W
Ullr
2
1
1
2.5
L
Ne Zha
Ragzuus
Ne Zha
1
0
3
2.5
L
Hachiman
Razielah
Hachiman
0
4
3
0.38
L
5
3
1
1.83
W
0
3
5
0.83
W
Arachne
XxStaTicaLxX
Arachne
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,690
Damage
26,830
41,043
Taken
53,272
15,814
Mitigated
29,044
14,847
Healing
24,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
6,849
2,961
0
3,036
8,501
3,154
137
3,758
4,104
46,927
7,131
L
Tiamat
 
Tiamat
6,301
668
63
2,290
6,858
3,770
81
2,186
4,672
48,982
0
W
4,397
117
171
6,417
14,428
10,935
0
4,307
10,121
38,883
0
W
Artemis
ManeRex
Artemis
8,955
4,513
0
4,815
9,270
2,544
260
957
8,303
0
61,246
W
Ullr
2,949
894
0
2,355
5,997
2,057
0
3,087
2,820
0
54,775
L
Ne Zha
Ragzuus
Ne Zha
5,439
1,373
0
4,114
7,687
2,503
0
492
7,195
0
51,979
L
Hachiman
Razielah
Hachiman
6,698
3,372
0
2,368
8,566
972
0
942
7,624
0
41,210
L
5,403
1,122
1,428
1,548
9,431
5,415
0
3,509
5,922
16,568
0
W
7,129
932
0
3,738
12,749
10,207
0
5,866
6,617
16,363
0
W
Arachne
XxStaTicaLxX
Arachne
3,400
1,984
0
7,112
10,828
3,301
0
2,413
8,245
0
37,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,898
Gold Earned
36,969
431
Minions Killed
443
0
Camps Cleared
0
1,342,744
Distance Traveled
1,399,846
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,814
601
96
7
0
232,169
3
L
Tiamat
7,036
541
131
10
0
271,311
4
W
Artio
7,267
559
90
7
0
274,130
4
W
Artemis
8,860
682
123
9
0
252,180
7
W
Ullr
7,750
596
130
10
0
277,013
1
L
Ne Zha
7,079
545
106
8
0
336,431
5
L
Hachiman
6,817
524
79
6
0
228,203
4
L
Ares
7,152
550
19
1
0
274,630
4
W
Sobek
6,364
490
23
2
0
281,810
7
W
Arachne
6,728
518
77
6
0
314,713
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role