Player Matchup

Baron Samedi
Baron Samedi
Deathly_Bloody
Baron Samedi
Level 110
God Stats
4W - 5L
1,850 SR
Queue Stats
243W - 268L
1,536 Elo+
Solo
Hercules
Hercules
danicocs
Hercules
Level 109
God Stats
9W - 13L
1,445 SR
Queue Stats
706W - 757L
1,506 Elo+
Solo
Izanami
Izanami
p1mp69d4ddy69
Izanami
Level 127
God Stats
11W - 13L
1,622 SR
Queue Stats
321W - 324L
1,629 Elo+
Solo
Team Averages
Level 115
1,639 SR
1,557 Elo+

VS

Team Averages
Level 89
1,561 SR
1,582 Elo+
Apollo
Apollo
LadyClaymore143x
Apollo
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 28L
1,567 Elo+
Solo
Tiamat
Tiamat
Sharvay
Tiamat
Level 90
God Stats
10W - 7L
1,683 SR
Queue Stats
204W - 136L
1,638 Elo+
Party 1
Odin
Odin
crazytyler123
Odin
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
218W - 156L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Deathly_Bloody
Baron Samedi
13
0 / 7 / 4
9,652
536
10,247
12,853
5,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
danicocs
Hercules
14
1 / 0 / 3
10,068
559
11,642
17,409
14,409
Izanami
14
3 / 5 / 1
10,265
570
18,478
14,743
6,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 2
12,237
680
11,742
16,150
9,316
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Sharvay
Tiamat
15
1 / 1 / 7
10,505
584
14,986
13,206
7,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 2 / 8
11,163
620
12,336
21,594
19,548
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
4
Kills
12
12
Deaths
4
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Deathly_Bloody
Baron Samedi
0
7
4
0.29
W
8
1
2
9
W
Tiamat
Sharvay
Tiamat
1
1
7
4.5
W
3
2
8
3.5
L
Hercules
danicocs
Hercules
1
0
3
2.5
L
Izanami
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,367
Damage
39,064
45,005
Taken
50,950
26,350
Mitigated
36,356
11,044
Healing
12,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Deathly_Bloody
Baron Samedi
10,247
821
1,187
1,396
12,853
5,808
75
4,658
7,835
38,828
0
W
11,742
7,971
0
1,417
16,150
9,316
2,545
1,988
13,761
0
56,265
W
Tiamat
Sharvay
Tiamat
14,986
743
374
3,528
13,206
7,492
356
3,105
9,699
43,932
0
W
12,336
3,318
769
6,278
21,594
19,548
38
6,143
14,883
919
34,500
L
Hercules
danicocs
Hercules
11,642
1,063
0
7,162
17,409
14,409
99
4,622
12,289
0
31,280
L
Izanami
18,478
8,715
0
1,299
14,743
6,133
49
5,391
8,847
0
56,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,985
Gold Earned
33,905
220
Minions Killed
189
11
Camps Cleared
5
864,443
Distance Traveled
1,019,018
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,652
536
71
4
5
263,404
4
W
Apollo
12,237
680
73
4
3
328,433
4
W
Tiamat
10,505
584
76
4
2
317,676
1
W
Odin
11,163
620
40
2
0
372,909
0
L
Hercules
10,068
559
50
3
1
322,365
3
L
Izanami
10,265
570
99
6
5
278,674
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role