Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
 
Horus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Charybdis
Charybdis
DaylonX
Charybdis
Level 158
God Stats
7W - 2L
1,660 SR
Queue Stats
354W - 320L
1,569 Elo+
Party 3
Jormungandr
Jormungandr
M01KAN01
Jormungandr
Level 24
God Stats
3W - 3L
1,422 SR
Queue Stats
51W - 62L
1,473 Elo+
Party 4
Cliodhna
Cliodhna
MikeTk
Cliodhna
Level 140
God Stats
7W - 6L
1,488 SR
Queue Stats
171W - 161L
1,521 Elo+
Party 3
Team Averages
Level 109
1,514 SR
1,513 Elo+

VS

Team Averages
Level 78
1,528 SR
1,522 Elo+
Ymir
Ymir
 
Ymir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Astroburst
Medusa
Level 97
God Stats
1W - 6L
1,311 SR
Queue Stats
63W - 65L
1,464 Elo+
Party 1
Tiamat
Tiamat
EraLIAo
Tiamat
Level 49
God Stats
2W - 4L
1,494 SR
Queue Stats
102W - 111L
1,418 Elo+
Party 1
Aphrodite
Aphrodite
KuromeJkl
Aphrodite
Level 28
God Stats
34W - 16L
1,703 SR
Queue Stats
118W - 73L
1,606 Elo+
Party 2
Awilix
Awilix
PaulinhoReiDelaz
Awilix
Level 108
God Stats
92W - 62L
1,629 SR
Queue Stats
720W - 449L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
5 / 3 / 2
9,362
585
10,085
10,054
3,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
 
Horus
9
2 / 4 / 6
7,012
438
4,936
13,275
6,400
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
DaylonX
Charybdis
16
4 / 3 / 2
9,452
591
9,901
12,483
3,941
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
M01KAN01
Jormungandr
15
5 / 0 / 4
9,493
593
9,358
11,003
8,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cliodhna
MikeTk
Cliodhna
14
1 / 4 / 5
8,329
521
7,886
9,747
2,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
1 / 4 / 5
6,742
421
3,450
14,505
10,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
Astroburst
Medusa
13
1 / 3 / 5
7,754
485
7,977
11,174
3,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
EraLIAo
Tiamat
12
0 / 5 / 0
7,461
466
3,489
9,390
3,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Aphrodite
KuromeJkl
Aphrodite
11
0 / 3 / 7
7,407
463
7,681
9,493
4,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
12 / 2 / 0
9,600
600
15,194
12,561
4,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
31
17
Kills
14
14
Deaths
17
19
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
3
2
2
W
Horus
 
Horus
2
4
6
1.25
L
Ymir
 
Ymir
1
4
5
0.88
L
Medusa
Astroburst
Medusa
1
3
5
1.17
W
Charybdis
DaylonX
Charybdis
4
3
2
1.67
L
Tiamat
EraLIAo
Tiamat
0
5
0
0
L
Aphrodite
KuromeJkl
Aphrodite
0
3
7
1.17
W
Jormungandr
M01KAN01
Jormungandr
5
0
4
7
W
Cliodhna
MikeTk
Cliodhna
1
4
5
0.88
L
12
2
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,166
Damage
37,791
56,562
Taken
57,123
24,867
Mitigated
25,295
18,331
Healing
17,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,085
3,951
0
4,196
10,054
3,028
1,402
1,719
8,275
56,644
0
W
Horus
 
Horus
4,936
2,195
718
2,354
13,275
6,400
0
4,625
8,390
996
9,933
L
Ymir
 
Ymir
3,450
1,008
0
1,875
14,505
10,565
0
3,546
10,723
23,853
0
L
Medusa
Astroburst
Medusa
7,977
4,281
0
1,896
11,174
3,178
0
1,356
9,818
0
50,123
W
Charybdis
DaylonX
Charybdis
9,901
6,809
0
4,550
12,483
3,941
485
1,479
10,930
0
86,879
L
Tiamat
EraLIAo
Tiamat
3,489
378
0
2,598
9,390
3,219
766
3,801
5,227
38,886
0
L
Aphrodite
KuromeJkl
Aphrodite
7,681
1,041
3,254
4,586
9,493
4,062
0
5,418
3,975
37,794
0
W
Jormungandr
M01KAN01
Jormungandr
9,358
2,083
0
3,183
11,003
8,784
180
4,547
5,882
57,708
0
W
Cliodhna
MikeTk
Cliodhna
7,886
992
0
3,330
9,747
2,714
1,340
1,399
8,226
0
56,559
L
15,194
6,906
0
3,587
12,561
4,271
0
4,920
7,309
0
62,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,648
Gold Earned
38,964
496
Minions Killed
421
0
Camps Cleared
0
1,524,002
Distance Traveled
1,560,631
26
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,362
585
113
7
0
283,943
6
W
Horus
7,012
438
18
1
0
300,638
6
L
Ymir
6,742
421
39
2
0
361,360
7
L
Medusa
7,754
485
80
5
0
280,882
4
W
Charybdis
9,452
591
151
9
0
288,063
4
L
Tiamat
7,461
466
117
7
0
257,497
3
L
Aphrodite
7,407
463
88
6
0
309,234
2
W
Jormungandr
9,493
593
115
7
0
306,212
1
W
Cliodhna
8,329
521
99
6
0
345,146
9
L
Awilix
9,600
600
97
6
0
351,658
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role