Player Matchup

Medusa
Medusa
BigGucciCharles
Medusa
Level 5
God Stats
4W - 1L
1,500 SR
Queue Stats
12W - 5L
1,500 Elo+
Party 1
Bakasura
Bakasura
Dirdir10
Bakasura
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,756 Elo+
Solo
Artio
Artio
Edwiin2Raw
Artio
Level 101
God Stats
12W - 9L
1,617 SR
Queue Stats
299W - 281L
1,530 Elo+
Party 1
Geb
Geb
Edwin2raw
Geb
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 13L
1,627 Elo+
Party 1
Ne Zha
Ne Zha
LegitAceJAM
Ne Zha
Level 107
God Stats
0W - 2L
1,808 SR
Queue Stats
202W - 157L
1,599 Elo+
Party 1
Team Averages
Level 46
1,585 SR
1,602 Elo+

VS

Team Averages
Level 23
1,534 SR
1,489 Elo+
Kali
Kali
Cubanc0ffee
Kali
Level 28
God Stats
1W - 4L
1,328 SR
Queue Stats
62W - 91L
1,424 Elo+
Solo
Anubis
Anubis
Dysphoria17
Anubis
Level 29
God Stats
60W - 56L
1,526 SR
Queue Stats
111W - 126L
1,400 Elo+
Solo
Tiamat
Tiamat
LinksBowGaming
Tiamat
Level 15
God Stats
11W - 6L
1,602 SR
Queue Stats
27W - 16L
1,594 Elo+
Party 2
Skadi
Skadi
Stelthyboi
Skadi
Level 27
God Stats
3W - 0L
1,713 SR
Queue Stats
51W - 36L
1,525 Elo+
Party 2
Amaterasu
Amaterasu
shaff00
Amaterasu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,381
399
2,246
7,418
1,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
Dirdir10
Bakasura
5
0 / 10 / 0
4,898
306
268
7,265
1,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Artio
11
2 / 4 / 0
7,813
488
3,805
15,172
11,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 3 / 0
8,281
518
7,720
8,301
4,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ne Zha
14
1 / 2 / 0
7,839
490
5,102
11,161
4,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 6
9,089
568
6,396
9,890
4,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
13
5 / 0 / 7
7,980
499
6,770
4,704
2,041
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 1 / 5
8,850
553
6,265
7,528
3,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
13
5 / 1 / 8
8,651
541
9,632
7,371
2,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
shaff00
Amaterasu
16
3 / 0 / 2
9,580
599
2,817
13,789
9,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
52
4
Kills
24
24
Deaths
4
1
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
8
2
6
5.5
L
Bakasura
Dirdir10
Bakasura
0
10
0
0
W
Anubis
5
0
7
8.5
L
Artio
2
4
0
0.5
L
1
3
0
0.33
L
Ne Zha
1
2
0
0.5
W
3
1
5
5.5
W
Skadi
5
1
8
9
W
Amaterasu
shaff00
Amaterasu
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,141
Damage
31,880
49,317
Taken
43,282
24,892
Mitigated
21,664
10,830
Healing
16,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,246
1,045
0
779
7,418
1,887
0
1,097
6,321
0
30,258
W
6,396
2,738
0
2,788
9,890
4,258
534
1,316
8,506
0
47,539
L
Bakasura
Dirdir10
Bakasura
268
146
0
221
7,265
1,993
0
1,970
5,220
0
3,740
W
Anubis
6,770
670
0
1,979
4,704
2,041
0
2,215
2,365
26,479
0
L
Artio
3,805
74
420
2,834
15,172
11,390
0
4,655
10,457
27,055
0
L
7,720
1,097
0
2,305
8,301
4,965
0
1,088
6,849
56,021
0
L
Ne Zha
5,102
1,681
0
4,271
11,161
4,657
0
3,962
6,903
0
61,203
W
6,265
294
0
3,206
7,528
3,779
218
566
6,898
52,389
0
W
Skadi
9,632
5,658
0
674
7,371
2,284
840
2,014
5,357
0
60,850
W
Amaterasu
shaff00
Amaterasu
2,817
789
0
7,856
13,789
9,302
452
4,753
8,594
7,588
57,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,212
Gold Earned
44,150
356
Minions Killed
443
0
Camps Cleared
0
1,466,977
Distance Traveled
1,450,930
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,381
399
69
4
0
266,712
0
W
Kali
9,089
568
64
4
0
308,226
1
L
Bakasura
4,898
306
5
0
0
232,786
0
W
Anubis
7,980
499
43
3
0
262,522
4
L
Artio
7,813
488
50
3
0
307,157
5
L
Geb
8,281
518
116
7
0
330,244
3
L
Ne Zha
7,839
490
116
7
0
330,078
3
W
Tiamat
8,850
553
111
7
0
291,708
2
W
Skadi
8,651
541
91
6
0
267,192
0
W
Amaterasu
9,580
599
134
8
0
321,282
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role