Player Matchup

Gilgamesh
Gilgamesh
Balustrade123
Gilgamesh
Level 68
God Stats
1W - 0L
1,551 SR
Queue Stats
8W - 16L
1,363 Elo+
Party 3
Loki
Loki
CAPSLOCKWASON
Loki
Level 109
God Stats
1W - 3L
1,429 SR
Queue Stats
2W - 4L
1,178 Elo+
Party 4
Zeus
Zeus
Hellkron
Zeus
Level 28
God Stats
2W - 1L
1,445 SR
Queue Stats
26W - 33L
1,413 Elo+
Party 3
Ares
Ares
LordSlothus
Ares
Level 61
God Stats
9W - 7L
1,507 SR
Queue Stats
16W - 16L
1,419 Elo+
Party 3
Rama
Rama
jay0161
Rama
Level 34
God Stats
6W - 2L
1,660 SR
Queue Stats
42W - 38L
1,468 Elo+
Party 4
Team Averages
Level 60
1,518 SR
1,368 Elo+

VS

Team Averages
Level 39
1,520 SR
1,350 Elo+
Charybdis
Charybdis
AdvenaR
Charybdis
Level 39
God Stats
23W - 21L
1,622 SR
Queue Stats
168W - 158L
1,512 Elo+
Party 1
Susano
Susano
AntiHero812
Susano
Level 56
God Stats
2W - 5L
1,729 SR
Queue Stats
204W - 203L
1,500 Elo+
Party 1
Anhur
Anhur
SMORF19
Anhur
Level 15
God Stats
1W - 4L
1,167 SR
Queue Stats
29W - 27L
1,041 Elo+
Party 2
Horus
Horus
SaintMemeus
Horus
Level 60
God Stats
5W - 9L
1,593 SR
Queue Stats
168W - 166L
1,460 Elo+
Party 2
Jormungandr
Jormungandr
Sirpixle
Jormungandr
Level 23
God Stats
5W - 8L
1,488 SR
Queue Stats
45W - 56L
1,235 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Balustrade123
Gilgamesh
20
12 / 1 / 12
15,803
632
20,372
26,288
25,491
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
13 / 6 / 7
14,091
564
14,313
21,446
7,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
18
3 / 5 / 9
12,595
504
17,138
14,411
5,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 3 / 12
12,258
490
13,397
26,945
34,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
jay0161
Rama
19
3 / 4 / 13
12,834
513
17,919
17,359
7,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AdvenaR
Charybdis
18
3 / 6 / 4
11,931
477
10,955
21,730
10,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
18
9 / 10 / 4
12,195
488
19,494
24,076
12,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
SMORF19
Anhur
18
4 / 6 / 9
11,583
463
12,509
18,347
7,150
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
2 / 3 / 10
11,276
451
8,453
29,434
32,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jormungandr
Sirpixle
Jormungandr
16
1 / 11 / 0
10,809
432
6,262
17,578
18,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
46
35
Kills
19
19
Deaths
36
53
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AdvenaR
Charybdis
3
6
4
0.83
L
Susano
9
10
4
1.1
W
Gilgamesh
Balustrade123
Gilgamesh
12
1
12
18
W
13
6
7
2.75
W
Zeus
3
5
9
1.5
W
4
3
12
3.33
L
Anhur
SMORF19
Anhur
4
6
9
1.42
L
2
3
10
2.33
L
Jormungandr
Sirpixle
Jormungandr
1
11
0
0.09
W
Rama
jay0161
Rama
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,139
Damage
57,673
106,449
Taken
111,165
79,639
Mitigated
80,845
35,934
Healing
29,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AdvenaR
Charybdis
10,955
4,199
0
6,097
21,730
10,108
1,417
5,663
15,910
0
96,685
L
Susano
19,494
6,868
0
4,223
24,076
12,648
0
5,758
18,085
0
95,572
W
Gilgamesh
Balustrade123
Gilgamesh
20,372
6,681
0
9,348
26,288
25,491
3,390
4,158
22,130
11,204
97,921
W
14,313
3,927
0
7,318
21,446
7,494
1,316
2,202
19,244
0
87,392
W
Zeus
17,138
2,975
0
5,242
14,411
5,213
1,488
1,409
13,002
77,086
0
W
13,397
859
0
7,186
26,945
34,124
1,824
2,649
24,296
30,437
0
L
Anhur
SMORF19
Anhur
12,509
7,999
0
5,199
18,347
7,150
918
7,438
10,819
0
72,475
L
8,453
3,869
5,027
8,992
29,434
32,734
340
12,413
16,569
0
29,053
L
Jormungandr
Sirpixle
Jormungandr
6,262
3,003
0
77
17,578
18,205
0
1,228
16,344
44,809
0
W
Rama
jay0161
Rama
17,919
13,294
0
6,840
17,359
7,317
5,344
864
16,495
0
94,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,581
Gold Earned
57,794
604
Minions Killed
529
0
Camps Cleared
0
2,356,641
Distance Traveled
2,152,855
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
11,931
477
179
7
0
389,192
4
L
Susano
12,195
488
127
5
0
450,638
3
W
Gilgamesh
15,803
632
173
7
0
449,401
2
W
Loki
14,091
564
111
4
0
502,597
1
W
Zeus
12,595
504
138
6
0
432,120
0
W
Ares
12,258
490
26
1
0
523,319
0
L
Anhur
11,583
463
112
4
0
413,665
1
L
Horus
11,276
451
23
1
0
482,798
2
L
Jormungandr
10,809
432
88
4
0
416,562
0
W
Rama
12,834
513
156
6
0
449,204
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role