Player Matchup

Gilgamesh
Gilgamesh
ACommieBrando
Gilgamesh
Level 101
God Stats
26W - 27L
1,577 SR
Queue Stats
345W - 348L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
Florbi
Cthulhu
Level 80
God Stats
8W - 6L
1,687 SR
Queue Stats
122W - 106L
1,511 Elo+
Party 1
Nu Wa
Nu Wa
LiteralNaCl
Nu Wa
Level 109
God Stats
21W - 21L
1,496 SR
Queue Stats
501W - 527L
1,454 Elo+
Party 1
Team Averages
Level 97
1,587 SR
1,484 Elo+

VS

Team Averages
Level 75
1,568 SR
1,480 Elo+
Gilgamesh
Gilgamesh
JeffRex
Gilgamesh
Level 102
God Stats
5W - 3L
1,535 SR
Queue Stats
81W - 79L
1,541 Elo+
Party 2
Bastet
Bastet
Keewe7
Bastet
Level 61
God Stats
4W - 2L
1,635 SR
Queue Stats
44W - 42L
1,471 Elo+
Party 2
Zeus
Zeus
fabymoon98
Zeus
Level 63
God Stats
45W - 30L
1,533 SR
Queue Stats
213W - 240L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ACommieBrando
Gilgamesh
11
2 / 5 / 2
7,740
645
4,588
14,961
10,471
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
Florbi
Cthulhu
10
0 / 6 / 4
7,501
625
8,065
18,197
15,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
2 / 8 / 2
7,660
638
10,683
10,719
3,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JeffRex
Gilgamesh
13
5 / 1 / 9
8,856
738
10,578
15,245
8,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bastet
Keewe7
Bastet
12
4 / 1 / 13
8,999
750
12,217
8,962
3,162
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
10 / 2 / 6
10,047
837
15,262
8,667
3,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
4
Kills
19
19
Deaths
4
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ACommieBrando
Gilgamesh
2
5
2
0.6
L
Cthulhu
Florbi
Cthulhu
0
6
4
0.33
W
Gilgamesh
JeffRex
Gilgamesh
5
1
9
9.5
W
Bastet
Keewe7
Bastet
4
1
13
10.5
L
2
8
2
0.38
W
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,336
Damage
38,057
43,877
Taken
32,874
28,825
Mitigated
15,179
6,571
Healing
10,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ACommieBrando
Gilgamesh
4,588
622
325
2,645
14,961
10,471
388
5,403
9,438
0
14,062
L
Cthulhu
Florbi
Cthulhu
8,065
547
0
2,247
18,197
15,031
225
7,757
9,921
23,888
0
W
Gilgamesh
JeffRex
Gilgamesh
10,578
2,330
0
6,506
15,245
8,757
435
8,297
6,948
4,993
21,892
W
Bastet
Keewe7
Bastet
12,217
2,859
0
1,710
8,962
3,162
706
6,496
2,466
0
22,719
L
10,683
1,376
475
879
10,719
3,323
180
3,489
6,964
24,005
0
W
15,262
2,395
0
2,124
8,667
3,260
1,216
4,694
3,973
50,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,901
Gold Earned
27,902
101
Minions Killed
137
2
Camps Cleared
8
612,923
Distance Traveled
678,671
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,740
645
32
3
1
218,601
0
L
Cthulhu
7,501
625
27
2
0
234,773
4
W
Gilgamesh
8,856
738
31
3
1
232,522
2
W
Bastet
8,999
750
25
2
1
244,882
2
L
Nu Wa
7,660
638
42
4
1
159,549
1
W
Zeus
10,047
837
81
7
6
201,267
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role