Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
IcedGaby
Heimdallr
Level 64
God Stats
1W - 1L
1,749 SR
Queue Stats
5W - 12L
1,429 Elo+
Solo
Team Averages
Level 120
1,583 SR
1,476 Elo+

VS

Team Averages
Level 97
1,664 SR
1,549 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AndreiSantos
Sol
Level 131
God Stats
4W - 1L
2,039 SR
Queue Stats
172W - 127L
1,637 Elo+
Solo
Bastet
Bastet
Sameerufu
Bastet
Level 120
God Stats
12W - 9L
1,452 SR
Queue Stats
358W - 377L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
3 / 7 / 1
6,824
758
7,475
10,523
6,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
 
Hun Batz
9
1 / 7 / 3
6,291
699
5,272
11,277
3,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
IcedGaby
Heimdallr
9
0 / 6 / 4
6,037
671
4,908
9,089
3,153
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
10 / 1 / 9
9,078
1,009
9,156
10,810
9,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
8 / 2 / 10
8,814
979
11,422
7,995
3,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
Sameerufu
Bastet
12
2 / 2 / 15
7,867
874
7,618
8,777
2,975
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
54
4
Kills
20
20
Deaths
5
8
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
7
1
0.5
L
Hun Batz
 
Hun Batz
1
7
3
0.36
W
Gilgamesh
 
Gilgamesh
10
1
9
14.5
W
8
2
10
6.5
L
Heimdallr
IcedGaby
Heimdallr
0
6
4
0.33
W
Bastet
Sameerufu
Bastet
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,655
Damage
28,196
30,889
Taken
27,582
13,786
Mitigated
15,070
3,002
Healing
11,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,475
1,153
0
1,992
10,523
6,854
0
4,133
6,099
22,164
0
L
Hun Batz
 
Hun Batz
5,272
1,436
0
760
11,277
3,779
0
2,600
8,369
0
17,144
W
Gilgamesh
 
Gilgamesh
9,156
3,125
385
4,995
10,810
9,065
416
2,606
8,204
296
22,507
W
11,422
6,272
0
4,401
7,995
3,030
1,796
3,018
4,977
36,626
3,815
L
Heimdallr
IcedGaby
Heimdallr
4,908
2,011
0
250
9,089
3,153
0
4,028
4,770
0
13,232
W
Bastet
Sameerufu
Bastet
7,618
1,698
0
2,153
8,777
2,975
235
2,517
6,260
0
22,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,152
Gold Earned
25,759
97
Minions Killed
131
2
Camps Cleared
7
482,476
Distance Traveled
602,996
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,824
758
36
4
0
153,705
1
L
Hun Batz
6,291
699
33
4
2
167,749
2
W
Gilgamesh
9,078
1,009
32
4
4
198,023
1
W
Sol
8,814
979
69
8
2
174,537
1
L
Heimdallr
6,037
671
28
3
0
161,022
0
W
Bastet
7,867
874
30
3
1
230,436
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role