Player Matchup

Mercury
Mercury
 
Mercury
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
 
Danzaburou
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
ChippyPotato
Janus
Level 29
God Stats
2W - 1L
1,237 SR
Queue Stats
66W - 30L
1,688 Elo+
Party 2
Tiamat
Tiamat
ManDudeBroENDME
Tiamat
Level 22
God Stats
12W - 2L
1,875 SR
Queue Stats
41W - 12L
1,739 Elo+
Party 2
Khepri
Khepri
SuperMeh86
Khepri
Level 68
God Stats
30W - 25L
1,497 SR
Queue Stats
250W - 316L
1,317 Elo+
Party 3
Team Averages
Level 50
1,522 SR
1,549 Elo+

VS

Team Averages
Level 89
1,526 SR
1,498 Elo+
Anubis
Anubis
Balinor540
Anubis
Level 81
God Stats
1W - 2L
1,453 SR
Queue Stats
117W - 116L
1,393 Elo+
Solo
Izanami
Izanami
MeleeMiner
Izanami
Level 109
God Stats
23W - 14L
1,641 SR
Queue Stats
301W - 238L
1,569 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MontagHappy
Kumbhakarna
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
146W - 117L
1,564 Elo+
Party 1
Da Ji
Da Ji
Palafex
Da Ji
Level 103
God Stats
9W - 8L
1,535 SR
Queue Stats
222W - 188L
1,580 Elo+
Party 1
Zeus
Zeus
TearlessSpice32
Zeus
Level 124
God Stats
11W - 11L
1,501 SR
Queue Stats
490W - 532L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
4 / 0 / 4
7,279
662
2,806
6,063
1,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
 
Danzaburou
9
2 / 3 / 1
5,589
508
5,912
7,667
1,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

11
2 / 1 / 2
6,411
583
4,602
5,003
1,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 2 / 2
6,691
608
5,867
5,304
2,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Khepri
SuperMeh86
Khepri
8
0 / 2 / 3
5,084
462
2,025
8,264
3,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Balinor540
Anubis
11
1 / 1 / 0
6,097
554
3,641
6,434
2,360
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
MeleeMiner
Izanami
11
4 / 2 / 1
6,375
580
10,649
7,077
2,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
MontagHappy
Kumbhakarna
8
1 / 1 / 2
5,462
497
2,884
8,825
6,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
Palafex
Da Ji
10
2 / 4 / 0
5,899
536
2,502
6,902
2,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

6
0 / 2 / 0
4,800
436
1,840
3,161
802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
10
Kills
8
8
Deaths
10
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
0
4
6
W
Danzaburou
 
Danzaburou
2
3
1
0.83
L
Anubis
Balinor540
Anubis
1
1
0
1
W
2
1
2
3
W
2
2
2
1.5
L
Izanami
MeleeMiner
Izanami
4
2
1
2.25
L
Kumbhakarna
MontagHappy
Kumbhakarna
1
1
2
2
L
Da Ji
Palafex
Da Ji
2
4
0
0.5
W
Khepri
SuperMeh86
Khepri
0
2
3
0.75
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,212
Damage
21,516
32,301
Taken
32,399
10,249
Mitigated
13,808
9,916
Healing
9,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,806
937
0
3,850
6,063
1,692
0
1,202
4,861
0
37,310
W
Danzaburou
 
Danzaburou
5,912
2,493
0
2,611
7,667
1,613
0
2,925
4,742
0
28,895
L
Anubis
Balinor540
Anubis
3,641
395
0
3,994
6,434
2,360
904
2,027
4,085
35,284
0
W
4,602
992
72
547
5,003
1,133
273
1,316
3,687
28,523
0
W
5,867
619
0
1,636
5,304
2,448
123
2,000
3,304
34,811
0
L
Izanami
MeleeMiner
Izanami
10,649
7,808
0
1,962
7,077
2,012
529
2,658
4,359
0
52,598
L
Kumbhakarna
MontagHappy
Kumbhakarna
2,884
735
0
1,132
8,825
6,041
20
3,447
5,160
6,773
0
L
Da Ji
Palafex
Da Ji
2,502
294
0
712
6,902
2,593
0
1,610
5,176
0
28,351
W
Khepri
SuperMeh86
Khepri
2,025
222
0
1,200
8,264
3,363
0
922
7,342
12,936
0
L
1,840
365
0
1,298
3,161
802
0
1,866
1,125
13,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,054
Gold Earned
28,633
297
Minions Killed
305
0
Camps Cleared
0
1,050,221
Distance Traveled
892,474
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,279
662
85
8
0
250,477
7
W
Danzaburou
5,589
508
53
5
0
192,233
0
L
Anubis
6,097
554
92
8
0
178,377
1
W
Janus
6,411
583
78
7
0
201,889
2
W
Tiamat
6,691
608
64
6
0
203,735
1
L
Izanami
6,375
580
102
9
0
196,039
4
L
Kumbhakarna
5,462
497
11
1
0
235,205
4
L
Da Ji
5,899
536
63
6
0
192,834
2
W
Khepri
5,084
462
17
2
0
201,887
5
L
Zeus
4,800
436
37
3
0
90,019
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role