Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Dantonkrm
Chang'e
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,427 Elo+
Solo
Cu Chulainn
Cu Chulainn
Møod
Cu Chulainn
Level 29
God Stats
6W - 8L
1,501 SR
Queue Stats
147W - 93L
1,535 Elo+
Solo
Neith
Neith
eltucupijudo
Neith
Level 18
God Stats
3W - 3L
1,688 SR
Queue Stats
43W - 44L
1,543 Elo+
Solo
Team Averages
Level 21
1,538 SR
1,501 Elo+

VS

Team Averages
Level 10
1,597 SR
1,477 Elo+
Anhur
Anhur
BrNouse
Anhur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,285 Elo+
Solo
Apollo
Apollo
Elcurasagrado
Apollo
Level 15
God Stats
7W - 5L
1,684 SR
Queue Stats
24W - 24L
1,468 Elo+
Solo
Ah Puch
Ah Puch
PauLFlamejante
Ah Puch
Level 7
God Stats
1W - 3L
1,462 SR
Queue Stats
16W - 8L
1,412 Elo+
Solo
Da Ji
Da Ji
TerrP
Da Ji
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,475 Elo+
Solo
Ares
Ares
XOneeSan
Ares
Level 8
God Stats
1W - 1L
1,840 SR
Queue Stats
23W - 8L
1,744 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
5 / 4 / 5
7,833
560
7,976
9,286
2,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
 
Anubis
10
2 / 5 / 2
6,605
472
3,030
9,124
3,574
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
Dantonkrm
Chang'e
7
0 / 4 / 1
5,314
380
3,785
6,441
1,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
Møod
Cu Chulainn
14
9 / 0 / 4
8,540
610
8,860
8,445
5,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
2 / 2 / 4
7,204
515
3,975
6,603
1,914
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BrNouse
Anhur
9
1 / 6 / 2
5,664
405
1,607
6,628
1,234
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
2 / 0 / 2
5,436
388
1,025
2,507
482
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 7 / 3
6,441
460
8,864
9,912
2,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
TerrP
Da Ji
13
8 / 4 / 2
7,988
571
7,938
11,426
4,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
10
3 / 1 / 5
6,802
486
5,818
10,886
9,905
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
29
18
Kills
15
15
Deaths
18
16
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
4
5
1.88
W
Anubis
 
Anubis
2
5
2
0.6
L
Anhur
BrNouse
Anhur
1
6
2
0.33
W
Chang'e
Dantonkrm
Chang'e
0
4
1
0.13
L
2
0
2
3
W
Cu Chulainn
Møod
Cu Chulainn
9
0
4
11
L
1
7
3
0.36
L
Da Ji
TerrP
Da Ji
8
4
2
2.25
L
Ares
3
1
5
5.5
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,626
Damage
25,252
39,899
Taken
41,359
15,610
Mitigated
18,481
13,270
Healing
8,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
7,976
3,241
0
4,275
9,286
2,793
0
2,127
7,159
0
55,061
W
Anubis
 
Anubis
3,030
605
0
3,303
9,124
3,574
992
4,658
4,466
21,624
0
L
Anhur
BrNouse
Anhur
1,607
1,120
0
504
6,628
1,234
92
564
5,837
0
15,472
W
Chang'e
Dantonkrm
Chang'e
3,785
249
580
1,612
6,441
1,554
112
1,972
4,469
12,993
0
L
1,025
843
0
945
2,507
482
0
341
2,074
0
17,884
W
Cu Chulainn
Møod
Cu Chulainn
8,860
2,144
0
1,929
8,445
5,775
0
3,973
4,472
3,505
43,282
L
8,864
429
0
2,105
9,912
2,686
315
1,665
8,024
37,062
0
L
Da Ji
TerrP
Da Ji
7,938
2,176
0
3,604
11,426
4,174
754
1,530
9,587
0
45,374
L
Ares
5,818
673
0
1,398
10,886
9,905
280
2,949
7,433
20,757
0
W
3,975
942
278
1,293
6,603
1,914
145
1,952
4,651
0
37,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,496
Gold Earned
32,331
344
Minions Killed
247
0
Camps Cleared
0
1,413,566
Distance Traveled
1,071,467
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,833
560
91
7
0
311,130
4
W
Anubis
6,605
472
60
4
0
234,044
1
L
Anhur
5,664
405
27
2
0
244,026
2
W
Chang'e
5,314
380
32
2
0
284,703
1
L
Apollo
5,436
388
44
3
0
96,743
1
W
Cu Chulainn
8,540
610
89
6
0
319,533
3
L
Ah Puch
6,441
460
56
4
0
219,025
3
L
Da Ji
7,988
571
86
6
0
260,364
3
L
Ares
6,802
486
34
2
0
251,309
2
W
Neith
7,204
515
72
5
0
264,156
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role