Player Matchup

Merlin
Merlin
 
Merlin
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Fufu 124
Geb
Level 86
God Stats
1W - 1L
1,504 SR
Queue Stats
248W - 247L
1,574 Elo+
Solo
Anubis
Anubis
Gooofiee1oo
Anubis
Level 62
God Stats
4W - 5L
1,360 SR
Queue Stats
63W - 83L
1,424 Elo+
Solo
Kukulkan
Kukulkan
NotAnotherZubat
Kukulkan
Level 50
God Stats
6W - 3L
1,640 SR
Queue Stats
155W - 168L
1,451 Elo+
Solo
Medusa
Medusa
The-Nitch
Medusa
Level 83
God Stats
38W - 56L
1,455 SR
Queue Stats
208W - 225L
1,455 Elo+
Solo
Team Averages
Level 73
1,492 SR
1,481 Elo+

VS

Team Averages
Level 76
1,572 SR
1,494 Elo+
Scylla
Scylla
AHappyLittleTree
Scylla
Level 123
God Stats
434W - 330L
1,631 SR
Queue Stats
988W - 955L
1,614 Elo+
Party 1
Anhur
Anhur
Enchanter02
Anhur
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,388 Elo+
Solo
Amaterasu
Amaterasu
HyacinthAorchis
Amaterasu
Level 67
God Stats
21W - 23L
1,617 SR
Queue Stats
689W - 655L
1,578 Elo+
Party 1
Chang'e
Chang'e
WildChips
Chang'e
Level 47
God Stats
37W - 46L
1,493 SR
Queue Stats
281W - 311L
1,450 Elo+
Solo
Charybdis
Charybdis
Will932305
Charybdis
Level 80
God Stats
3W - 2L
1,621 SR
Queue Stats
94W - 106L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
4 / 1 / 12
10,647
1,065
15,555
10,070
4,192
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
4 / 1 / 10
11,064
1,106
10,350
13,456
15,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
17
5 / 3 / 8
10,595
1,060
10,171
7,815
3,372
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
16
2 / 0 / 8
10,046
1,005
12,145
4,338
2,037
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
The-Nitch
Medusa
16
2 / 1 / 7
9,526
953
5,193
7,181
3,017
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

247

VS

Team 2 Tickets

195

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 2
10,113
1,011
13,852
4,523
1,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
0 / 5 / 4
9,676
968
1,901
11,968
4,000
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
HyacinthAorchis
Amaterasu
15
1 / 4 / 1
9,178
918
8,736
17,036
16,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
WildChips
Chang'e
15
0 / 3 / 0
8,680
868
3,858
11,103
3,585
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Will932305
Charybdis
16
2 / 5 / 3
10,015
1,002
11,948
12,787
4,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
16
17
Kills
6
6
Deaths
17
45
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
1
12
10
L
3
0
2
4
L
0
5
4
0.4
W
4
1
10
9
W
Anubis
5
3
8
3
L
Amaterasu
HyacinthAorchis
Amaterasu
1
4
1
0.38
W
Kukulkan
2
0
8
6
W
Medusa
The-Nitch
Medusa
2
1
7
5.5
L
Chang'e
WildChips
Chang'e
0
3
0
0
L
Charybdis
Will932305
Charybdis
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,414
Damage
40,295
42,860
Taken
57,417
28,124
Mitigated
30,334
9,125
Healing
10,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
15,555
482
184
1,666
10,070
4,192
0
2,730
7,164
32,592
0
L
13,852
879
0
0
4,523
1,531
0
3,110
1,413
34,880
0
L
1,901
643
0
2,112
11,968
4,000
0
11,093
875
0
23,905
W
10,350
1,138
633
3,812
13,456
15,506
0
6,121
6,536
16,088
0
W
Anubis
10,171
58
166
2,664
7,815
3,372
0
4,458
3,074
34,677
0
L
Amaterasu
HyacinthAorchis
Amaterasu
8,736
1,470
0
2,406
17,036
16,845
0
12,962
4,074
7,602
11,531
W
Kukulkan
12,145
266
0
0
4,338
2,037
0
2,736
1,553
42,611
0
W
Medusa
The-Nitch
Medusa
5,193
3,163
0
0
7,181
3,017
0
4,319
2,484
0
14,719
L
Chang'e
WildChips
Chang'e
3,858
87
2,278
2,318
11,103
3,585
0
9,168
1,935
14,902
0
L
Charybdis
Will932305
Charybdis
11,948
8,546
0
1,569
12,787
4,373
0
11,888
899
0
32,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,878
Gold Earned
47,662
216
Minions Killed
198
11
Camps Cleared
6
1,048,110
Distance Traveled
1,005,112
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,647
1,065
36
4
5
204,822
2
L
Scylla
10,113
1,011
52
5
0
213,586
1
L
Anhur
9,676
968
50
5
0
170,398
0
W
Geb
11,064
1,106
7
1
0
231,278
1
W
Anubis
10,595
1,060
51
5
1
177,768
0
L
Amaterasu
9,178
918
18
2
2
239,862
1
W
Kukulkan
10,046
1,005
97
10
1
227,139
0
W
Medusa
9,526
953
25
3
4
207,103
0
L
Chang'e
8,680
868
32
3
2
211,287
3
L
Charybdis
10,015
1,002
46
5
2
169,979
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role