Player Matchup

Hun Batz
Hun Batz
Angelrod36
Hun Batz
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
237W - 305L
1,147 Elo+
Party 1
Bellona
Bellona
HulkBasherk1090
Bellona
Level 7
God Stats
1W - 3L
1,389 SR
Queue Stats
2W - 8L
1,024 Elo+
Party 1
Ah Puch
Ah Puch
THE4N5
Ah Puch
Level 25
God Stats
3W - 0L
1,760 SR
Queue Stats
110W - 162L
1,145 Elo+
Party 1
Team Averages
Level 23
1,550 SR
1,105 Elo+

VS

Team Averages
Level 83
1,473 SR
1,279 Elo+
Danzaburou
Danzaburou
DASHIZ4LIFE
Danzaburou
Level 55
God Stats
2W - 4L
1,359 SR
Queue Stats
13W - 17L
1,311 Elo+
Solo
Cthulhu
Cthulhu
Taylortheblack
Cthulhu
Level 125
God Stats
2W - 6L
1,500 SR
Queue Stats
67W - 108L
1,274 Elo+
Solo
Hel
Hel
jared33403
Hel
Level 69
God Stats
4W - 4L
1,559 SR
Queue Stats
313W - 519L
1,252 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Angelrod36
Hun Batz
20
15 / 9 / 7
17,382
790
26,412
24,360
20,159
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

17
6 / 7 / 13
15,181
690
13,501
25,403
25,713
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
THE4N5
Ah Puch
18
8 / 13 / 11
15,007
682
24,332
22,463
7,829
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DASHIZ4LIFE
Danzaburou
18
11 / 10 / 13
16,470
749
28,108
27,883
10,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
6 / 10 / 15
13,848
629
12,814
25,536
26,462
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
10 / 10 / 8
14,952
680
13,021
23,653
7,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
63
29
Kills
27
29
Deaths
30
31
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Angelrod36
Hun Batz
15
9
7
2.06
L
Danzaburou
DASHIZ4LIFE
Danzaburou
11
10
13
1.75
W
6
7
13
1.79
W
Ah Puch
THE4N5
Ah Puch
8
13
11
1.04
L
6
10
15
1.35
L
10
10
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,245
Damage
53,943
72,226
Taken
77,072
53,701
Mitigated
44,713
14,655
Healing
18,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Angelrod36
Hun Batz
26,412
8,152
390
2,785
24,360
20,159
595
10,182
13,848
0
52,305
L
Danzaburou
DASHIZ4LIFE
Danzaburou
28,108
18,087
0
1,475
27,883
10,307
1,186
9,773
18,110
0
65,656
W
13,501
4,516
0
6,186
25,403
25,713
824
7,451
17,588
0
33,492
W
Ah Puch
THE4N5
Ah Puch
24,332
1,929
655
4,639
22,463
7,829
1,605
8,173
13,991
62,977
0
L
12,814
567
513
2,348
25,536
26,462
144
8,049
17,487
35,255
0
L
13,021
558
6,609
7,560
23,653
7,944
199
6,683
16,970
38,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,570
Gold Earned
45,270
174
Minions Killed
184
1
Camps Cleared
3
930,441
Distance Traveled
961,230
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
17,382
790
61
3
0
368,773
0
L
Danzaburou
16,470
749
75
3
3
305,702
2
W
Bellona
15,181
690
30
1
0
300,813
0
W
Ah Puch
15,007
682
83
4
1
260,855
2
L
Cthulhu
13,848
629
45
2
0
341,646
1
L
Hel
14,952
680
64
3
0
313,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role