Player Matchup

Jing Wei
Jing Wei
Gold IV
ASAP Glockyy
Jing Wei
Gold IV
Level 113
God Stats
1W - 1L
1,784 SR
Queue Stats
72W - 64L
1,569 MMR
Party 1
Geb
Geb
Platinum V
HhxSpeedBoat
Geb
Platinum V
Level 106
God Stats
2W - 3L
1,542 SR
Queue Stats
125W - 137L
1,611 MMR
Solo
Sol
Sol
Gold I
NxstyWest
Sol
Gold I
Level 145
God Stats
2W - 3L
1,644 SR
Queue Stats
71W - 63L
1,657 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,657 SR
1,612 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,727 SR
1,640 MMR
Cthulhu
Cthulhu
Gold V
OM_om_assk1
Cthulhu
Gold V
Level 142
God Stats
1W - 1L
1,815 SR
Queue Stats
5W - 3L
1,720 MMR
Party 2
Ullr
Ullr
Silver I
Z A R A UwU2035
Ullr
Silver I
Level 129
God Stats
9W - 7L
1,653 SR
Queue Stats
16W - 14L
1,577 MMR
Solo
Vulcan
Vulcan
Gold V
vPrxth
Vulcan
Gold V
Level 129
God Stats
1W - 1L
1,712 SR
Queue Stats
1W - 2L
1,623 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ASAP Glockyy
Jing Wei
13
2 / 5 / 3
9,052
603
6,475
14,887
5,219
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 5 / 1
9,344
623
7,483
18,306
14,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 6 / 2
9,128
609
13,832
15,616
5,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
TiamatScyllaOdinSobekHeimdallr

VS

Bans
ArtemisCharybdisSusanoCliodhnaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
OM_om_assk1
Cthulhu
14
3 / 2 / 12
10,303
687
10,728
18,980
21,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 3 / 10
10,561
704
12,456
12,544
7,292
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
vPrxth
Vulcan
16
9 / 0 / 6
11,152
743
18,000
8,015
3,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
5
Kills
16
16
Deaths
5
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
ASAP Glockyy
Jing Wei
2
5
3
0.7
L
1
5
1
0.3
L
2
6
2
0.5
W
Cthulhu
OM_om_assk1
Cthulhu
3
2
12
4.5
W
4
3
10
3
W
Vulcan
vPrxth
Vulcan
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,790
Damage
41,184
48,809
Taken
39,539
25,511
Mitigated
32,635
13,293
Healing
5,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
ASAP Glockyy
Jing Wei
6,475
4,663
0
3,779
14,887
5,219
96
7,574
6,924
0
26,008
L
7,483
409
0
3,343
18,306
14,827
0
11,548
5,925
31,828
0
L
13,832
3,828
0
6,171
15,616
5,465
625
8,651
6,785
38,139
3,032
W
Cthulhu
OM_om_assk1
Cthulhu
10,728
750
497
2,884
18,980
21,367
139
9,543
9,437
33,928
0
W
12,456
4,001
0
472
12,544
7,292
1,933
6,566
5,978
178
37,189
W
Vulcan
vPrxth
Vulcan
18,000
5,949
105
1,625
8,015
3,976
1,418
4,387
3,628
45,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,524
Gold Earned
32,016
153
Minions Killed
172
5
Camps Cleared
7
798,276
Distance Traveled
892,183
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,052
603
59
4
1
269,762
3
L
Geb
9,344
623
37
2
1
281,416
1
L
Sol
9,128
609
57
4
3
247,098
4
W
Cthulhu
10,303
687
50
3
0
300,630
2
W
Ullr
10,561
704
60
4
4
281,252
3
W
Vulcan
11,152
743
62
4
3
310,301
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role