Player Matchup

Fenrir
Fenrir
Bakasuraa
Fenrir
Level 116
God Stats
8W - 1L
1,536 SR
Queue Stats
317W - 279L
1,560 Elo+
Party 2
Chaac
Chaac
CrazyCrackerJ22
Chaac
Level 107
God Stats
45W - 20L
1,671 SR
Queue Stats
415W - 377L
1,534 Elo+
Party 2
Geb
Geb
Daddy Conflictz
Geb
Level 29
God Stats
15W - 4L
1,768 SR
Queue Stats
121W - 62L
1,662 Elo+
Party 2
Team Averages
Level 84
1,658 SR
1,585 Elo+

VS

Team Averages
Level 25
1,525 SR
1,381 Elo+
Bakasura
Bakasura
BewiggedSun1629
Bakasura
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 12L
1,387 Elo+
Solo
Neith
Neith
Kenzuke05
Neith
Level 44
God Stats
12W - 7L
1,574 SR
Queue Stats
58W - 87L
1,416 Elo+
Party 1
Cthulhu
Cthulhu
veloz152druida
Cthulhu
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 43L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bakasuraa
Fenrir
13
7 / 0 / 15
10,208
729
8,149
8,697
6,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
16 / 0 / 10
11,539
824
19,999
11,370
10,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

13
5 / 1 / 20
10,843
775
6,503
11,462
9,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
8
0 / 15 / 0
7,217
516
4,115
16,804
5,848
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Kenzuke05
Neith
8
0 / 9 / 0
7,085
506
5,417
10,159
2,894
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 5 / 1
7,993
571
3,524
14,736
9,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
1
28
Kills
0
1
Deaths
29
45
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bakasuraa
Fenrir
7
0
15
14.5
L
Bakasura
0
15
0
0
W
16
0
10
21
W
5
1
20
15
L
Neith
Kenzuke05
Neith
0
9
0
0
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,651
Damage
13,056
31,529
Taken
41,699
27,316
Mitigated
18,184
15,560
Healing
1,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bakasuraa
Fenrir
8,149
2,343
363
3,225
8,697
6,672
920
1,729
6,738
0
20,510
L
Bakasura
4,115
3,123
0
676
16,804
5,848
0
2,692
13,010
0
9,096
W
19,999
4,313
36
8,909
11,370
10,910
426
1,425
9,848
0
47,666
W
6,503
1,417
0
3,027
11,462
9,734
573
1,831
8,923
23,369
0
L
Neith
Kenzuke05
Neith
5,417
1,274
0
419
10,159
2,894
0
1,050
8,489
0
7,866
L
3,524
283
0
664
14,736
9,442
0
3,308
10,617
14,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,590
Gold Earned
22,295
109
Minions Killed
37
10
Camps Cleared
1
768,929
Distance Traveled
545,939
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,208
729
31
2
4
207,892
1
L
Bakasura
7,217
516
13
1
1
215,344
0
W
Chaac
11,539
824
48
3
5
291,502
5
W
Geb
10,843
775
30
2
1
269,535
1
L
Neith
7,085
506
6
0
0
134,470
0
L
Cthulhu
7,993
571
18
1
0
196,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role