Player Matchup

Morgan Le Fay
Morgan Le Fay
Castriii
Morgan Le Fay
Level 27
God Stats
24W - 16L
1,568 SR
Queue Stats
88W - 84L
1,490 Elo+
Solo
Artio
Artio
Murban17
Artio
Level 63
God Stats
1W - 0L
1,508 SR
Queue Stats
217W - 244L
1,452 Elo+
Party 1
Mulan
Mulan
SirPenguin79
Mulan
Level 89
God Stats
7W - 2L
1,819 SR
Queue Stats
53W - 46L
1,595 Elo+
Party 1
Team Averages
Level 60
1,632 SR
1,513 Elo+

VS

Team Averages
Level 12
1,440 SR
1,572 Elo+
Yemoja
Yemoja
JosephWayne
Yemoja
Level 5
God Stats
1W - 1L
1,473 SR
Queue Stats
1W - 2L
1,751 Elo+
Solo
Nox
Nox
MrSrCrix
Nox
Level 7
God Stats
2W - 3L
1,645 SR
Queue Stats
16W - 16L
1,452 Elo+
Solo
Jing Wei
Jing Wei
fourletterword
Jing Wei
Level 24
God Stats
0W - 1L
1,203 SR
Queue Stats
37W - 49L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Castriii
Morgan Le Fay
12
4 / 0 / 10
8,135
814
8,326
6,649
2,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
Murban17
Artio
10
3 / 2 / 6
7,578
758
2,137
8,054
6,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
9 / 1 / 7
8,504
850
7,630
11,304
9,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
8
1 / 5 / 2
6,612
661
3,105
6,148
4,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 5 / 2
6,584
658
4,441
6,253
2,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
9
0 / 6 / 3
5,868
587
5,243
7,848
2,235
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
16
Kills
2
3
Deaths
16
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Castriii
Morgan Le Fay
4
0
10
9
L
Yemoja
1
5
2
0.4
L
1
5
2
0.4
W
Artio
Murban17
Artio
3
2
6
3
W
9
1
7
12.5
L
Jing Wei
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,093
Damage
12,789
26,007
Taken
20,249
18,424
Mitigated
8,379
8,893
Healing
1,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Castriii
Morgan Le Fay
8,326
356
120
2,269
6,649
2,418
328
2,910
3,679
39,404
0
L
Yemoja
3,105
576
217
378
6,148
4,004
0
2,888
3,050
6,138
0
L
4,441
141
0
250
6,253
2,140
0
3,858
2,269
21,713
0
W
Artio
Murban17
Artio
2,137
287
560
2,427
8,054
6,936
211
3,292
4,600
11,064
0
W
7,630
992
473
3,044
11,304
9,070
502
1,890
9,358
544
20,313
L
Jing Wei
5,243
2,610
68
572
7,848
2,235
0
3,763
3,794
0
11,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,217
Gold Earned
19,064
121
Minions Killed
63
6
Camps Cleared
3
530,329
Distance Traveled
381,649
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,135
814
73
7
3
187,703
4
L
Yemoja
6,612
661
5
1
0
106,203
1
L
Nox
6,584
658
51
5
2
136,629
2
W
Artio
7,578
758
17
2
2
170,059
4
W
Mulan
8,504
850
31
3
1
172,567
0
L
Jing Wei
5,868
587
7
1
1
138,817
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role