Player Matchup

Danzaburou
Danzaburou
AkibaFox
Danzaburou
Level 24
God Stats
3W - 4L
1,500 SR
Queue Stats
5W - 9L
1,699 Elo+
Solo
Hel
Hel
CC_JayJay
Hel
Level 123
God Stats
8W - 5L
1,617 SR
Queue Stats
393W - 334L
1,596 Elo+
Party 3
Baron Samedi
Baron Samedi
ParryHotter5746
Baron Samedi
Level 15
God Stats
3W - 0L
1,713 SR
Queue Stats
48W - 34L
1,453 Elo+
Party 2
Chaac
Chaac
hallom318
Chaac
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,500 Elo+
Party 3
Kali
Kali
xxN0M3RC1
Kali
Level 7
God Stats
12W - 5L
1,413 SR
Queue Stats
18W - 12L
1,466 Elo+
Party 2
Team Averages
Level 34
1,549 SR
1,543 Elo+

VS

Team Averages
Level 12
1,574 SR
1,429 Elo+
Anhur
Anhur
Natnat34
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,623 Elo+
Party 1
Ymir
Ymir
Pearldrops
Ymir
Level 7
God Stats
11W - 13L
1,727 SR
Queue Stats
17W - 21L
1,334 Elo+
Party 1
Cliodhna
Cliodhna
Stydt
Cliodhna
Level 28
God Stats
11W - 16L
1,482 SR
Queue Stats
141W - 147L
1,447 Elo+
Solo
Medusa
Medusa
iAmNathanDrake-
Medusa
Level 8
God Stats
6W - 3L
1,635 SR
Queue Stats
8W - 15L
1,311 Elo+
Party 1
Odin
Odin
joenino123
Odin
Level 13
God Stats
6W - 5L
1,524 SR
Queue Stats
24W - 26L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AkibaFox
Danzaburou
6
3 / 0 / 3
3,998
666
2,910
1,244
306
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 0 / 3
4,590
765
2,135
2,109
455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
ParryHotter5746
Baron Samedi
7
2 / 0 / 4
4,221
704
809
1,873
698
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Chaac
hallom318
Chaac
9
4 / 0 / 0
5,206
868
2,951
3,904
1,877
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kali
7
8 / 0 / 0
4,826
804
2,838
2,709
976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Natnat34
Anhur
3
0 / 4 / 0
3,032
505
648
3,584
508
Heavy Mace

Heavy Mace

+30
Physical Power

4
0 / 4 / 0
2,948
491
535
4,400
1,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cliodhna
Stydt
Cliodhna
4
0 / 4 / 0
3,166
528
1,525
4,333
935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 4 / 0
3,055
509
459
3,625
936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

4
0 / 2 / 0
2,965
494
879
2,428
660
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
17
Kills
0
0
Deaths
18
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AkibaFox
Danzaburou
3
0
3
4.5
W
0
0
3
1.5
L
Anhur
Natnat34
Anhur
0
4
0
0
W
Baron Samedi
ParryHotter5746
Baron Samedi
2
0
4
4
L
0
4
0
0
L
Cliodhna
Stydt
Cliodhna
0
4
0
0
W
Chaac
hallom318
Chaac
4
0
0
4
L
0
4
0
0
L
0
2
0
0
W
Kali
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,643
Damage
4,046
11,839
Taken
18,370
4,312
Mitigated
4,523
6,187
Healing
1,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AkibaFox
Danzaburou
2,910
1,738
0
440
1,244
306
1,055
383
861
0
13,110
W
2,135
210
182
1,057
2,109
455
48
0
2,109
25,717
0
L
Anhur
Natnat34
Anhur
648
648
0
327
3,584
508
0
131
3,453
0
8,167
W
Baron Samedi
ParryHotter5746
Baron Samedi
809
194
118
672
1,873
698
166
52
1,821
11,390
0
L
535
320
0
24
4,400
1,484
0
678
3,722
3,711
0
L
Cliodhna
Stydt
Cliodhna
1,525
284
0
992
4,333
935
0
0
4,333
0
8,283
W
Chaac
hallom318
Chaac
2,951
885
0
2,331
3,904
1,877
0
0
3,904
0
21,798
L
459
62
0
106
3,625
936
0
1,953
1,490
0
8,056
L
879
248
0
80
2,428
660
44
0
2,428
0
3,777
W
Kali
2,838
1,297
0
1,387
2,709
976
34
100
2,609
0
12,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,841
Gold Earned
15,166
195
Minions Killed
65
0
Camps Cleared
0
593,352
Distance Traveled
527,068
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
3,998
666
19
3
0
112,486
0
W
Hel
4,590
765
62
10
0
117,366
1
L
Anhur
3,032
505
13
2
0
106,522
0
W
Baron Samedi
4,221
704
30
5
0
96,025
2
L
Ymir
2,948
491
4
1
0
95,370
0
L
Cliodhna
3,166
528
21
4
0
80,313
1
W
Chaac
5,206
868
60
10
0
133,161
0
L
Medusa
3,055
509
16
3
0
116,622
0
L
Odin
2,965
494
11
2
0
128,241
0
W
Kali
4,826
804
24
4
0
134,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role