Player Matchup

Baron Samedi
Baron Samedi
Anna_Absinth
Baron Samedi
Level 14
God Stats
4W - 6L
1,347 SR
Queue Stats
22W - 40L
1,316 Elo+
Solo
Hun Batz
Hun Batz
TheHillway
Hun Batz
Level 29
God Stats
4W - 2L
1,315 SR
Queue Stats
71W - 88L
1,323 Elo+
Solo
Cerberus
Cerberus
Tiko_707
Cerberus
Level 23
God Stats
5W - 5L
1,500 SR
Queue Stats
189W - 308L
1,268 Elo+
Party 2
Gilgamesh
Gilgamesh
arsenalnortred
Gilgamesh
Level 50
God Stats
7W - 12L
1,192 SR
Queue Stats
103W - 180L
1,239 Elo+
Party 2
Neith
Neith
artem-266
Neith
Level 21
God Stats
24W - 49L
1,339 SR
Queue Stats
57W - 109L
1,216 Elo+
Party 2
Team Averages
Level 27
1,338 SR
1,273 Elo+

VS

Team Averages
Level 10
1,486 SR
1,541 Elo+
Neith
Neith
Aykankon
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ravana
Ravana
Dj_from_hell26
Ravana
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,707 Elo+
Party 1
Loki
Loki
Izrail 3
Loki
Level 8
God Stats
0W - 1L
1,195 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
caleb-the-legend
Gilgamesh
Level 18
God Stats
4W - 2L
1,739 SR
Queue Stats
14W - 18L
1,498 Elo+
Party 1
Olorun
Olorun
marko3005
Olorun
Level 16
God Stats
0W - 1L
1,495 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Anna_Absinth
Baron Samedi
16
2 / 1 / 8
10,632
532
6,580
9,301
6,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
TheHillway
Hun Batz
20
16 / 3 / 7
12,947
647
14,274
16,221
6,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
Tiko_707
Cerberus
13
1 / 2 / 8
8,649
432
4,046
13,274
4,944
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilgamesh
arsenalnortred
Gilgamesh
15
9 / 0 / 6
11,007
550
7,944
14,476
9,935
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
artem-266
Neith
15
9 / 0 / 4
10,250
513
8,814
6,346
2,007
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aykankon
Neith
9
0 / 5 / 1
7,178
359
2,816
6,086
2,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 11 / 1
7,408
370
4,238
14,106
4,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Loki
10
1 / 13 / 1
7,416
371
3,433
12,491
3,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
12
3 / 5 / 0
8,222
411
10,185
19,576
11,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
marko3005
Olorun
10
0 / 8 / 0
7,249
362
3,147
9,554
2,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
7
37
Kills
4
6
Deaths
42
33
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Anna_Absinth
Baron Samedi
2
1
8
6
L
Neith
Aykankon
Neith
0
5
1
0.1
L
0
11
1
0.05
L
Loki
1
13
1
0.12
W
Hun Batz
TheHillway
Hun Batz
16
3
7
6.5
W
Cerberus
Tiko_707
Cerberus
1
2
8
2.5
W
Gilgamesh
arsenalnortred
Gilgamesh
9
0
6
12
W
Neith
artem-266
Neith
9
0
4
11
L
Gilgamesh
3
5
0
0.6
L
Olorun
marko3005
Olorun
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,658
Damage
23,819
59,618
Taken
61,813
29,549
Mitigated
23,795
21,482
Healing
4,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Anna_Absinth
Baron Samedi
6,580
1,165
411
4,076
9,301
6,309
1,101
278
9,023
39,859
0
L
Neith
Aykankon
Neith
2,816
1,115
0
716
6,086
2,104
364
2,305
3,781
0
23,492
L
4,238
1,530
0
858
14,106
4,106
825
4,144
9,962
0
32,503
L
Loki
3,433
841
0
442
12,491
3,556
496
1,063
11,428
0
21,834
W
Hun Batz
TheHillway
Hun Batz
14,274
6,343
0
6,281
16,221
6,354
214
521
15,537
0
121,721
W
Cerberus
Tiko_707
Cerberus
4,046
625
24
6,060
13,274
4,944
689
872
11,855
20,430
0
W
Gilgamesh
arsenalnortred
Gilgamesh
7,944
1,263
0
2,717
14,476
9,935
946
1,297
12,997
5,818
56,083
W
Neith
artem-266
Neith
8,814
5,328
0
1,913
6,346
2,007
3,659
0
6,012
0
50,828
L
Gilgamesh
10,185
1,874
0
1,907
19,576
11,040
494
3,132
16,444
0
34,665
L
Olorun
marko3005
Olorun
3,147
1,211
0
842
9,554
2,989
572
872
8,682
25,851
1,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,485
Gold Earned
37,473
425
Minions Killed
259
0
Camps Cleared
0
1,839,325
Distance Traveled
1,543,847
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,632
532
59
3
0
303,410
0
L
Neith
7,178
359
46
2
0
209,745
1
L
Ravana
7,408
370
50
3
0
361,415
0
L
Loki
7,416
371
43
2
0
317,807
2
W
Hun Batz
12,947
647
164
8
0
455,520
2
W
Cerberus
8,649
432
39
2
0
360,125
8
W
Gilgamesh
11,007
550
93
5
0
384,143
4
W
Neith
10,250
513
70
4
0
336,127
2
L
Gilgamesh
8,222
411
56
3
0
359,896
7
L
Olorun
7,249
362
64
3
0
294,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role