Player Matchup

Scylla
Scylla
 
Scylla
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
CroquetasDeJamon
Ne Zha
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 1L
2,007 Elo+
Party 2
Odin
Odin
Ergonth
Odin
Level 156
God Stats
2W - 0L
1,755 SR
Queue Stats
78W - 51L
1,698 Elo+
Party 2
Sun Wukong
Sun Wukong
FuegoMaximo
Sun Wukong
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 3L
1,869 Elo+
Party 2
Janus
Janus
L3Kram
Janus
Level 160
God Stats
1W - 0L
1,391 SR
Queue Stats
19W - 10L
1,671 Elo+
Party 2
Team Averages
Level 104
1,529 SR
1,749 Elo+

VS

Team Averages
Level 87
1,467 SR
1,495 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Burjuy
Eset
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 31L
1,495 Elo+
Party 1
Nox
Nox
Parkh0m
Nox
Level 89
God Stats
8W - 13L
1,509 SR
Queue Stats
534W - 543L
1,500 Elo+
Solo
Hercules
Hercules
SerbuF
Hercules
Level 112
God Stats
4W - 4L
1,570 SR
Queue Stats
58W - 86L
1,379 Elo+
Solo
Anubis
Anubis
SikeLoneSpin
Anubis
Level 27
God Stats
0W - 2L
1,257 SR
Queue Stats
33W - 22L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
6 / 4 / 15
10,436
803
10,721
9,997
3,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 4 / 13
10,444
803
12,437
10,885
6,150
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
Ergonth
Odin
16
2 / 3 / 22
10,374
798
5,653
15,342
14,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
FuegoMaximo
Sun Wukong
18
4 / 3 / 18
11,388
876
11,186
19,916
24,452
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
L3Kram
Janus
19
10 / 2 / 16
11,634
895
25,015
8,993
3,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
1 / 6 / 9
8,363
643
11,928
12,121
5,752
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Eset
Burjuy
Eset
15
2 / 6 / 11
8,890
684
9,134
11,365
5,236
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nox
17
3 / 7 / 8
9,164
705
5,891
12,560
6,948
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
SerbuF
Hercules
17
3 / 4 / 9
9,109
701
6,743
19,145
23,456
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
15
4 / 5 / 5
9,204
708
9,094
15,160
8,248
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
55
28
Kills
13
16
Deaths
28
84
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
6
4
15
3.38
L
Hun Batz
 
Hun Batz
1
6
9
0.92
L
Eset
Burjuy
Eset
2
6
11
1.25
W
6
4
13
3.13
W
Odin
Ergonth
Odin
2
3
22
4.33
W
Sun Wukong
FuegoMaximo
Sun Wukong
4
3
18
4.33
W
Janus
L3Kram
Janus
10
2
16
9
L
Nox
3
7
8
1
L
Hercules
SerbuF
Hercules
3
4
9
1.88
L
Anubis
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,012
Damage
42,790
65,133
Taken
70,351
52,896
Mitigated
49,640
21,635
Healing
22,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
10,721
952
958
1,669
9,997
3,965
981
5,166
4,831
26,275
0
L
Hun Batz
 
Hun Batz
11,928
2,495
784
1,052
12,121
5,752
0
5,534
6,587
0
23,242
L
Eset
Burjuy
Eset
9,134
511
2,750
1,397
11,365
5,236
89
4,878
6,487
18,069
0
W
12,437
2,011
250
2,204
10,885
6,150
2,206
5,407
5,030
0
28,036
W
Odin
Ergonth
Odin
5,653
950
549
3,831
15,342
14,589
778
3,816
9,767
1,480
8,115
W
Sun Wukong
FuegoMaximo
Sun Wukong
11,186
1,716
2,273
6,376
19,916
24,452
164
6,592
13,324
1,008
23,399
W
Janus
L3Kram
Janus
25,015
1,508
1,614
1,911
8,993
3,740
1,667
3,384
5,609
44,134
0
L
Nox
5,891
569
1,117
714
12,560
6,948
0
7,184
5,376
13,217
0
L
Hercules
SerbuF
Hercules
6,743
1,891
1,145
7,084
19,145
23,456
67
11,315
7,830
252
10,448
L
Anubis
9,094
404
580
6,365
15,160
8,248
122
7,613
7,547
33,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,276
Gold Earned
44,730
132
Minions Killed
115
0
Camps Cleared
0
1,328,228
Distance Traveled
1,050,932
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,436
803
36
3
0
244,598
2
L
Hun Batz
8,363
643
22
2
0
210,627
0
L
Eset
8,890
684
20
2
0
216,185
1
W
Ne Zha
10,444
803
22
2
0
260,903
2
W
Odin
10,374
798
6
0
0
276,337
4
W
Sun Wukong
11,388
876
15
1
0
277,872
3
W
Janus
11,634
895
53
4
0
268,518
0
L
Nox
9,164
705
20
2
0
219,669
1
L
Hercules
9,109
701
9
1
0
226,384
0
L
Anubis
9,204
708
44
3
0
178,067
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role