Player Matchup

Nox
Nox
 
Nox
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
FernidadJames69
Sylvanus
Level 28
God Stats
2W - 0L
1,785 SR
Queue Stats
5W - 9L
1,503 Elo+
Party 1
Fenrir
Fenrir
itss lasagna
Fenrir
Level 8
God Stats
1W - 3L
1,692 SR
Queue Stats
5W - 14L
1,266 Elo+
Party 1
Team Averages
Level 54
1,659 SR
1,423 Elo+

VS

Team Averages
Level 6
1,316 SR
1,329 Elo+
Merlin
Merlin
Geezy906
Merlin
Level 11
God Stats
0W - 1L
1,097 SR
Queue Stats
2W - 3L
1,416 Elo+
Party 2
Pele
Pele
pkmntrainee
Pele
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,300 Elo+
Solo
Charybdis
Charybdis
semr
Charybdis
Level 4
God Stats
0W - 2L
1,350 SR
Queue Stats
0W - 2L
1,272 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
14
9 / 2 / 17
9,520
865
10,990
8,037
2,891
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
14
11 / 3 / 19
10,189
926
13,535
11,711
8,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
12
12 / 6 / 9
9,691
881
6,932
8,596
4,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Geezy906
Merlin
10
1 / 11 / 4
7,053
641
3,427
10,136
3,203
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
9 / 8 / 0
10,287
935
9,644
11,374
3,625
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
semr
Charybdis
7
0 / 13 / 3
6,385
580
3,130
14,150
3,925
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
17
32
Kills
10
11
Deaths
32
45
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
9
2
17
8.75
W
Sylvanus
11
3
19
6.83
L
Merlin
Geezy906
Merlin
1
11
4
0.27
W
Fenrir
12
6
9
2.75
L
9
8
0
1.13
L
Charybdis
semr
Charybdis
0
13
3
0.12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,457
Damage
16,201
28,344
Taken
35,660
15,320
Mitigated
10,753
7,519
Healing
796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
10,990
1,698
681
1,696
8,037
2,891
795
262
7,457
31,370
0
W
Sylvanus
13,535
4,989
1,695
2,715
11,711
8,389
768
2,564
9,147
33,737
5,387
L
Merlin
Geezy906
Merlin
3,427
927
0
252
10,136
3,203
0
5,605
4,322
9,239
0
W
Fenrir
6,932
1,658
0
732
8,596
4,040
0
878
7,228
0
10,438
L
9,644
1,857
0
494
11,374
3,625
0
8,566
2,682
0
26,903
L
Charybdis
semr
Charybdis
3,130
1,950
0
50
14,150
3,925
56
8,958
4,989
0
3,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,400
Gold Earned
23,725
120
Minions Killed
62
6
Camps Cleared
0
553,367
Distance Traveled
408,113
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,520
865
65
6
4
194,431
3
W
Sylvanus
10,189
926
48
4
2
168,137
4
L
Merlin
7,053
641
17
2
0
115,028
0
W
Fenrir
9,691
881
7
1
0
190,799
0
L
Pele
10,287
935
42
4
0
155,202
4
L
Charybdis
6,385
580
3
0
0
137,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role