Player Matchup

Artio
Artio
Ace_Willy_
Artio
Level 43
God Stats
4W - 2L
1,429 SR
Queue Stats
86W - 92L
1,353 Elo+
Solo
Kukulkan
Kukulkan
AnnDrooz0524
Kukulkan
Level 46
God Stats
1W - 1L
1,380 SR
Queue Stats
96W - 97L
1,315 Elo+
Solo
Amaterasu
Amaterasu
NightmareHood842
Amaterasu
Level 63
God Stats
10W - 10L
1,522 SR
Queue Stats
337W - 308L
1,365 Elo+
Party 1
Izanami
Izanami
Shadowclone7890
Izanami
Level 29
God Stats
3W - 2L
1,395 SR
Queue Stats
114W - 133L
1,357 Elo+
Party 1
Thanatos
Thanatos
echo4-0
Thanatos
Level 47
God Stats
66W - 52L
1,497 SR
Queue Stats
278W - 260L
1,395 Elo+
Party 1
Team Averages
Level 46
1,445 SR
1,357 Elo+

VS

Team Averages
Level 52
1,448 SR
1,320 Elo+
Ares
Ares
Kaguya Sheno
Ares
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,267 Elo+
Party 2
Neith
Neith
StrodeMan00
Neith
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 64L
1,238 Elo+
Solo
Hades
Hades
XxSwoleCityxX
Hades
Level 49
God Stats
0W - 1L
1,307 SR
Queue Stats
138W - 173L
1,341 Elo+
Solo
Fenrir
Fenrir
Yng Socratez
Fenrir
Level 109
God Stats
3W - 2L
1,497 SR
Queue Stats
155W - 150L
1,347 Elo+
Party 2
Tiamat
Tiamat
iHaveED_
Tiamat
Level 41
God Stats
27W - 27L
1,436 SR
Queue Stats
229W - 255L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
14
3 / 2 / 11
9,364
520
6,387
14,789
13,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
AnnDrooz0524
Kukulkan
15
3 / 2 / 5
9,207
512
7,091
8,910
3,661
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
16
7 / 2 / 8
9,997
555
10,226
15,647
12,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
7 / 5 / 6
9,448
525
14,102
11,988
5,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Thanatos
echo4-0
Thanatos
16
10 / 4 / 9
10,236
569
18,767
15,411
6,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 4
6,821
379
3,509
16,183
13,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 7 / 5
7,455
414
10,825
12,511
4,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 6 / 2
8,097
450
12,038
18,680
9,058
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
13
7 / 5 / 1
8,621
479
8,300
12,268
4,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
iHaveED_
Tiamat
12
1 / 7 / 1
7,644
425
5,597
10,710
5,680
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
28
30
Kills
15
15
Deaths
30
39
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Artio
3
2
11
4.25
W
Kukulkan
AnnDrooz0524
Kukulkan
3
2
5
2.75
L
1
5
4
0.6
W
Amaterasu
7
2
8
5.5
W
7
5
6
2
L
2
7
5
0.64
L
4
6
2
0.83
L
Fenrir
7
5
1
1.5
W
Thanatos
echo4-0
Thanatos
10
4
9
3.63
L
Tiamat
iHaveED_
Tiamat
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,573
Damage
40,269
66,745
Taken
70,352
41,503
Mitigated
37,532
33,825
Healing
11,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
6,387
923
1,592
5,394
14,789
13,565
372
4,930
9,859
29,867
0
W
Kukulkan
AnnDrooz0524
Kukulkan
7,091
772
0
2,860
8,910
3,661
460
2,858
6,052
54,669
0
L
3,509
521
0
375
16,183
13,477
0
4,734
11,449
11,104
0
W
Amaterasu
10,226
5,296
42
8,079
15,647
12,694
2,406
5,206
10,441
0
49,719
W
14,102
10,197
78
3,127
11,988
5,012
0
2,251
9,737
0
61,783
L
10,825
4,441
0
2,246
12,511
4,512
0
3,265
9,246
0
36,927
L
12,038
935
192
4,844
18,680
9,058
0
1,822
16,858
42,510
0
L
Fenrir
8,300
899
0
2,368
12,268
4,805
0
2,252
10,016
0
41,574
W
Thanatos
echo4-0
Thanatos
18,767
9,072
390
12,263
15,411
6,571
299
6,073
9,338
0
71,817
L
Tiamat
iHaveED_
Tiamat
5,597
571
0
1,466
10,710
5,680
486
1,405
9,305
39,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,252
Gold Earned
38,638
434
Minions Killed
274
0
Camps Cleared
0
1,700,312
Distance Traveled
1,557,669
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,364
520
39
2
0
344,218
3
W
Kukulkan
9,207
512
112
6
0
336,312
3
L
Ares
6,821
379
19
1
0
312,783
0
W
Amaterasu
9,997
555
87
5
0
376,816
0
W
Izanami
9,448
525
104
6
0
265,613
0
L
Neith
7,455
414
55
3
0
279,983
1
L
Hades
8,097
450
72
4
0
299,144
1
L
Fenrir
8,621
479
67
4
0
362,992
1
W
Thanatos
10,236
569
92
5
0
377,353
4
L
Tiamat
7,644
425
61
3
0
302,767
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role