Player Matchup

Skadi
Skadi
CameronBren
Skadi
Level 128
God Stats
10W - 7L
1,595 SR
Queue Stats
139W - 139L
1,515 Elo+
Party 1
Discordia
Discordia
HDotKayy
Discordia
Level 128
God Stats
3W - 1L
1,573 SR
Queue Stats
125W - 112L
1,594 Elo+
Party 1
Cerberus
Cerberus
KinGVolatile
Cerberus
Level 106
God Stats
13W - 9L
1,626 SR
Queue Stats
78W - 73L
1,543 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SmokeyZoot
Cu Chulainn
Level 128
God Stats
20W - 35L
1,503 SR
Queue Stats
229W - 229L
1,443 Elo+
Solo
Hun Batz
Hun Batz
TomCollins10
Hun Batz
Level 126
God Stats
1W - 2L
1,990 SR
Queue Stats
36W - 40L
1,537 Elo+
Party 1
Team Averages
Level 123
1,658 SR
1,527 Elo+

VS

Team Averages
Level 133
1,491 SR
1,526 Elo+
Artemis
Artemis
 
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
 
Khepri
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
DeMasters
Arachne
Level 155
God Stats
16W - 9L
1,659 SR
Queue Stats
204W - 167L
1,595 Elo+
Party 2
Scylla
Scylla
Joshuar00lz
Scylla
Level 87
God Stats
9W - 12L
1,503 SR
Queue Stats
25W - 28L
1,508 Elo+
Solo
Nike
Nike
Prometheuz54
Nike
Level 129
God Stats
1W - 0L
1,295 SR
Queue Stats
235W - 220L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
4,860
486
2,925
7,106
2,191
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Discordia
HDotKayy
Discordia
10
1 / 3 / 1
5,886
589
3,412
4,565
1,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
KinGVolatile
Cerberus
9
0 / 2 / 0
5,317
532
2,248
6,820
4,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
SmokeyZoot
Cu Chulainn
11
0 / 0 / 0
6,092
609
3,807
6,342
3,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
TomCollins10
Hun Batz
11
1 / 2 / 1
6,299
630
3,371
6,381
1,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
5 / 0 / 2
6,006
601
8,290
4,153
1,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Khepri
 
Khepri
9
0 / 0 / 8
5,659
566
2,103
2,988
1,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
DeMasters
Arachne
10
5 / 1 / 3
6,198
620
3,625
7,654
3,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Scylla
11
2 / 1 / 1
6,337
634
3,531
4,237
1,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 0 / 0
5,730
573
3,662
5,922
3,210
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
12
12
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
5
0
2
6
W
Khepri
 
Khepri
0
0
8
4
L
0
5
0
0
W
Arachne
DeMasters
Arachne
5
1
3
6.5
L
Discordia
HDotKayy
Discordia
1
3
1
0.5
W
Scylla
2
1
1
2.5
L
Cerberus
KinGVolatile
Cerberus
0
2
0
0
W
0
0
0
0
L
Cu Chulainn
SmokeyZoot
Cu Chulainn
0
0
0
0
L
Hun Batz
TomCollins10
Hun Batz
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,763
Damage
21,211
31,214
Taken
24,954
13,687
Mitigated
10,608
8,298
Healing
7,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
8,290
3,996
0
2,107
4,153
1,341
0
1,309
2,844
0
35,445
W
Khepri
 
Khepri
2,103
415
0
1,286
2,988
1,823
0
653
2,335
18,458
0
L
2,925
1,805
0
1,198
7,106
2,191
0
742
6,364
0
31,301
W
Arachne
DeMasters
Arachne
3,625
1,976
0
2,809
7,654
3,051
0
869
6,713
0
30,399
L
Discordia
HDotKayy
Discordia
3,412
208
0
1,103
4,565
1,352
0
1,696
2,687
24,636
0
W
Scylla
3,531
320
0
1,166
4,237
1,183
0
2,337
1,480
35,126
0
L
Cerberus
KinGVolatile
Cerberus
2,248
89
75
1,861
6,820
4,562
0
1,295
5,525
16,091
0
W
3,662
453
0
125
5,922
3,210
0
577
5,345
4,834
31,074
L
Cu Chulainn
SmokeyZoot
Cu Chulainn
3,807
964
0
3,592
6,342
3,773
110
773
5,569
3,989
33,547
L
Hun Batz
TomCollins10
Hun Batz
3,371
1,251
0
469
6,381
1,809
0
1,595
4,662
0
38,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,454
Gold Earned
29,930
346
Minions Killed
335
0
Camps Cleared
0
994,348
Distance Traveled
1,044,906
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,006
601
85
9
0
174,631
2
W
Khepri
5,659
566
27
3
0
219,747
3
L
Skadi
4,860
486
68
7
0
169,203
1
W
Arachne
6,198
620
55
6
0
245,696
5
L
Discordia
5,886
589
58
6
0
186,868
3
W
Scylla
6,337
634
82
8
0
198,111
5
L
Cerberus
5,317
532
36
4
0
183,572
3
W
Nike
5,730
573
86
9
0
206,721
0
L
Cu Chulainn
6,092
609
92
9
0
217,406
2
L
Hun Batz
6,299
630
92
9
0
237,299
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role