Player Matchup

Nemesis
Nemesis
Fastea
Nemesis
Level 7
God Stats
3W - 5L
1,402 SR
Queue Stats
5W - 5L
1,297 Elo+
Party 1
Charybdis
Charybdis
Hazaalazaa
Charybdis
Level 47
God Stats
7W - 7L
1,463 SR
Queue Stats
127W - 116L
1,474 Elo+
Party 1
Bellona
Bellona
SofaTheRichKid
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,100 Elo+
Party 1
Ymir
Ymir
Voltulax
Ymir
Level 6
God Stats
2W - 2L
1,369 SR
Queue Stats
3W - 3L
1,433 Elo+
Party 1
Vulcan
Vulcan
Yazandj
Vulcan
Level 118
God Stats
5W - 6L
1,513 SR
Queue Stats
270W - 272L
1,515 Elo+
Party 1
Team Averages
Level 36
1,449 SR
1,364 Elo+

VS

Team Averages
Level 13
1,553 SR
1,374 Elo+
Tiamat
Tiamat
Anryoki
Tiamat
Level 27
God Stats
3W - 4L
1,500 SR
Queue Stats
70W - 65L
1,460 Elo+
Solo
Hachiman
Hachiman
DrruuEU
Hachiman
Level 18
God Stats
1W - 1L
1,755 SR
Queue Stats
27W - 33L
1,415 Elo+
Solo
Odin
Odin
FabboCasa
Odin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,131 Elo+
Solo
Ymir
Ymir
JHopkins97
Ymir
Level 6
God Stats
2W - 1L
1,272 SR
Queue Stats
21W - 19L
1,362 Elo+
Solo
Arachne
Arachne
RamonColme
Arachne
Level 6
God Stats
0W - 1L
1,737 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Fastea
Nemesis
13
7 / 2 / 4
8,328
595
5,096
9,044
3,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
Hazaalazaa
Charybdis
13
4 / 2 / 2
7,801
557
4,609
7,692
2,135
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 2 / 3
8,071
577
6,444
7,175
6,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
10
0 / 2 / 5
6,406
458
4,200
8,608
6,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
Yazandj
Vulcan
12
5 / 4 / 3
7,706
550
6,733
8,089
2,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Anryoki
Tiamat
12
3 / 7 / 1
7,090
506
4,581
8,568
4,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
DrruuEU
Hachiman
10
2 / 5 / 2
6,417
458
6,978
7,063
1,899
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odin
11
0 / 0 / 1
6,103
436
1,566
7,091
4,559
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 2 / 4
7,077
506
5,478
9,361
8,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
RamonColme
Arachne
9
2 / 6 / 1
6,315
451
2,334
9,683
2,980
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
19
Kills
10
12
Deaths
20
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Anryoki
Tiamat
3
7
1
0.5
L
Hachiman
DrruuEU
Hachiman
2
5
2
0.6
L
Odin
0
0
1
0.5
W
Nemesis
Fastea
Nemesis
7
2
4
4.5
W
Charybdis
Hazaalazaa
Charybdis
4
2
2
2.5
L
3
2
4
2.5
L
Arachne
RamonColme
Arachne
2
6
1
0.42
W
3
2
3
2.25
W
Ymir
0
2
5
1.25
W
Vulcan
Yazandj
Vulcan
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,082
Damage
20,937
40,608
Taken
41,766
20,813
Mitigated
22,153
8,818
Healing
6,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Anryoki
Tiamat
4,581
376
0
1,412
8,568
4,386
509
4,187
4,156
30,424
0
L
Hachiman
DrruuEU
Hachiman
6,978
3,892
0
532
7,063
1,899
632
1,667
5,382
0
30,244
L
Odin
1,566
397
0
710
7,091
4,559
0
1,042
6,023
0
24,579
W
Nemesis
Fastea
Nemesis
5,096
2,176
0
500
9,044
3,048
1,226
1,687
7,255
0
45,867
W
Charybdis
Hazaalazaa
Charybdis
4,609
3,181
0
2,879
7,692
2,135
1,306
1,028
6,664
0
48,898
L
5,478
1,307
194
1,258
9,361
8,329
174
1,856
7,445
26,115
0
L
Arachne
RamonColme
Arachne
2,334
1,800
0
2,037
9,683
2,980
96
2,963
6,682
0
15,525
W
6,444
1,019
0
2,561
7,175
6,219
1,156
703
6,432
8,284
37,299
W
Ymir
4,200
1,076
0
1,438
8,608
6,662
0
2,920
5,652
10,996
0
W
Vulcan
Yazandj
Vulcan
6,733
1,055
0
1,440
8,089
2,749
350
3,414
4,381
38,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,312
Gold Earned
33,002
389
Minions Killed
245
0
Camps Cleared
0
1,325,632
Distance Traveled
1,215,855
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,090
506
65
5
0
252,840
3
L
Hachiman
6,417
458
56
4
0
236,525
1
L
Odin
6,103
436
55
4
0
287,799
1
W
Nemesis
8,328
595
85
6
0
299,397
0
W
Charybdis
7,801
557
102
7
0
251,921
6
L
Ymir
7,077
506
36
3
0
212,966
4
L
Arachne
6,315
451
33
2
0
225,725
0
W
Bellona
8,071
577
110
8
0
276,692
0
W
Ymir
6,406
458
12
1
0
225,460
0
W
Vulcan
7,706
550
80
6
0
272,162
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role