Player Matchup

Neith
Neith
Bitsza
Neith
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,449 Elo+
Party 2
Gilgamesh
Gilgamesh
MaxCruel
Gilgamesh
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
61W - 64L
1,365 Elo+
Party 3
Ra
Ra
Nerd100
Ra
Level 18
God Stats
2W - 0L
1,727 SR
Queue Stats
25W - 22L
1,401 Elo+
Party 2
Ymir
Ymir
Schmaddor
Ymir
Level 18
God Stats
19W - 9L
1,619 SR
Queue Stats
31W - 25L
1,425 Elo+
Party 2
Loki
Loki
theblizzs
Loki
Level 30
God Stats
1W - 4L
1,119 SR
Queue Stats
74W - 79L
1,374 Elo+
Party 3
Team Averages
Level 22
1,493 SR
1,403 Elo+

VS

Team Averages
Level 41
1,574 SR
1,399 Elo+
Nemesis
Nemesis
Fastea
Nemesis
Level 7
God Stats
3W - 5L
1,451 SR
Queue Stats
5W - 5L
1,346 Elo+
Party 1
Nu Wa
Nu Wa
Hazaalazaa
Nu Wa
Level 47
God Stats
17W - 20L
1,502 SR
Queue Stats
127W - 116L
1,488 Elo+
Party 1
Ares
Ares
SofaTheRichKid
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,187 Elo+
Party 1
Apollo
Apollo
Yazandj
Apollo
Level 118
God Stats
3W - 2L
1,794 SR
Queue Stats
270W - 272L
1,530 Elo+
Party 1
Anubis
Anubis
xXxXxAngelxXxXx
Anubis
Level 29
God Stats
64W - 73L
1,625 SR
Queue Stats
247W - 267L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bitsza
Neith
11
4 / 4 / 9
7,661
479
9,439
7,176
2,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
MaxCruel
Gilgamesh
15
5 / 4 / 2
8,705
544
4,487
12,972
10,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
2 / 6 / 6
7,725
483
8,415
10,089
2,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
12
3 / 3 / 12
8,337
521
4,774
11,037
9,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Loki
16
13 / 1 / 2
9,916
620
12,860
9,751
2,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Fastea
Nemesis
13
3 / 6 / 4
8,192
512
5,248
12,356
4,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
14
2 / 3 / 2
9,036
565
7,544
7,946
2,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 8 / 4
7,231
452
3,052
14,143
11,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
Yazandj
Apollo
12
6 / 7 / 4
8,626
539
9,110
11,721
4,140
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
7 / 3 / 1
9,613
601
10,463
10,487
4,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
33
27
Kills
18
18
Deaths
27
31
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
Bitsza
Neith
4
4
9
2.13
L
Nemesis
Fastea
Nemesis
3
6
4
0.83
L
Nu Wa
2
3
2
1
W
Gilgamesh
MaxCruel
Gilgamesh
5
4
2
1.5
W
2
6
6
0.83
W
Ymir
3
3
12
3
L
0
8
4
0.25
L
Apollo
Yazandj
Apollo
6
7
4
1.14
W
Loki
13
1
2
14
L
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,975
Damage
35,417
51,025
Taken
56,653
27,390
Mitigated
27,565
13,297
Healing
9,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Bitsza
Neith
9,439
4,364
0
755
7,176
2,709
1,470
1,579
5,597
0
29,671
L
Nemesis
Fastea
Nemesis
5,248
2,721
0
494
12,356
4,709
1,247
1,604
10,668
0
42,164
L
Nu Wa
7,544
1,414
0
1,300
7,946
2,544
288
2,469
5,311
53,181
0
W
Gilgamesh
MaxCruel
Gilgamesh
4,487
1,587
252
3,237
12,972
10,129
303
6,625
6,347
0
32,591
W
8,415
1,044
911
1,567
10,089
2,460
1,353
6,190
3,899
50,177
0
W
Ymir
4,774
1,943
769
1,914
11,037
9,108
635
4,545
6,492
19,770
0
L
3,052
406
0
1,115
14,143
11,231
532
3,658
10,389
16,790
0
L
Apollo
Yazandj
Apollo
9,110
3,979
0
1,856
11,721
4,140
1,106
2,323
9,292
0
38,909
W
Loki
12,860
3,854
0
3,892
9,751
2,984
0
2,120
7,631
0
59,252
L
10,463
949
0
4,771
10,487
4,941
1,752
2,597
7,804
53,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,344
Gold Earned
42,698
356
Minions Killed
370
0
Camps Cleared
0
1,491,390
Distance Traveled
1,490,497
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,661
479
35
2
0
280,682
0
L
Nemesis
8,192
512
71
4
0
332,660
0
L
Nu Wa
9,036
565
91
6
0
309,003
7
W
Gilgamesh
8,705
544
59
4
0
283,808
0
W
Ra
7,725
483
103
6
0
261,019
2
W
Ymir
8,337
521
39
2
0
298,204
2
L
Ares
7,231
452
31
2
0
276,882
1
L
Apollo
8,626
539
78
5
0
323,390
4
W
Loki
9,916
620
120
8
0
367,677
5
L
Anubis
9,613
601
99
6
0
248,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role